How to Make an iPhone App From Scratch
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So you want to make apps but you don't know where to start. You start a few tutorials on the internet but you end up without an app or any knowledge whatsoever.
If you want to make apps you pretty much have to use Xcode, Apple's app making program. But when you download it and take a look it seems really complicated to use. There are tons of books on how to program and use Xcode but none of them are that user friendly.
This course is the easiest way to get an app onto the app store. You will learn how to make a small app and release it to the app store. You can add this to your resume. Think about it, your resume with a published app. Imagine all of the people who will not have that on their resume. You will be ahead of the game.
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Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Let's make an app!|
|Learn how to install Xcode|
|Learn about the requirements
|Section 2: Let's starting making the app|
Opening a new projectPreview
|Opening and talking about xcode
|Talking about UIWebView
|Learn how to hook up code to storyboards
Adding a PDF into Xcode
|Add some code to Xcode|
Adding in the iPad code
|Previewing your app|
|Learn about apple certificates|
|Section 3: Uploading the app to the app store|
Uploading your app to the app store
|Learn how to add in an app id
|Learn about development profiles|
|Learn how to set up the app in itunes connect|
|Learn about iTunes connect|
|Setting up the app for the app store|
|Learn about icons|
|The last stretch for the app store|
|Section 4: Congratulations you are finished!|
John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.