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How to Design Game Levels &Adventures for Video and Tabletop
Rating: 4.2 out of 5(21 ratings)
228 students
Created byLewis Pulsipher
Last updated 8/2021
English

What you'll learn

  • What it is and isn't - and why you'd do it
  • Questions you must consider when you make a level/adventure
  • Producing the goods - obstacles, objectives, scale, linearity, style, mood, etc.
  • Documentation
  • Campaigns

Course content

6 sections73 lectures5h 48m total length
  • What you'll discover2:13
  • Introducing your teacher2:33
  • How this class works3:59

    You're autonomous in this class, which is much like a big lecture class at a university: an oral book. But you have the opportunity to ask questions.

  • This is not about software, it's about DESIGN4:36

    This class is about design, about how to specify what is in the adventure and where things are. It's not about software, or about learning software. That's relatively easy, and the programs used change from time to time, for that matter individual programs change as they're updated.

  • You'll understand this better if you know some game design3:49

    Because I cannot teach you game design and level design both in a course this size, you'll be better off if you know some game design, e.g. from my book, from my "Learning Game Design" class, or from making and completing games.

  • Platformers? No.2:24

    This class is not about platformers! Though a considerable part of my advice and observations will apply to platformers. Alternatives:

  • There’s a class on Udemy.com titled “Platform Game Creation with Construct 2 (HTML5)” How much of that class is about Construct 2, and how much about platforming, you’ll need to discover for yourself.
  • There’s also “Build a Side-scrolling Platformer with Gamemaker: Studio”. Same place. Same question.
  • Blogs:
  • –Platformer level design for 2D:

    http://phoffstein.wordpress.com/essays/platformer-

    level-design/

    –How to design levels for a platformer:

    http://devmag.org.za/2011/07/04/how-to-design-levels-

    for-a-platformer/

  • Start writing things down NOW4:01

    If you're not writing down your ideas, you're screwing up.

  • Anonymous Entry Survey0:09
  • Requirements

    • You need to have some knowledge of game design, e.g. from my book or Learning Game Design audiovisual class
    • You need to know how to play games that use levels/adventures

    Description

    (Note: This course will never be deeply discounted: it is not part of Udemy's "kamikaze marketing." If it were, I'd have priced it three or even four times higher.)

    This is a class about how to design episodes for games (both video and tabletop) - call it level design or adventure design - rather than how to program them. (Level design is a subset of game design.) There is no instruction in using specific software, for example, but a lot about what to put in the level (and not put in it). Adventures (for D&D) preceded video game levels, and levels follow the same principles as those adventures.

    In games that require episodes (stages, missions, levels, adventures), the episode designer is the person who delivers the enjoyment to the players.

    Entire books have been written about level design, though much of the material in these books describes how to manipulate a specific level editor such as Unreal III. There's not so much in these books about the actual design of levels/adventures. This course is strictly about design, not production, though we do discuss documentation.

    Udemy says the course is 8 hours. It's actually half that, they count as four hours the file I supply that contains all the slides used in the videos.

    Who this course is for:

    • There are two major audiences: those who want to make levels for video games,
    • and those who want to design adventures for tabletop RPGs
    • It may also help those making scenarios for wargames