Getting Started with Solidworks

Get a crash course of Solidworks UI and Navigation system while creating a motor mount for a multi-rotor airframe.
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  • Lectures 13
  • Length 2.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

2 1/2 Hours of training for an in-demand skill and software!

The entire process from design to final printed piece!

One of the most sought after skills in the Computer Aided Design industry!

30 Day money back guarantee!

In this series on Computer Aided Design, Logan Frank takes you through a User Interface and Navigation crash course in Dassault Systemes SOLIDWORKS. Once you've learned your way around, you'll be taken step by step through the creation of a motor mount for a multi-rotor airframe. This course will include setting up your files for 3D printing, and you'll get the opportunity to see the 3D printer in action, as well as the final replacement mount!

  • Understand Sketches, Features and what they are.
  • Construction Geometry and using it to efficiently locate aspects of Sketches.
  • Automatic Rebuilding and invoking it manually.
  • Solidworks Magnifying Glass.
  • The Rollback Bar.
  • Centerline Behaviors.
  • Understanding requirements and constraints during design.
This course requires only Solidworks. The 3D printing of the completed part is included to demonstrate the entire process from front to back but is not essential to completing the course. At 2 1/2 hours, this course is designed to get you working in Solidworks as quickly as possible. After an introduction to the UI and proper navigation, you'll complete a mini-project before tackling your motor mount. From there you'll work through the entire process from beginning to final printed component! Take this course to get your feet wet with Solidworks quickly and efficiently. This overview will take anyone with a basic familiarity in 3D or drafting from new to creating basic designs in just a few hours and is an excellent primer for more in-depth learning.

Start learning today!

What are the requirements?

  • Solidworks Software
  • Though the course can be followed with no experience what so ever, it's recommended to have some experience with either a 3d program or basic understanding of drafting and/or blueprints.

What am I going to get from this course?

  • Navigate easily through the SOLIDWORKS UI, the Command Manager, Feature Manager, Design Tree, Property Manager and Shortcut Bar.
  • Understand the basic workflow of Sketches and Features through theory and demonstration.
  • Create a replacement motor mount for a multi-rotor airframe.
  • Understand how to prepare and export a CAD project to an STL file for 3D printing.
  • Understand the required terminology and be able to use introductory skills to create basic designs.

Who is the target audience?

  • This course is intended for students new to Solidworks. No previous experience in this software is required to complete the course work.
  • Students should have a beginning familiarity with 3D software or the basics of drafting.
  • Students should have a strong interest in learning a CAD system.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Getting Started with Solidworks

We'll introduce or lecturer, Logan Frank as well as give a brief overview of our course project.


This video covers key areas of the SOLIDWORKS UI including the Command Manager, Feature Manager, Design Tree, Property Manager, and Shortcut Bar. We also look at viewport navigation and Shortcut Keys.


Continuation of the SOLIDWORKS UI including the Command Manager, Feature Manager, Design Tree, Property Manager, Shortcut Bar, Viewport navigation, and Shortcut Keys.


In this video, we discuss Sketches and Features, two concepts that are central to everything done in SOLIDWORKS. Both theory and demonstration of basic sketch and feature workflow is covered. We also look at the Context Toolbar, Sketch Relations, and how the Instant 3D mode can streamline part editing.


A continuation of the Sketches and Features video.


With the basics covered, it's time to look at Construction Geometry and how it can be used to efficiently locate aspects of a sketch. We also look at rebuilding: when it happens automatically and how to invoke it manually.


A continuation of the Construction Geometry and Rebuilding video.


We wrap up the crash course with a mini-project to test the skills learned so far. We also encounter the Magnifying Glass, Centerline Behavior of Dimensions and look at using the Rollback Bar to walk through the features that make up a part.


A continuation of the Centerline Sketching and Mirroring Workflow video.


This video explains what the motor mount part is and its intended application on a multi-rotor airframe. We look carefully at the specific constraints that must be met for the part to interface with a brushless motor and attach it securely.


With the requirements clear we walk through the creation of the motor mount part. We employ empty slots to make the motor plate accept any motor orientation, use an offset plane to quickly cut strap guides, and match up the arm mating surface to the dimensions measured earlier.


3D printing has been chosen as the method to produce the part. This video covers the process of exporting the part to STL format and gives a brief demonstration of turning the STL file into a toolpath the printer can use.

The video ends with a few clips of the 3D printer in action.


In this video, we test the printed part for fit and finish. We demonstrate the use of the slot mounting pattern and verify strap and arm position. The slot based pattern proves to not only work well but eases assembly by helping to center the motor fasteners.

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Instructor Biography

3D Buzz is a company dedicated to providing the world with quality technical education over 3D animation, programming, game design, and much more. We have been producing training videos since 2001, always pushing the envelope in the development of informative lessons with an engaging and personable format. We try to make the viewer feel more like they're involved in a classroom discussion with an energetic teacher as opposed to being stuck in a dry, uninspired, run-of-the-mill training video.

But 3D Buzz is so much more than just training videos. We maintain one of the most helpful online communities on the internet. We do our very best to keep in close contact with our community, and to make sure that when you're here, you feel at home.

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