Get your animation Game Ready with Unity & Anime Studio Pro

How to import 2D animation into Unity 3D and build a keyboard controlled walking character, in under 40 minutes!
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9,943 students enrolled
Instructed by Paul McGrath Design / 3D & Animation
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  • Lectures 8
  • Length 35 mins
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2015 English

Course Description

Hi,

Im an animator, but I also dabble a little in games and I know from bitter experience that it can be really hard to do some basic movement in game engines without a little help. So I thought i'd pass on a few Hints, Tips & Scripts, that can help other animators interested in games test out their work in a practical way.

If your an animator or designer interested in games, this course is for you,

were going to ...

  • Export our animations from whatever program you use, my preferred one is Anime Studio Pro, but as long as the one you use lest you exports .PNG's were good to go.
  • If you don't have animations to work with, no problem I've supplied files for you to work with.
  • Only 5 short video's and you will have your 2D character strutting back and forth your monitor in 45 minutes.

We'll take it slow and if at any point you get stuck, i'm an email away.

What are the requirements?

  • You don't need to have Anime Studio Pro or any other animation package for that matter. It's just my preferred one
  • If you have your own walk cycle & Idle animation. That's great If not, don't worry one is supplied
  • Unity 3D is free so download it and install it before taking the course.

What am I going to get from this course?

  • Import 2D animation into Unity
  • Create & Save a basic scene in Unity
  • Create a character using their animation
  • learn how to set up their animations in Unity's Mecanim system
  • Mover the character around the scene using the keyboard

What is the target audience?

  • Animator's or Designers interested in using Unity 3D
  • Not for experienced Unity Users

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Get your animation Game Ready and Into Unity
00:20

A brief run down of what we will cover over the course

04:11

A quick look at the rig and animation ill be using in Anime Studio Pro, before we arrange the size and export our .PNG secquence

Article

In the downloads section I have provided a Zip file that has all the files you will need to follow along with the course.

06:53

We will creating a 2D Unity Project, import our animation frames (those outputted from our animation program) and set them up for use in Unity 3D

07:17

We will make our first Unity scene & save it. We will create a ground plain for our character to walk on and set up the Character (WolfMan) game object.

08:38

With our sprites all organised & our game object set up, all we need to do now is set up our Idle & Walk animations in Unity's Mecanim (animation system).

Unity & C sharp script's
06:52
Section 2: Check out my Fungus Course
Article

Check out my Fungus course.

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Instructor Biography

Paul McGrath, Animator / Designer / Film-maker at Whackala.

Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.

After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company –from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks –he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually –a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.

Paul has also taught animation and film production for many years in three different colleges in Dublin.

Most recently Paul has branched into game design, and extensive use of Fungus. Then he decided to make this course, to help people just like him who want to make games but don't know how to code.

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