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Getting Started in Inkscape
Rating: 4.6 out of 5(703 ratings)
11,229 students

Getting Started in Inkscape

Take your first steps creating vector art for free
Created byPaul Gieske
Last updated 9/2018
English

What you'll learn

  • Students will be able to use the basic inkscape tools
  • Students will be able to create colourful and crisp vector graphics

Course content

1 section25 lectures2h 13m total length
  • Introduction3:45

    This lesson gives an overview of the teaching methodology as well as an overview of the content that will be covered in the course.

    • Three types of lessons: Theory, Follow-along excerises, Practice exercises
    • Section 2: The very basics: interface, basic shapes, gradients
    • Section 3: Some more advanced functions: grouping, tracing, cloning, clipping and masking
    • Section 4: Filters: preset filters, filter editors, the filter primitives
    • Section 5: Some texture examples: walkthroughs on creating a seamless grass tile
    • Section 6: Texturing a 3D scene: walk-throughs on texturing an example 3D scene
    • Appendix: Blender: Crash-course in blender
  • The Interface4:28
  • Basic Shapes and Selection Tool8:56

    In this lesson we will learn about creating two basic shapes (rectangles and ellipse) and how to modify them.

    • Draw a rectangle
    • Move the corners using square handles
    • Round the edges of the rectangle using the circular handles
    • Precisely specify the width, height and rounding of the shapes
    • Draw an ellipse
    • Use handles to control the width and height if the ellipse
    • Use circular handles to draw an arc instead of an ellipse
    • Precisely specify the start and end of the arc
    • Create a "pacman" style arc, of an unclosed arc
    • Select an object using the selection tool
    • Resize an object vertically and/or horizontally
    • Shear an object
    • Rotate an object
    • Move an object
    • Options related to the selection tool (Select all, rotate, flip, mirror)
    • Move object up or down
    • Precisely specify the width and height of the selection
  • Follow Along Exercise 1 - Basic Shapes3:45

    In this follow along exercise we will be using the theory we have learned so far to start drawing a sunset. Follow the step-by-step instructions to create the sea, sky and sunset.

    • Change the layout of the page to landscape
    • Draw the sky background (rectangle)
    • Draw the ocean (rectangle)
    • Draw the sun (ellipse - use control button the make sure the ellipse is a circle)
    • Fill the shapes with the right color
    • Lower the sun (behind the ocean)
  • Fill and Stroke5:13

    In this lesson we cover the Fill and Stroke Dialog

    • Set the color of the fill using the color bar
    • Open the Fill and Stroke Dialog
    • Red, Green, Blue values
    • Alpha is the level of the opacity
    • Hue, Saturation and Lightness
    • Changing the stroke style
    • Set the blur of the object
    • Set the opacity of the object
  • Gradients6:40

    Gradients are a simple way to add interesting effects to your drawing. In this lesson we learn all about adding and editing Gradients.

    • Add a gradient with the Fill and Stoke dialog
    • Change the orientation of the gradient using the handles
    • Change the colors of the gradients at the handles
    • Add a color to the gradient
    • Move the colors
    • Create a gradient using the gradient editor tool
    • Create a radial gradient
    • Move the radial gradient
    • Change the colors in the radial gradient
  • Follow Along Exercise 2 - Gradients3:29

    In this follow along exercise we will be improving the sunset drawing by adding a gradient and some blur.

    • Change the color of the sun using the Fill and Stroke dialog
    • Add some blur to the sun
    • Remove the stroke from the ocean object
    • Add and edit a radial gradient to the sky
  • Exercise - An Egg2:17

    Exercise with ellipses and radial gradients.

  • Boolean Functions4:15

    Boolean functions are used to combine two or more objects into one.

    • Union: combine two objects
    • Difference: remove the top object from the lower object
    • Intersection: remove all parts which don't overlap
    • Exclusion: remove all parts which do overlap
    • Division: cuts the bottom object into more parts using the stroke of the top object as the 'knife'
    • Cut path: like division, but results in more open objects
  • Paths and Nodes8:08

    Nodes are points which define an object. A path is defined by a series of nodes with position and slope.

    • Draw a straight line with the freehand line tool
    • Draw a scribble with the freehand line tool
    • Move a node with the node editor
    • Convert a straight line to a curve with the node editor
    • Add a node
    • Remove a node
    • Join nodes
    • Split nodes
    • Add a line segment
    • Remove a line segment
    • Corner nodes
    • Smooth nodes
    • Symmetric nodes
    • Auto smooth nodes
    • Convert a segment to a straight line
    • Precisely specify location of nodes
  • Follow Along Exercise 3 - Refining3:51

    In this excercise we will edit the shape of the sun using a boolean function and add a reflection to the surface of the sea.

    • Duplicate the circle with control+D
    • Duplicate the ocean with control+D
    • Cut the lower part out of the sun using boolean function "difference"
    • Move, mirror and stretch the duplicated sun object to form the reflection on the water
    • Change the shape of the reflection using the node editor
    • Convert the sun from a circle object to a path
    • Change the shape of the sun using the node editor
    • Make the reflection transparent and change the color just a little
  • Exercise - Yin Yang5:33

    This exercise is particularly good practice for Boolean functions and for drawing precisely.

