Get your animation Game Ready with Unity & Anime Studio Pro
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Get your animation Game Ready with Unity & Anime Studio Pro

How to import 2D animation into Unity 3D and build a keyboard controlled walking character, in under 40 minutes!
4.2 (469 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
16,044 students enrolled
Created by Paul McGrath
Last updated 4/2017
English
English [Auto-generated]
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
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Includes:
  • 34 mins on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Import 2D animation into Unity
  • Create & Save a basic scene in Unity
  • Create a character using their animation
  • learn how to set up their animations in Unity's Mecanim system
  • Mover the character around the scene using the keyboard
View Curriculum
Requirements
  • You don't need to have Anime Studio Pro or any other animation package for that matter. It's just my preferred one
  • If you have your own walk cycle & Idle animation. That's great If not, don't worry one is supplied
  • Unity 3D is free so download it and install it before taking the course.
Description

Hi,

Im an animator, but I also dabble a little in games and I know from bitter experience that it can be really hard to do some basic movement in game engines without a little help. So I thought i'd pass on a few Hints, Tips & Scripts, that can help other animators interested in games test out their work in a practical way.

If your an animator or designer interested in games, this course is for you,

were going to ...

  • Export our animations from whatever program you use, my preferred one is Anime Studio Pro, but as long as the one you use lest you exports .PNG's were good to go.
  • If you don't have animations to work with, no problem I've supplied files for you to work with.
  • Only 5 short video's and you will have your 2D character strutting back and forth your monitor in 45 minutes.

We'll take it slow and if at any point you get stuck, i'm an email away.

Who is the target audience?
  • Animator's or Designers interested in using Unity 3D
  • Not for experienced Unity Users
Compare to Other Anime Studio Courses
Curriculum For This Course
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Get your animation Game Ready and Into Unity
7 Lectures 34:31

A brief run down of what we will cover over the course

Preview 00:20

A quick look at the rig and animation ill be using in Anime Studio Pro, before we arrange the size and export our .PNG secquence

Preview 04:11

In the downloads section I have provided a Zip file that has all the files you will need to follow along with the course.

Assets for the course
00:20

We will creating a 2D Unity Project, import our animation frames (those outputted from our animation program) and set them up for use in Unity 3D

Preview 06:53

We will make our first Unity scene & save it. We will create a ground plain for our character to walk on and set up the Character (WolfMan) game object.

Create & Save Unity scene
07:17

With our sprites all organised & our game object set up, all we need to do now is set up our Idle & Walk animations in Unity's Mecanim (animation system).

Unitys Mecanim system
08:38

Unity & C sharp script's
06:52
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Check out my Fungus Course
1 Lecture 00:54

Check out the bonus Lecture

Update
00:54
About the Instructor
Paul McGrath
4.5 Average rating
706 Reviews
16,883 Students
3 Courses
Animator / Designer / Film-maker at Whackala.

Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.

After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company –from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks –he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually –a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.

Paul has also taught animation and film production for many years in three different colleges in Dublin.

Most recently Paul has branched into game design, and extensive use of Fungus. He has taught Fungus courses on behalf of the creators in numerous workshops in Dublin, Ireland.

He still make tea as well.