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Have you ever had an idea, a story, or even a character that you wanted to see animated? Maybe you’ve even gotten as far as writing a story, or drawn out the characters. Well, now what do you do? Welcome to Learn Toon Boom Animate & How to Create Your Own Cartoons! In this course, I’ll show you the essentials for creating your own animation, using the professional software, Toon Boom Animate 3.
In this course, you'll learn to:
Toon Boom is an industry leader in creating 2D animation software, and has been used for animating The Simpsons, Family Guy, Bob’s Burgers, Sponge Bob Square Pants, and even Disney’s The Frog Princess.
In 2D animation, there are basically 2 types of animation, full animation, also referred to as hand-drawn, or “Disney” animation, wherein each frame of animation is drawn… think classic Bugs Bunny cartoons. The second type of animation is called limited animation, also referred to as cut-out, or Flash animation… most prime-time animation, The Simpsons, etc. use cut-out animation. The major focus of this course is cut-out animation, where we will create, rig, and animate a 2D digital puppet… our main character, Bob.
For the traditional animator, Toon Boom software has the feeling of animation software, built for animators. Throughout the course, I’ll be showing you the different tools and windows, all of which are based on traditional animation terms like pegs, fields, color cards, onionskin, light tables, and more.
For the more seasoned digital animator, if you’re familiar with working with programs like Flash, throughout the course I’ll be demonstrating how Toon Boom Animate differs and what makes it a powerful program. Just one example, Animate has a camera that works in 3D space. Imagine setting up a multiplane scene in just minutes, without you having to install any additional plugins or software!
The best part of this course? Even if you don’t own Toon Boom Animate, you can download a FREE fully functioning demo. Toon Boom creates PLEs (Personal Learning Editions) for virtually all of their software.
So, if you’re ready to learn how to animate, purchase this course and let’s get started!
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Welcome|
SNEAK PREVIEW: Look at Animate's Powerful Camera!Preview
About this CoursePreview
Here are the Support filesPreview
Don't have Toon Boom Animate? No Problem, Get the FREE Personal Learning Edition by clicking here!
|Section 2: The Animate Interface Overview|
Camera & Drawing ViewsPreview
Timeline & XsheetPreview
Windows & Tool BarsPreview
|Section 3: Setting up preferences|
Focus on enter
Full scene Anti-Aliasing
Customizing the workspace
|Section 4: Drawing in Animate|
I use the Wacom Intous 5 (medium size). This is currently called Intous Pro Medium. Here is the Wacom website link www.wacom.com/
Paint bucket tools
Drawing mode overview
Select & Cutter tools
|Section 5: Using the timeline|
Timeline shortcut KeysPreview
|Section 6: Animating in Toon Boom Animate|
Using the Animate mode
Setting up Pivot Points
Using the Transform Tool
Using & Animating the Z- AxisPreview
Motion vs Stop-Motion Keyframes
|Section 7: Rigging the Head|
Inking the head layers
Rigging the eyesPreview
Setting pivot points for the head layers
Parenting the head layers
|Section 8: Rigging the Body|
Rough sketching the body
Inking the body layers
Rigging the arms
Rigging the legs
Parenting the body layers
Saving your character as a template
|Section 9: Creating a Walk Cycle|
Animating the legs
Animating the arms
Creating a walk cycle, and adding it to a peg
|Section 10: Importing Images|
Importing Illustrator or SWFs
Importing movie files
|Section 11: Sound & Dialogue|
Importing sounds & editing sounds
Mapping sounds for lip sync
Auto lip sync
Editing lip sync
Saving your lipsynced file to the Library
|Section 12: Animating the Scene|
Foregrounds & backgrounds
Animating the CameraPreview
|Section 13: Animating "The Bar Scene"|
How to import templates
Moving your character based on dialogue
Creating a Hand-Held Camera Effect
Creating a Jump-Cut
Best practices for exporting your movie
Getting your cartoon ready for Youtube & the World!
|Section 14: Closing Remarks|
Welcome to the end :)
Tony Ross has more than a decade of professional freelance and teaching experience as a former professor of electronic arts at the Atlanta College of Art. Specializing in animation, interactivity, multimedia, motion graphics, and web applications and design, his expertise in the arts also extends to the fields of graphic design and illustration. As the creator and owner of tonyteach & ar-tist, his tutorials have been featured on Lynda, Creative Cow, Toon Boom, Gomediazine, and adobe, and his impressive roster of clients has included Dabel Brothers, Marvel Comics, The Freedom Toast, and Dean Koontz.