Getting Into Maya 2017
4.2 (104 ratings)
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Getting Into Maya 2017

Beginners Guide to Maya 2017
4.2 (104 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,831 students enrolled
Created by John Stopforth
Last updated 8/2016
English
Price: Free
Includes:
  • 1 hour on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Get to grips with the Maya interface.
  • Move around inside the software with confidence
  • Progress on to more advanced parts of the Maya software and begin making their own amazing content
View Curriculum
Requirements
  • Students will need to have access to a computer capable of running Autodesk's Maya 2017 software. Ideally this will be a PC for the course but the same results can be obtained from using a Mac.
  • Download a 30 day trail from Autodesk's website
  • Download you student copy from the Autodesk student portal
Description

Welcome to Getting into Maya 2017

A course that's designed  to educate students from level 2 and 3 into the world of 3D computer graphics.

We will be using Autodesk's Maya 2017 program and we aim to help bring you up to speed as quickly as possible and  After you have completed this course you should begin to practise making some simple scenes of your own before moving on to the specialised lessons.

At 3D Animation Mentor we know what you will need to do to complete your courses taking our experience of delivering course material from the classroom and putting it at your fingertips.

This course will help you to navigate the software interface, set up new projects, use the viewports and panel windows, get into the objects and how they are made finally helping you to begin organising scene files and preparing for your first 3D content

Who is the target audience?
  • If you are new to 3D and are looking for a challenge
  • Students just starting out in Games Design/Animation
Compare to Other Maya Courses
Curriculum For This Course
11 Lectures
01:00:23
+
Getting Started with Maya 2017
11 Lectures 01:00:24

In this section I will take you through the first load up of the software, look at the interface and all the sections that make up Maya 2017.

Introduction
01:04

 I will explain navigation through the viewports and how to interact with them. 

Navigating Maya 2017 - The Interface and Viewports
11:07

Look at the help documents from Autodesk on what the interface menu sections are called. It is important that you familiarise yourself with the way the software layout looks and what the elements of the interface are called.

Using the Maya 2017 Interface
00:08

Your Maya Projects are made up of more than just the scene file you will be working on. Think of them as the heart of your creative production. We will look at creating a new project and setting the structure so we wont lose anything important. Where we put the location will be important as well.

Creating a new Maya project structure
02:34

how Maya saves files and the different file types on offer. Exporting assets from the software for different applications. 

Saving scene files and file types
02:03

Mayas Viewports allow for lots fo different ways to view your content. 

Viewports inside Maya 2017
06:37

Maya's node based system and creating objects inside the software. 

Creating objects in Maya - A node based system
07:53

Components and editing components in the software. 

Components of Objects inside Maya 2017
08:16

Accessing objects in your Maya scene
05:06

Accessing the objects in your scene and naming conventions. Creating groups and the parent child relationships Maya creates in the hierarchy 

Creating Groups and Parent Child relationships
10:21

Finally the Hotbox and context menus. 

Using the Maya Hotbox and Context menus
05:15
About the Instructor
John Stopforth
4.2 Average rating
127 Reviews
5,526 Students
2 Courses
Senior mentor

I have served the VFX and Games industry for 20+ years, the later part as an educator at FE level in the UK. I want to prepare the next generation for work in the Games and VFX industry by sharing my thoughts and processes I have successfully used as well as introducing new and efficient workflows from other artists.