GO EXPLORE - From Raw Concept to an Exciting Vision

Writers, Designers, Developers, Artists: the do's and don't of turning a great IDEA into a personal MISSION.
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  • Lectures 18
  • Contents Video: 1 hour
    Other: 1 min
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

Having a great idea is not quite enough.

Starting to create your actual artwork with just a raw idea in mind is a recipe for trouble. What you need is something a lot more exciting than a mere idea: you need a VISION.

Having a detailed, exciting and workable vision of what your final work is going to be like, is absolutely KEY to a successful "MAKE" phase.

In this course you'll learn:

  • 2 complementary methods of developing your raw idea into a full vision.
  • How to keep your vision steady while you work.
  • How to communicate your vision with your clients and/or your team.
  • Counter-intuitive methods of working faster, and making your deadlines without stress.
  • Some of the dangers and pitfalls in developing your vision.

GO EXPLORE is the third in a 5 courses program called GO CREATE - a complete guide to the universal creative process. You can take it as a standalone course, or take the entire program for a fully integrated working method.

Just like with all the GO CREATE courses, I've made an effort to fit everything into a mean lean 60 minutes course. Take the course now, and in just one short hour you'll have the tools to:

  • Create your next project with excitement and confidence, instead of fear and confusion.
  • Balance your FLOW and your STRUCTURE better than ever.
  • Juice up your work with a new level of finesse, texture and details.

At the end of the course, you'll find a few fun exercises. I encourage you to do the exercises. My experience as a teacher shows me clearly, that the ones who make it are always the ones who DO THE EXERCISES.

And now... join the course, and Let's GO EXPLORE!

What are the requirements?

  • No special requirements - this course can be taken as a standalone course, OR as part of the full GO CREATE program.

What am I going to get from this course?

  • Create your next work with excitement and confidence, instead of fear and confusion.
  • Juice up your work with a new level of finesse, texture and details.
  • Balance your FLOW and your STRUCTURE better than ever.
  • Save time and meet your deadlines without stress.

What is the target audience?

  • Writers
  • Game & App designers
  • Animators
  • Architects & interior designers
  • Illustrators
  • Fashion designers
  • Anyone who needs more control over their creativity

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
Introduction
Preview
02:35
Not a walk in the park
Preview
06:41
Section 2: Dry and Wet Exploration
Wet VS dry exploration
Preview
03:05
Dry exploration: a block of marbel
04:18
Wet exploration: going off stage
03:50
Isn’t this just a BIG giant waste of time
05:39
A quick summery
01:12
Section 3: The Premake
The heart and soul of the creative process
01:59
The 4 functions of premake
08:01
the Appspace example
02:01
Guidelines for a good premake
03:12
Concluding premake
01:07
Section 4: Safety Rules
Set a time frame
02:42
Maybe I can use that!
02:23
Don’t fake your premake
01:58
No excuses – test you vision
03:07
Section 5: Conclusion
Conclusion
05:39
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Instructor Biography

Doron Meir, Creative Director,Animator,Writer,Designer,Process Expert

Director, Animator, Storyboard artist, Designer, Writer, Teacher, Entrepreneur.

For the last decade, I've been studying the creative process. Not as a scholar, but as a professional creative trying to unlock the secrets to the ultimate working method that would (a) work for every creative field out there, (b) push quality while eliminating creative frustrations, and (c) support professional "on demand" creativity as well as personal work.

My own career in this past decade is living proof that the research was successful. With no formal training at all, I managed to lead a rich, varied, fast-evolving and profitable creative career. I've done storyboards for major features and TV shows (Emmy awarded Shaun the Sheep), animated on major feature films (Asterix and the Vikings), worked on famous computer games (Hitman), and managed and supervised creative teams of up 30 people (Roadrunner). I also wrote a couple of instructional books, illustrated chilrens books, designed apps (AppSpace for android), and much more.

Being a teacher since 2001, it seems only natural that I should look for ways to pass along my creative process secrets. That's why I founded CreativityWise, and this is also what this Udemy channel is all about.

Welcome to the world of a creative process that actually WORKS. :)

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