
To start off this Udemy Course we will give you a quick introduction into iClone 7, and its features.
iClone 7 is now a virtual production platform with community inclusive tools and massive aggregation of real-time content empowering indie filmmakers, pro studio crews, previs / VFX teams, writers, directors, animators, advertisers or anyone that wishes to quickly turn their vision into a reality.
Comparing to game engines enhanced with cinematic timeline, iClone 7 is much easier to start or include into an existing production pipeline and motion capturing tools, with no need to have specific game development knowledge and coding capabilities.
Faceware Realtime for iClone is a professional quality, real-time facial tracking system designed to give iClone users a simple, cost-effective, and powerful tool for animating character’s faces. Users can use a PC webcam to live motion capture, or they can import pre-recorded image sequences to drive and export natural human facial expressions and head movements to any 3D characters.
An introduction to iClone 7's new facial motion capture approach with Faceware technology, describing the relationship between server and plugin applications. This lecture covers the general functionality, including use of static and head mounted cameras.
This is a guide to the available functions in the Faceware Realtime for iClone tool. This lecture includes system limitations as well as recommendations for best practices when calibrating and using a static camera.
This is a step by step guide to the many available functions in iClone's Facial Mocap Plugin, including single and multi-pass facial mocap recording.
Focused on using facial mocap for lipsync, this lecture describes how to use careful calibration in Faceware Realtime for iClone to get better results and save cleanup time, as well as demonstrating simultaneous audio recording and auto tongue motion generation.
This is a short guide to creating and using PNG image sequences for facial mocap from pre-recorded videos.
In this lecture you will learn to use head mounted cameras with Faceware Realtime for iClone and the iClone Mocap Plug-in, including live capture as well as headcam recorded image sequences, and hardware considerations.
A practical guide to using the facial mocap system for production, with recommendations on performance approach, as well as live performance and post editing examples.
This is an advanced lecture that will cover calibration techniques to improve the animation range of particular 3D characters, as well as ways to improve the user's own animation range during facial mocap.
This advanced lecture takes you through the process of editing mapping parameters in the iClone Facial Mocap Plugin, including static and live expression editing to modify how the facial mocap translates into facial animation. This section also describes the differences between the Faceware recommended and the StaticCam/ HeadCam json approaches, and provides enough information for you to completely customise the mocap system if you wish.
This last, advanced lecture demonstrates how to modify any of a 3D character's individual facial animation morphs to create unique effects in animation. It also shows you how to solve mesh problems by improving a character's base mesh, which will automatically improve all of the character's animation morphs, giving better results overall in animation.