Gamification
3.1 (7 ratings)
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Gamification

An introductory course about understanding the characteristics and elements of gamification and its applications.
3.1 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
74 students enrolled
Last updated 3/2015
English
Current price: $15 Original price: $50 Discount: 70% off
4 days left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3 hours on-demand video
  • 1 min on-demand audio
  • 13 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn about Gamification and its history
Understand Gamification design concepts
Learn about the benefits and risks of Gamification
Know some characteristics and facts about gamification
Learn about the dynamics, mechanics and components of Gamification
Learn about how Gamification in Education and its different benefits and disadvantages
Learn about Gamification of Business and some of its benefits and applications
Know the trends in gamification and its future in the industry
View Curriculum
Requirements
  • Basic understanding of the IT industry
  • Knowledge of the English language
Description

Gamification is the integration of game dynamics into a website, service, community, content or campaign in order to drive participation.

This introductory course will begin discussions on identifying and defining gamification and present its benefits and risks. The succeeding modules will discuss pitfalls, characteristics and elements in gamification. A discussion about the usage of gamification, specifically in the areas of education and business will be included in this course. Last but not the least, some trends, real-time applications and the future of gamification will be discussed.

Who is the target audience?
  • Recent graduates looking to get a foothold in the IT industry.
  • Individuals looking for work within Public or Private Sector.
  • Organizations, marketers, and website product managers needing a tool for customer engagement and for encouraging desirable website usage behavior.
  • Educators looking to implement a new motivational tool.
  • Businesses looking to implement new employee training and motivational tools.
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Curriculum For This Course
Expand All 57 Lectures Collapse All 57 Lectures 06:49:48
+
What is Gamification?
8 Lectures 25:49

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 2: Definition of Gamification

Lecture 3: History of Gamification

Lecture 4: Games vs Gamification

Lecture 5: Three F's of Gamification

Lecture 6: Types and Principles of Gamification

Lecture 7: Incentive Centered Design

Preview 00:26

This lecture will discuss the definition of gamification.

Preview 04:21

This lecture will talk about the history of gamification.

.

Lecture outline:

0:00    Early Beginnings
3:00    Gamification on the Rise
4:12    Hit or Miss
5:42    Badges, Badges, Badges ...
6:42    The Year of Gamification
Preview 08:03

This lecture will identify the difference between games and gamification.

Games vs Gamification
01:32

This discussion will focus on the three F's of gamification.

Three F's of Gamification
01:06

This lecture will identify the different types and principles involved in gamification.

Types and Principles of Gamification
03:23

This lecture will explain incentive-centered designs useful in gamification.

.

Lecture outline:

0:00    Definition of Incentive Centered Design
0:50    Interdisciplinary Concepts
1:59    Information Security
2:44    User-Generated Content
3:37    Reputation Systems
4:49    Social Computing
5:28    Recommender Systems
6:13    Online Auction Design
Incentive Centered Design
06:58

Section 1 - Quiz
6 questions

This PDF file contains Section 1 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 1
14 pages
+
Benefits, Pitfalls, Characteristics and Facts about Gamification
6 Lectures 16:24

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 10: Benefits of Gamification

Lecture 11: Pitfalls of Gamification

Lecture 12: Characteristics of Gamification

Lecture 13: Facts About Gamification

Preview 00:30

This lecture will identify the different benefits of gamification.

.

Lecture outline:

0:00    Introduction of the Benefits
	of Gamification
0:53    Opens Doors
1:39    Boosts Productivity
2:13    Requires a Balanced Approach
3:19    Feedback
5:02    Badges and Achievements
6:19    Missions
7:14    Progress and Ranks
8:18    Competition
9:09    Motivation
Benefits of Gamification
10:13

This lecture will identify some pitfalls in using gamification.

Pitfalls of Gamification
02:22

This discussion will focus on the characteristics of gamification.

Characteristics of Gamification
01:03

This lecture will talk about some facts about the use of gamification.

Facts About Gamification
02:16

Section 2 - Quiz
6 questions

This PDF file contains Section 2 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 2
8 pages
+
Gamification Elements
6 Lectures 15:06

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 16: Gamification Elements

Lecture 17: Gamification Dynamics

Lecture 18: Gamification Mechanics

Lecture 19: Gamification Components

Preview 00:26

This lecture will discuss the elements of gamification.

Gamification Elements
01:10

This lecture will explain the dynamics involved in gamification.

.

Lecture outline:

0:00    Introduction to Gamification Dynamics
0:08    Constraints
0:42    Emotions
1:32    Narrative
Gamification Dynamics
02:22

This discussion will focus on the mechanics of gamification.

.

Lecture outline:

0:00    Introduction to Gamification Mechanics
0:51    Challenges
1:57    Chance
2:15    Competition and Cooperation
2:50    Feedback
3:35    Resource Acquisition
4:10    Rewards
4:51    Transactions
5:10    Turns
5:25    Win states
Gamification Mechanics
05:50

This lecture will identify the components of gamification.

.

Lecture outline:

0:00    Introduction to Gamification Components
0:09    Achievements
0:40    Avatars and Badges
1:05    Boss Fights and Collections
1:13    Combat and Content Unlocking
1:21    Gifting and Quests
1:31    Leaderboards
2:22    Levels
3:06    Points
4:09    Social Graph and Teams
4:20    Virtual Goods
Gamification Components
05:18

Section 3 - Quiz
6 questions

This PDF file contains Section 3 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 3
11 pages
+
Psychology of Gamification
7 Lectures 13:45

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 22: Psychology of Gamification

Lecture 23: Motivation

Lecture 24: Behaviorism

Lecture 25: The Feedback Loop

Lecture 26: Compassionate Gamification

Preview 00:21

This lecture will talk about the psychology of gamification.

