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GO EXPLORE - From Raw Concept to an Exciting Vision

Writers, Designers, Developers, Artists: the do's and don't of turning a great IDEA into a personal MISSION.
5.0 (4 ratings)
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21 students enrolled
Created by Doron Meir
Last updated 7/2015
$15 $30 50% off
30-Day Money-Back Guarantee
  • 1 hour on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Having a great idea is not quite enough.

Starting to create your actual artwork with just a raw idea in mind is a recipe for trouble. What you need is something a lot more exciting than a mere idea: you need a VISION.

Having a detailed, exciting and workable vision of what your final work is going to be like, is absolutely KEY to a successful "MAKE" phase.

In this course you'll learn:

  • 2 complementary methods of developing your raw idea into a full vision.
  • How to keep your vision steady while you work.
  • How to communicate your vision with your clients and/or your team.
  • Counter-intuitive methods of working faster, and making your deadlines without stress.
  • Some of the dangers and pitfalls in developing your vision.

GO EXPLORE is the third in a 5 courses program called GO CREATE - a complete guide to the universal creative process. You can take it as a standalone course, or take the entire program for a fully integrated working method.

Just like with all the GO CREATE courses, I've made an effort to fit everything into a mean lean 60 minutes course. Take the course now, and in just one short hour you'll have the tools to:

  • Create your next project with excitement and confidence, instead of fear and confusion.
  • Balance your FLOW and your STRUCTURE better than ever.
  • Juice up your work with a new level of finesse, texture and details.

At the end of the course, you'll find a few fun exercises. I encourage you to do the exercises. My experience as a teacher shows me clearly, that the ones who make it are always the ones who DO THE EXERCISES.

And now... join the course, and Let's GO EXPLORE!

Who is the target audience?
  • Writers
  • Game & App designers
  • Animators
  • Architects & interior designers
  • Illustrators
  • Fashion designers
  • Anyone who needs more control over their creativity
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What Will I Learn?
Create your next work with excitement and confidence, instead of fear and confusion.
Juice up your work with a new level of finesse, texture and details.
Balance your FLOW and your STRUCTURE better than ever.
Save time and meet your deadlines without stress.
View Curriculum
  • No special requirements - this course can be taken as a standalone course, OR as part of the full GO CREATE program.
Curriculum For This Course
Expand All 18 Lectures Collapse All 18 Lectures 01:00:29
2 Lectures 09:16
Dry and Wet Exploration
5 Lectures 18:04

Dry exploration: a block of marbel

Wet exploration: going off stage

Isn’t this just a BIG giant waste of time

A quick summery
The Premake
5 Lectures 16:20
The heart and soul of the creative process

The 4 functions of premake

the Appspace example

Guidelines for a good premake

Concluding premake
Safety Rules
4 Lectures 10:10
Set a time frame

Maybe I can use that!

Don’t fake your premake

No excuses – test you vision
2 Lectures 05:39

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About the Instructor
4.3 Average rating
134 Reviews
3,432 Students
6 Courses
Creative Director,Animator,Writer,Designer,Process Expert

Director, Animator, Storyboard artist, Designer, Writer, Teacher, Entrepreneur.

For the last decade, I've been studying the creative process. Not as a scholar, but as a professional creative trying to unlock the secrets to the ultimate working method that would (a) work for every creative field out there, (b) push quality while eliminating creative frustrations, and (c) support professional "on demand" creativity as well as personal work.

My own career in this past decade is living proof that the research was successful. With no formal training at all, I managed to lead a rich, varied, fast-evolving and profitable creative career. I've done storyboards for major features and TV shows (Emmy awarded Shaun the Sheep), animated on major feature films (Asterix and the Vikings), worked on famous computer games (Hitman), and managed and supervised creative teams of up 30 people (Roadrunner). I also wrote a couple of instructional books, illustrated chilrens books, designed apps (AppSpace for android), and much more.

Being a teacher since 2001, it seems only natural that I should look for ways to pass along my creative process secrets. That's why I founded CreativityWise, and this is also what this Udemy channel is all about.

Welcome to the world of a creative process that actually WORKS. :)

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