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Realizing an attractive vision is never an easy task; and the more exciting and rare your mission is, the more treacherous and confusing the path becomes.
In this course you'll learn how to
GO MAKE is the 4rd in a 5 courses program called GO CREATE - a complete guide to the universal creative process. You can take GO MAKE as a standalone course, or take the entire program for a fully integrated creative working method.
Like with all GO CREATE courses, I've made an effort to fit everything into a mean and lean 60 minutes course. Take the course now, and in just one short hour you'll have the keys to:
One last thing: the course include some extra materials – more examples, interesting links and some fun exercises. I encourage you to do the exercises. My experience as a teacher shows me clearly, that the ones who make it are always the ones who DO THE EXERCISES.
Join the course, fasten your seat-belt, and GO MAKE your best work ever.
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|Section 1: Introduction|
The artist and the criticPreview
|Section 2: The critic|
Have something to changePreview
The critic’s question
A shopping list
The fight for objectivity
Wet scan and dry scan
Using the premake
|Section 3: The artist|
A fenced playground
Defining the boundaries
Let your mind lead the way
Layering wet and dry passes
A quick overview
|Section 4: Safety rules|
Don’t skip passes
Work in even passes
Detect messy passes early
Stick to your vision
|Section 5: Conclusion|
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Director, Animator, Storyboard artist, Designer, Writer, Teacher, Entrepreneur.
For the last decade, I've been studying the creative process. Not as a scholar, but as a professional creative trying to unlock the secrets to the ultimate working method that would (a) work for every creative field out there, (b) push quality while eliminating creative frustrations, and (c) support professional "on demand" creativity as well as personal work.
My own career in this past decade is living proof that the research was successful. With no formal training at all, I managed to lead a rich, varied, fast-evolving and profitable creative career. I've done storyboards for major features and TV shows (Emmy awarded Shaun the Sheep), animated on major feature films (Asterix and the Vikings), worked on famous computer games (Hitman), and managed and supervised creative teams of up 30 people (Roadrunner). I also wrote a couple of instructional books, illustrated chilrens books, designed apps (AppSpace for android), and much more.
Being a teacher since 2001, it seems only natural that I should look for ways to pass along my creative process secrets. That's why I founded CreativityWise, and this is also what this Udemy channel is all about.
Welcome to the world of a creative process that actually WORKS. :)