Psychology of Gamification
00:32

This lecture will explain the motivation behind the psychology of gamification.

Motivation
01:11

This discussion will focus on the behavior behind the psychology of gamification.

Behaviorism
01:54

This lecture will discuss the feedback loop in gamification.

.

Lecture outline:

0:00    Definition of the Feedback Loop
0:26    Four Stages of the Feedback Loop
0:50    Evidence
2:18    Relevance
3:04    Consequence
4:09    Action
5:02    Conclusion
The Feedback Loop
06:17

This lecture will explain compassionate gamification.

.

Lecture outline:

0:00    Introduction to Compassionate Gamification
1:32    Emphatic Feedback
2:18    Use of Psychology Theories
2:50    Intrinsic Motivation
Compassionate Gamification
03:30

Section 4 - Quiz
6 questions

This PDF file contains Section 5 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 4
8 pages
+
Gamification in Education
7 Lectures 29:45

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 29: Introduction to Gamification in Education

Lecture 30: Benefits of Gamification in Education

Lecture 31: Disadvantages of Gamification in Education

Lecture 32: Samples of Gamification in Education

Lecture 33: Conclusion

Preview 00:28

This lecture will talk about the use of gamification in education.

.

Lecture outline:

0:00    Introduction of Gamification in Education
0:31    Good Content
2:04    Joined to Content
3:53    Good Game
Introduction to Gamification in Education
05:28

This lecture will identify the benefits of gamification in education.

Benefits of Gamification in Education
09:55

This lecture will identify the disadvantages of gamification in education.

Disadvantages of Gamification in Education
02:42

This lecture will talk about some samples of gamification in education.

Samples of Gamification in Education
09:15

This discussion will draw conclusions from using gamification in education.

Conlcusion
01:57

Section 5 - Quiz
6 questions

This PDF file contains Section 5 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 5
15 pages
+
Gamification in Business
6 Lectures 18:13

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 36: Introduction to Gamification in Business

Lecture 37: Early Hype of Gamification in Business

Lecture 38: Using Gamification to Engage Employees

Lecture 39: Key Benefits

Preview 00:26

This lecture will provide an introduction to gamification in business.

Introduction to Gamification in Business
01:08

This lecture will talk about the onset of using gamification in business and the hype surrounding it.

Early Hype of Gamification in Business
04:06

This lecture will discuss the use of gamification to engage employees.

Using Gamification to Engage Employees
06:48

This lecture will identify the key benefits of using gamification in business.

.

Lecture outline:

0:00    Introduction to the Key Benefits
0:36    Collects Powerful Customer Data
1:54    Can be an Educational Tool
3:00    Crowdsourcing Helps you Solve
	Complex Business Problems
4:21    Offers a way to Give
	Back To the Community
5:02    Stay Relevant to your Customers
Key Benefits
05:45

Section 6 - Quiz
6 questions

This PDF file contains Section 6 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 6
10 pages
+
Real-World Applications
7 Lectures 20:47

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 42: Real World Application of Gamification

Lecture 43: Gamification Sites

Lecture 44: Gamification Mobile

Lecture 45: Other Gamification Applications

Lecture 46: Optimal Gamification Applications

Preview 00:25

This lecture will teach you real-world applications of gamification.

Real World Application of Gamification
06:07

This discussion will focus on gamification used in websites.

Gamification Sites
02:28

This discussion will focus on gamification used on a mobile platform.

Gamification Mobile
04:14

This discussion will focus on gamification used in other applications and platforms.

Other Gamification Applications
04:10

This discussion will focus on applications of optimal gamification.

Optimal Gamification Applications
03:23

Section 7 - Quiz
6 questions

This PDF file contains Section 7 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 7
11 pages
+
Trends and Future of Gamification
4 Lectures 27:32

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 49: Gamification Trends

Lecture 50: Future of Gamification

Preview 00:23

This discussion will address the rising trends in gamification.

Gamification Trends
03:44

This lecture will talk about the future of gamification in everyday life.

.

Lecture outline:

0:00    Introduction to the Future
	of Gamification
2:47    Increasing Employee Performance
3:55    Gamified Personal Development
4:58    Emergence of Customer
	Engagement Platforms
6:29    An Explosion of Innovation
9:17    The Design of Employee Performance
13:04   Globalization of Advanced Education
17:17   Gamification of Personal Development
19:48   Emergence of Customer
	Engagement Platforms
22:37   Final Thoughts
Future of Gamification
23:25

Section 8 - Quiz
6 questions

This PDF file contains Section 8 of this course. You can download the complete e book at the end of this course.

Reading Assignment Section 8
14 pages
+
Course Resources
3 Lectures 00:00

This e book contains the entire Gamification course in a PDF format.

Gamification Complete Certification Kit Book
136 pages

This e book is a list of terms and definitions often used in the field of gamification.

Gamification Glossary of Terms
4 pages

This PDF file contains all the answers to all the quizzes in each section of this course.

Quiz Answer Sheet
8 pages
+
Gamification Certification
3 Lectures 01:27

Now that you've finished your Udemy course, - you are eligible to sit your official Certification exam.


Certification is not mandatory.

Once you've completed the course, email our exam department at exams@artofservice.com.au to purchase your exam voucher and sit your final exam.

. Access includes a step-by-step procedure on how to take the final exam and how to obtain your exam certification.

You will receive a PDF certificate through your email upon passing the examination.

Final Exam
1 page

We are always in the process of improving our courses and procedures for a better learning experience for our students. Your input is very important to us.


Follow the step-by-step procedure on taking the evaluation and receiving your certificate of completion.

Evaluation Form
1 page

A final message from our CEO.

Conclusion - Final Lecture
01:27
About the Instructor
The Art Of Service
3.5 Average rating
369 Reviews
4,662 Students
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