Getting Started with Unity 2D Game Development
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Getting Started with Unity 2D Game Development

Get started with Unity by making classic games and improve your 2D game development skills.
4.7 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
26 students enrolled
Created by Packt Publishing
Last updated 5/2017
English
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • How to create a text adventure game
  • Start a project and develop an appropriate folder structure
  • Create and save scenes
  • Import sprites and effectively manipulate sprite sheets
  • Learn the basics of writing C# code in Mono Develop
  • Access components and scripts in objects within a scene
  • Create effective User Interfaces for various platforms, including the mobile arena
  • Navigate between scenes
  • Create a text adventure game
View Curriculum
Requirements
  • This video takes a step-by-step, practical, tutorial-style approach. The steps are accompanied by examples, and all the intermediate steps are clearly explained. The focus of this video is on advanced topics so that your game looks awesome and performs efficiently.
Description

This video will help you build 2D games in Unity using the engine's 2D technologies based on Version 5.x.

You will be shown how to get up-and-running with Unity 5.4.1, including the basic steps to choose the appropriate edition and install the software. You will also be shown how to find older versions of Unity and learn about the key differences compared to previous versions.

To start with, you will learn the introductory information needed to work in Unity 2D game development. The video describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects via code, and explains the basics of the User Interface. It then covers the very first game genre—text adventure—and you will go on to create an example of this with the various elements discussed earlier in the chapter.

Once you reach the end and have produced a text adventure game, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!

About The Author

Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college videos in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development: Second Edition by Packt Publishing.

Who is the target audience?
  • This video targets those who:
  • Want to start out with 2D game development
  • Want to master the mechanics of specific game genres
  • Are looking for help with user-interface mechanics
  • Have a basic understanding of programming logic
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Curriculum For This Course
19 Lectures
01:56:15
+
Starting a 2D Project
4 Lectures 13:37

This video gives an overview of the entire course.

Preview 02:27

When creating a new 2D project, it is important to select the correct mode.

Creating a New 2D Project
05:02

Properly setting up the folder structure is important to maintaining a well-organized project.

Asset Organization
03:32

Understanding the use of scenes is vital to the development of games in Unity.

Creating Scenes
02:36
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Sprites Overview
4 Lectures 19:58

Determining the correct import settings for your sprites is an important first step in working with sprites.

Preview 04:37

Manipulating the region of a sprite helps make sure that it displays correctly within a game.

Sprite Editor
08:01

The sprite renderer is the component that determines how sprites are drawn in a scene.

Sprite Renderer
02:38

To get a scene to display correctly, you must make sure all of your sprites are appearing in the correct overlapping order.

Sorting Layers
04:42
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Overview of Writing Code for 2D Games
3 Lectures 28:00

Creating and using scripts is the key to working in Unity.

Preview 02:00

Covering the basic structure and vocabulary of c# scripts

Classes, Variables, and Functions
07:12

It is important to be able to access components of various GameObjects.

Accessing Components and Other Scripts
18:48
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User Interface Overview
5 Lectures 34:29

Canvases are required to create UI elements and panels help to organize the layout appropriately.

Preview 05:33

Learning how to create UI Text and UI images will help to make more appealing UI displays.

UI Text and Images
03:14

Using appropriate layout will make items in your UI scale appropriately.

UI Layout and Recttransform
09:18

Intractable buttons that perform tasks are a key functionality of Unity's UI.

UI Buttons
11:05

You can perform events other than just click events on buttons.

UI Event System
05:19
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Game #1: Text Adventure
3 Lectures 20:11

Taking the proper steps to make sure you organize your text adventure game will save you a lot of headache.

Preview 07:05

Successfully navigating between scenes is an important aspect to Text Adventure games and any game with multiple scenes.

Loading Scenes
04:55

Many UI elements need to be persistent throughout all game scenes.

UI That Displays Through All Scenes
08:11
About the Instructor
Packt Publishing
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