How To Make An App with No Programming Experience
4.3 (745 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
41,289 students enrolled
Wishlisted Wishlist

Please confirm that you want to add How To Make An App with No Programming Experience to your Wishlist.

Add to Wishlist

How To Make An App with No Programming Experience

Designed for the complete beginner, learn how to build iPhone apps with Swift 3, Xcode 8 and iOS 10 one step at a time.
4.3 (745 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
41,289 students enrolled
Created by Chris Ching
Last updated 11/2014
Price: Free
  • 4 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build basic iPhone apps and read and write Swift code.
View Curriculum
  • Nothing is required to start learning but in order to follow along, students should have access to a Mac computer.


If you’re new to programming, you’ll soon discover that with a little practice, it’s not as hard as people make it out to be! You can definitely teach yourself how to code iPhone apps and before you know it, you’ll be submitting your own app into the App Store.

You’ll be introduced to programming terminology, Swift code and iOS development basics one building block at a time. By the end of the following lessons, I guarantee that you’ll be surprised at how much you’ve been able to accomplish from scratch!

This introductory course is broken up into two modules.

In Module 1: Basics

  • You'll be introduced to Xcode 6 and all of the various other tools/resources we'll be using.
  • You'll learn all of the components that go into any iPhone app
  • You'll get your feet wet with writing Swift code
  • You'll build your first iPhone app!

In Module 2: Art of war

  • You'll dive right into building a simple card game called War!
  • You'll learn Swift programming concepts
  • You'll learn how to use Auto Layout to build your user interface
  • You'll learn how to handle button taps in your app
  • You'll learn how to display images!
  • You'll add logic and write code to determine a winner
  • You'll learn how to use graphics and style the app

The lessons are short and focus on being practical. If you're practicing what you learn on your own computer, you'll learn a lot faster so I highly recommend that you follow along!

Who is the target audience?
  • This iOS development course is meant for absolute beginners with no programming experience.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 20 Lectures Collapse All 20 Lectures 03:53:17
6 Lectures 38:44

This lesson is a preview of what we'll be working on together for the rest of the lessons!

What we'll be building in this course

In this module, you’ll get an orientation of the development environment, a tiny taste of Swift code and participate in building your very first app! This first lesson is an orientation of the tools and resources used for iOS development.

Introduction to the tools and materials

Lecture 2 Quiz
4 questions

An unintimidating dabbling into Swift code!

Playgrounds and getting your feet wet

Lecture 3 Quiz
3 questions

Get acquainted with the development environment where you’ll bring your idea to life!

Xcode 6 tutorial and tour

Lecture 4 Quiz
4 questions

How’s an app put together? We break it down into the major components.

The anatomy of an iPhone app

Lecture 5 Quiz
4 questions

Create your first ceremonious “Hello World” app!

Your first Swift app

Lecture 6 Quiz
4 questions
Constructing the user interface
2 Lectures 30:08

In Module 2, you’ll dive right into creating a simple version of the card game, War. In this lesson, you’ll see how easy it is to visually create your app interface.

Creating the user interface – Auto layout

We continue from the last lesson to refine our app user interface.
Part 2: Creating the user interface - Auto layout

Lecture 7-8 Quiz
4 questions
Swift programming concepts
2 Lectures 33:51

Learn about object oriented programming, classes, objects, methods and properties.

Basic building blocks of Swift programming

Lecture 9 Quiz
4 questions

In this lesson, we go through more Swift programming basics and learn about what UIKit is.

More Swift concepts and UIKit

Lecture 10 Quiz
4 questions
Handling user interaction
3 Lectures 41:10

Now we’re ready to learn how to expose the user interface elements so you can manipulate them with code.

Hooking it all up – Swift IBOutlet properties

Lecture 11 Quiz
4 questions

We’ll go through how to capture a tap on a button so that you can respond to it!

Handling button taps – Methods

We continue from the last lesson and implement what we learned in our Xcode project.
Part 2: Handling button taps - Methods

Lecture 12-13 Quiz
4 questions
Displaying the card images
3 Lectures 53:21

Learn how to add images to your Xcode 6 project and display them in your app. You’ll also learn about various images sizes that you need for retina and high resolution displays.

Adding and displaying images in your app

Lecture 14 Quiz
4 questions

War is a game of chance, so we’ll need to know how to generate random numbers. In this lesson, we also learn how to change the card images based on the randomly generated numbers.

Getting a random number and randomizing the cards

Lecture 15 Quiz
4 questions

This lesson introduces Arrays. It shows you how to use this collection class to improve the way we display the card images.

Using Arrays to manage the card images

Lecture 16 Quiz
4 questions
Adding game logic
3 Lectures 32:40

Implement the simple game logic in code to determine a winner.

Determining a winner – IF statements

Lecture 17 Quiz
4 questions

By implementing the score keeping, we’ll learn the importance of understanding scope. We’ll also add additional graphics to liven the app up!

Styling and keeping score

Home stretch! In this lesson, we finish up with implementing the score keeping logic!
Part 2: Styling and keeping score

Lecture 18-19 Quiz
1 question
1 Lecture 03:23

Congratulations! I hope you've learned a lot in this course and this video explains where to go from here if you'd like to continue learning with me!

About the Instructor
Chris Ching
4.3 Average rating
745 Reviews
41,289 Students
1 Course
Educator and Founder at CodeWithChris

I teach beginners with no programming experience how to build iPhone apps!

I used to work at a software consulting firm as a senior iOS developer until I discovered how rewarding it is to teach.

I promptly left my job and have been teaching beginners for a couple of years now.

I love hearing student success stories (you can find many on my site) and I love seeing people who have never programmed before, become empowered to bring their app to life.

Check out my courses which many beginners have gone through and don't hesitate to send me a message! I love hearing from students. You can find me on my website, YouTube channel or Twitter.