Unity 3D 2016: Create a video game fast & business of game making
Two Courses in one the first part teaches you step by step process how to create a clone of your game using the Unity game engine and submit your own version to the Apple app store. After you submit your game to the app store the second part of this course teaches you how to promote this game using version social media in order to help you get it to the top of the iTunes app list.
This course gives you the source code to create a clone of the Captain Rocket game for iPhone, made with Unity game engine.
You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flying Angels, demons, ducks, penguins, or robots. Let your imagination go wild!
This course assumes you know nothing about making games, and you will publish your very own game to the apple app store without coding not even a single line of code.
Highlights of this course include..
Zero risk to try out this course if you do not like it for any reason you have 30 days to get a complete refund. Should you choose to keep the course you will get discount offers to all our courses and life time access to this course and any future revisions including fast support from your instructors for any questions you might have it is like having an actual teacher sit next to you and guide you step by step along the way.
Learn how to take the most off this section
In this lecture, you will learn how to download the Unity software, free of charge, using the personal license.
In this lecture, you will learn how to install Unity, to follow along the hands on training
Where to get the source code and how to get started
To publish iOS mobile apps, you need to get the Apple Dev license. This is how to do it
In this lecture, you will have an overview of the game assets, such as graphics, code, sounds, icons and launch images.
We need an interface development environment tool called XCode to do our game modifications and to publish the game to the iTunes app store. This lecture shows you how
Learn how to create the iOS certificate for distribution so that you're allowed to publish apps using your computer.
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This lecture is all about "Making Color Switch game Halloween Edition using Unity 5", it's the behind-the-scenes video on how people can make trendy games in less than 1.5 hours.
In this lecture, you will learn how to make your own background image and moving waves.
Note: If you want to follow allow, please download the source code in lecture 62
In this lecture, you will learn how to create the captain rocket title
In this lecture, you will learn how to design the main character and its walk animation.
In this lecture, you will learn how to modify the dynamic background items
In this lecture, you will learn how to create the icon icon and change the app settings.
In this lecture, you will learn how to integrate the provisioning profiles in Unity 5
In this lecture, you will learn how to modify the info setup in XCode.
In this lecture, you will learn how to create the app settings in the iTunes connect online dashboard.
In this lecture, you will learn how to add the in-app purchase product ID for the "remove ads" functionality.
In this lecture, you will learn how to setup the game center leaderboard for the top scores.
In this lecture, you will learn how to create screenshots, used in the iTunes app store display.
In this lecture, you will learn how to setup the advertising IDs for Google Admob and Chartboost.
In this lecture, you will learn how to find free sound effects and use them in the Unity 5 source code.
In this lecture, you will learn how to upload your screenshots to the iTunes connect dashboard.
In this lecture, you will learn how to launch the chartboost campaign.
I have made a video just for you to show you exactly how to integrate Google Admob inside xcode. I even waited for a "build succeeded" in xcode to show you that it's ready to publish.
In this lecture, you will learn how to launch the archiving process in XCode.
In this lecture, you will learn how to upload the app to the iTunes app store, for technical review.
In this lecture, you will learn how to get the most grow your app portfolio
In this lecture, you will learn theory about the business of making games
In this lecture, you will learn how to differentiate between building games and building a game business
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Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.
Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation