How to add In App Purchases to your iPhone app the easy way
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But for years it has been a real hassle for newbie developers to add In App Purchases to their apps. One had to be a coding genius to understand all the aspects of implementing IAP. Just take a look at Apple's documentation.
This was just overly complicated for me! I wanted something simple and fast!
MKStoreKit does all the magic of dealing with all that complicated stuff. Hurray!!!
But, wait. I found no comprehensive MKStoreKit tutorial explaining how to use MKStoreKit. There isn't any documentation at all on how to implement it into your Xcode project!(besides Kumar's brief description which just isn't enough) I have dug myself into the code and after countless sleepless nights I have made this MKStoreKit tutorial course for you. It documents every step you have to make to learn in order to take advantage of in app monetization.
Note: for now MKStoreKit is not advised for auto-renewable subscriptions, but if you want to add consumabels or non-consumables, take this course now:)
This course covers all you will ever need to know about adding In App Purchases to your app using MKStoreKit.
☛ Take a look at the FREE lecture inside
☛ iOS6 ready
☛ simple, fast, easy
What are you waiting for?
⬇⬇⬇ TAKE A LOOK AT THE FREE LECTURES ⬇⬇⬇
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: The fall of Angry Birds|
Why nobody buys your $ 0.99 app anymorePreview
The free-to-play monetization model
In app monetization done the right way
The rise of Angry Birds: Angry Birds Space
|Section 2: A step by step example of integrating MKStoreKit|
Make an app ID
Setup in iTunes Connect
For UPDATES please see the BONUS section :) but DO go through the lectures to have a good understanding of the process.
As of May 1st make sure you take a look at this!
Overview of the example
See it in action
|Lecture 14||6 pages|
P.P.S. Guide for non-Cocos2d developers and more
If you are NOT using Cocos2d than go through this guide.
This guide may also be used by Cocos2d developers for reference.
|Section 3: Where to go from here?|
|Lecture 15||80.9 MB|
This guide is a separate course on its own, but it is included here for free :D
Learn how to use In App Purchases like a pro.
Learn how to take advantage of the "Free to play" system.
Learn how to be a smart developer in 2012.
|Section 4: Bonus: A Basic Project|
Just an example project.:) Download and enjoy.
Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an logo.
iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.
Sandor is a freelance developer since 2010. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Sandor is also great in Photoshop, After Effects, HTML5, CSS or almost anything you can throw at him. Recently he is a tvOS evangelist :)
Sandor believes that you have to have 3 things in place to have a successful app business:
He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 3700 students in total and counting.
Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.
"I was born to code, design & monetize. I do those every day in the name of rebeloper"