  • Layers4:56

    Layers are useful in organizing your drawing.

    • Open the layers dialog
    • Rename a layer
    • Add a new layer
    • Remove a layer
    • Lower and raise a layer
    • Blend modes
    • Making a layer invisible
    • Locking a layer
  • Bezier Curves3:36

    The Bezier Tool is used to create paths.

    • Draw a series of straight lines with the Bezier curves tool
    • Draw a curved line by clicking and dragging while drawing Bezier curves
    • Edit the line segments using the node editor
    • Drawing a closed shape with the Bezier tool
    • Set the fill color of the shapes
  • Follow ALong Exercise 4 - Clouds4:02

    Here we use the Bezier Tool and the Node Editor to add some simple clouds to out drawing.

    • Rename the layer to "Background"
    • Add a layer named "Clouds"
    • Use a Bezier curve to draw a cloud outline
    • Set the fill to white
    • Edit the shape using the node editor.
    • Remove the stroke
    • Add blur and transparency to the cloud
    • Copy the cloud, move it, and flip it
  • Exercise - An Owl8:40

    In this excercise the goals is to draw an owl! This excercise is good practice in a the theory we have learned so far.

  • Groups2:19

    Learn how to Group and Ungroup objects. Also learn how to modify an existing group.

    • Create a group from multiple objects
    • Break up a group
    • Modify a group by double clicking on it
  • Importing3:45

    In this lesson you learn to import raster images into your drawing.

    • Drag and drop an image onto the canvas to import the image
    • Import settings are discussed
    • Manually trace an image
    • Import clipart
  • Tracing I8:56

    In this lesson you learn to automatically convert raster images to vector. The basic settings are learned here.

    • Import an image
    • Path -> Trace Bitmap
    • Brightness cutoff: brightness determines which parts will be converted to a vector shape
    • Edge detection: the edges are converted to a vector shape
    • Color quantization: shapes are determined by color regions
    • Brightness step: as brightness cutoff but with multiple scans
    • Colors: a number of vector images are made depending on color regions
    • Grays: a number of vector images are made depending on color regions and converted to gray
  • Tracing II6:23

    In part 2 of the tracing lesson we learn about the options Smooth, Stack scans, Remove background and SIOX foreground selection.

    • Smooth: Blurs the image before tracing
    • Stack scans: Bottom scans cover more area
    • Remove background: Deletes bottom scan
    • SIOX foreground selection: Use a filled shape to determine the relevant parts to be traced
  • Exercise - Tracing6:02

    A tracing excercise.

  • Follow Along Exercise 5 - Tracing the Eagle12:58

    In this exercise we manually trace the picture of an eagle.

    • Import image
    • Change layer name to "Photo" and lock the layer
    • Add a layer named "Vector"
    • Use bezier curves to draw the eagle beak
    • Smoothen the nodes using the node editor tool
    • Draw the eye of the eagle
    • Duplicate (Ctrl+D), Resize (Ctrl+Shift+drag)
    • Draw the body of the eagle
    • Add a layer named "Shading and Highlighting"
    • Draw some shading and highlighting
  • Follow Along Exercise 6 - Tracing to Tree4:04

    In this excercise we use the Trace function to convert a raster image of a tree to a vector image.

    • Import the tree image
    • Use Bezier curve to draw the outline of the tree
    • Select both the picture and the Bezier shape
    • Select "Colors" and choose 6 Scans
    • Select "Smooth", "Stack scans" and "Remove background"
    • Select "SIOX foreground selection"
    • Trace the image
    • Path -> Simplify
  • Follow Along Exercise 7 - Putting it Together7:01

    In this video we will combine the various pictures into one!

  • Outro0:39

    Some final thoughts.

Requirements

  • No prior knowledge is required
  • Inkscape (free software) must be installed on your computer

Description

This course is aimed at the complete beginner, where the very basics of Inkscape are learned. This section is great for getting started in vector art in general and Inkscape in particular.

Inkscape is highly acclaimed vector art software, and it is completely free and open source. If you want to get started creating vector art without splurging on license fees then this is a great place to start. Once you have gained the key skills you can easily and painlessly switch over to commercial software if you want. (Or you can continue using Inkscape of course!)

Contents of this section:

  • The interface
  • Basic shapes
  • Fill and Stroke
  • Gradients
  • Boolean functions
  • Layers
  • Bezier curves
  • Groups
  • Tracing

This course is completely free, and provides the prerequisites for my other Inkscape courses:

  • Creating Seamless Patterns and Tiles
  • Mastering the Filter Editor

You can also bundle the courses and buy "Creating 2D Textures in Inkscape" and get an additional two sections with of examples.

Who this course is for:

  • People who are interested in getting started in drawing vector graphics.
  • People who are interested in learning Inkscape.