Finally, You'll Have a Step-By-Step Plan For Turning YOUR APP Into...
AN EXTREMELY VIRAL MACHINE
(HINT: It looks something like this...)
User downloads your app -> Suggests it to his friends -> Friends download your app -> They suggest your app to their friends -> ... it never stops
Ordinary app developers just don't get it...
There was a time when having an app published on the App Store was enough, but today (if you actually want to generate free, targeted traffic to download your app) you need to do more.
So how do you do it?
How do you do you build a "machine" that turns your existing app users into advocates that market, share and actually make your app viral?
Fortunately, that's exactly what you're about to learn...
FACT: App Businesses Need Viral Apps to Generate Substantial Revenue
I'm not going to sell you on the importance of why an app needs to be viral.
If you're here, you already know it's an essential aspect of any app business strategy, because when your app is viral:
In other words, a viral app delivers downloads, leads and customers for free: The lifeblood of any business.
So that's why app businesses need apps that go viral.
There's just one problem: Most so-called "app business gurus" don't know what they're doing.
That’s where you come in.
What You'll Learn In This Course
This course is an eyeopener. It simplifies what was previously a complex and confusing web of tactics into a clear set of actionable strategies. With Facebook App Invites your app vill get that boost it has been longing for.
Now with Swift AND Objective-C example projects!
Make your app viral today! Enrol now!
Let's get right into it. In this first lesson we will build the UI for our example project.
In this lesson you will be creating a Facebook App and linking it with your Xcode project.
In this lesson we will start coding. We will add the core of the code we will use.
Finally we will wrap it all together and show an App Invite. Also at the ned of the lesson you will learn some Post App Store Launch step you need to take!
In this lesson I'm going to show you how I set up the Sprite Kit example Xcode project. As you'll see it takes a bit of extra work.
As in the example UIKit project we will write the necessary code but with a twist: we need it to work in a Sprite Kit environment.
We are going to set up our Facebook App and finish up the Xcode project to finally send a Facebook App Invite.
A quick overview of what we have done.
Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an logo.
iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.
Alex is a freelance developer since 2011. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Alex is also great in Photoshop, After Effects or almost anything you can throw at him. Recently he is a Swift 3 evangelist :)
Alex believes that you have to have 3 things in place to have a successful app business:
He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 10.000 students in total and counting.
Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.
"I was born to code, design & monetize. I do those every day in the name of rebeloper"