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Im an animator, but I also dabble a little in games and I know from bitter experience that it can be really hard to do some basic movement in game engines without a little help. So I thought i'd pass on a few Hints, Tips & Scripts, that can help other animators interested in games test out their work in a practical way.
If your an animator or designer interested in games, this course is for you,
were going to ...
We'll take it slow and if at any point you get stuck, i'm an email away.
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|Section 1: Get your animation Game Ready and Into Unity|
A brief run down of what we will cover over the course
A quick look at the rig and animation ill be using in Anime Studio Pro, before we arrange the size and export our .PNG secquence
In the downloads section I have provided a Zip file that has all the files you will need to follow along with the course.
We will creating a 2D Unity Project, import our animation frames (those outputted from our animation program) and set them up for use in Unity 3D
We will make our first Unity scene & save it. We will create a ground plain for our character to walk on and set up the Character (WolfMan) game object.
With our sprites all organised & our game object set up, all we need to do now is set up our Idle & Walk animations in Unity's Mecanim (animation system).
Unity & C sharp script's
|Section 2: Check out my Fungus Course|
Check out my Fungus course.
Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.
After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company –from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks –he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually –a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.
Paul has also taught animation and film production for many years in three different colleges in Dublin.
Most recently Paul has branched into game design, and extensive use of Fungus. Then he decided to make this course, to help people just like him who want to make games but don't know how to code.