GO EXPLORE - From Raw Concept to an Exciting Vision
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Having a great idea is not quite enough.
Starting to create your actual artwork with just a raw idea in mind is a recipe for trouble. What you need is something a lot more exciting than a mere idea: you need a VISION.
Having a detailed, exciting and workable vision of what your final work is going to be like, is absolutely KEY to a successful "MAKE" phase.
In this course you'll learn:
GO EXPLORE is the third in a 5 courses program called GO CREATE - a complete guide to the universal creative process. You can take it as a standalone course, or take the entire program for a fully integrated working method.
Just like with all the GO CREATE courses, I've made an effort to fit everything into a mean lean 60 minutes course. Take the course now, and in just one short hour you'll have the tools to:
At the end of the course, you'll find a few fun exercises. I encourage you to do the exercises. My experience as a teacher shows me clearly, that the ones who make it are always the ones who DO THE EXERCISES.
And now... join the course, and Let's GO EXPLORE!
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|Section 1: Introduction|
Not a walk in the parkPreview
|Section 2: Dry and Wet Exploration|
Wet VS dry explorationPreview
Dry exploration: a block of marbel
Wet exploration: going off stage
Isn’t this just a BIG giant waste of time
A quick summery
|Section 3: The Premake|
The heart and soul of the creative process
The 4 functions of premake
the Appspace example
Guidelines for a good premake
|Section 4: Safety Rules|
Set a time frame
Maybe I can use that!
Don’t fake your premake
No excuses – test you vision
|Section 5: Conclusion|
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Director, Animator, Storyboard artist, Designer, Writer, Teacher, Entrepreneur.
For the last decade, I've been studying the creative process. Not as a scholar, but as a professional creative trying to unlock the secrets to the ultimate working method that would (a) work for every creative field out there, (b) push quality while eliminating creative frustrations, and (c) support professional "on demand" creativity as well as personal work.
My own career in this past decade is living proof that the research was successful. With no formal training at all, I managed to lead a rich, varied, fast-evolving and profitable creative career. I've done storyboards for major features and TV shows (Emmy awarded Shaun the Sheep), animated on major feature films (Asterix and the Vikings), worked on famous computer games (Hitman), and managed and supervised creative teams of up 30 people (Roadrunner). I also wrote a couple of instructional books, illustrated chilrens books, designed apps (AppSpace for android), and much more.
Being a teacher since 2001, it seems only natural that I should look for ways to pass along my creative process secrets. That's why I founded CreativityWise, and this is also what this Udemy channel is all about.
Welcome to the world of a creative process that actually WORKS. :)