Welcome to Getting into Maya 2017
A course that's designed to educate students from level 2 and 3 into the world of 3D computer graphics.
We will be using Autodesk's Maya 2017 program and we aim to help bring you up to speed as quickly as possible and After you have completed this course you should begin to practise making some simple scenes of your own before moving on to the specialised lessons.
At 3D Animation Mentor we know what you will need to do to complete your courses taking our experience of delivering course material from the classroom and putting it at your fingertips.
This course will help you to navigate the software interface, set up new projects, use the viewports and panel windows, get into the objects and how they are made finally helping you to begin organising scene files and preparing for your first 3D content
In this section I will take you through the first load up of the software, look at the interface and all the sections that make up Maya 2017.
I will explain navigation through the viewports and how to interact with them.
Look at the help documents from Autodesk on what the interface menu sections are called. It is important that you familiarise yourself with the way the software layout looks and what the elements of the interface are called.
Your Maya Projects are made up of more than just the scene file you will be working on. Think of them as the heart of your creative production. We will look at creating a new project and setting the structure so we wont lose anything important. Where we put the location will be important as well.
how Maya saves files and the different file types on offer. Exporting assets from the software for different applications.
Mayas Viewports allow for lots fo different ways to view your content.
Maya's node based system and creating objects inside the software.
Components and editing components in the software.
Accessing the objects in your scene and naming conventions. Creating groups and the parent child relationships Maya creates in the hierarchy
Finally the Hotbox and context menus.
I have served the VFX and Games industry for 20+ years, the later part as an educator at FE level in the UK. I want to prepare the next generation for work in the Games and VFX industry by sharing my thoughts and processes I have successfully used as well as introducing new and efficient workflows from other artists.