Gamification

An introductory course about understanding the characteristics and elements of gamification and its applications.
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  • Lectures 57
  • Length 7 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2014 English

Course Description

Gamification is the integration of game dynamics into a website, service, community, content or campaign in order to drive participation.

This introductory course will begin discussions on identifying and defining gamification and present its benefits and risks. The succeeding modules will discuss pitfalls, characteristics and elements in gamification. A discussion about the usage of gamification, specifically in the areas of education and business will be included in this course. Last but not the least, some trends, real-time applications and the future of gamification will be discussed.

What are the requirements?

  • Basic understanding of the IT industry
  • Knowledge of the English language

What am I going to get from this course?

  • Learn about Gamification and its history
  • Understand Gamification design concepts
  • Learn about the benefits and risks of Gamification
  • Know some characteristics and facts about gamification
  • Learn about the dynamics, mechanics and components of Gamification
  • Learn about how Gamification in Education and its different benefits and disadvantages
  • Learn about Gamification of Business and some of its benefits and applications
  • Know the trends in gamification and its future in the industry

What is the target audience?

  • Recent graduates looking to get a foothold in the IT industry.
  • Individuals looking for work within Public or Private Sector.
  • Organizations, marketers, and website product managers needing a tool for customer engagement and for encouraging desirable website usage behavior.
  • Educators looking to implement a new motivational tool.
  • Businesses looking to implement new employee training and motivational tools.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: What is Gamification?
00:26

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 2: Definition of Gamification

Lecture 3: History of Gamification

Lecture 4: Games vs Gamification

Lecture 5: Three F's of Gamification

Lecture 6: Types and Principles of Gamification

Lecture 7: Incentive Centered Design

04:21

This lecture will discuss the definition of gamification.

08:03

This lecture will talk about the history of gamification.

.

Lecture outline:

0:00    Early Beginnings
3:00    Gamification on the Rise
4:12    Hit or Miss
5:42    Badges, Badges, Badges ...
6:42    The Year of Gamification
01:32

This lecture will identify the difference between games and gamification.

01:06

This discussion will focus on the three F's of gamification.

03:23

This lecture will identify the different types and principles involved in gamification.

06:58

This lecture will explain incentive-centered designs useful in gamification.

.

Lecture outline:

0:00    Definition of Incentive Centered Design
0:50    Interdisciplinary Concepts
1:59    Information Security
2:44    User-Generated Content
3:37    Reputation Systems
4:49    Social Computing
5:28    Recommender Systems
6:13    Online Auction Design
Section 1 - Quiz
6 questions
14 pages

This PDF file contains Section 1 of this course. You can download the complete e book at the end of this course.

Section 2: Benefits, Pitfalls, Characteristics and Facts about Gamification
00:30

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 10: Benefits of Gamification

Lecture 11: Pitfalls of Gamification

Lecture 12: Characteristics of Gamification

Lecture 13: Facts About Gamification

10:13

This lecture will identify the different benefits of gamification.

.

Lecture outline:

0:00    Introduction of the Benefits
	of Gamification
0:53    Opens Doors
1:39    Boosts Productivity
2:13    Requires a Balanced Approach
3:19    Feedback
5:02    Badges and Achievements
6:19    Missions
7:14    Progress and Ranks
8:18    Competition
9:09    Motivation
02:22

This lecture will identify some pitfalls in using gamification.

01:03

This discussion will focus on the characteristics of gamification.

02:16

This lecture will talk about some facts about the use of gamification.

Section 2 - Quiz
6 questions
8 pages

This PDF file contains Section 2 of this course. You can download the complete e book at the end of this course.

Section 3: Gamification Elements
00:26

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 16: Gamification Elements

Lecture 17: Gamification Dynamics

Lecture 18: Gamification Mechanics

Lecture 19: Gamification Components

01:10

This lecture will discuss the elements of gamification.

02:22

This lecture will explain the dynamics involved in gamification.

.

Lecture outline:

0:00    Introduction to Gamification Dynamics
0:08    Constraints
0:42    Emotions
1:32    Narrative
05:50

This discussion will focus on the mechanics of gamification.

.

Lecture outline:

0:00    Introduction to Gamification Mechanics
0:51    Challenges
1:57    Chance
2:15    Competition and Cooperation
2:50    Feedback
3:35    Resource Acquisition
4:10    Rewards
4:51    Transactions
5:10    Turns
5:25    Win states
05:18

This lecture will identify the components of gamification.

.

Lecture outline:

0:00    Introduction to Gamification Components
0:09    Achievements
0:40    Avatars and Badges
1:05    Boss Fights and Collections
1:13    Combat and Content Unlocking
1:21    Gifting and Quests
1:31    Leaderboards
2:22    Levels
3:06    Points
4:09    Social Graph and Teams
4:20    Virtual Goods
Section 3 - Quiz
6 questions
11 pages

This PDF file contains Section 3 of this course. You can download the complete e book at the end of this course.

Section 4: Psychology of Gamification
00:21

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 22: Psychology of Gamification

Lecture 23: Motivation

Lecture 24: Behaviorism

Lecture 25: The Feedback Loop

Lecture 26: Compassionate Gamification

00:32

This lecture will talk about the psychology of gamification.

01:11

This lecture will explain the motivation behind the psychology of gamification.

01:54

This discussion will focus on the behavior behind the psychology of gamification.

06:17

This lecture will discuss the feedback loop in gamification.

.

Lecture outline:

0:00    Definition of the Feedback Loop
0:26    Four Stages of the Feedback Loop
0:50    Evidence
2:18    Relevance
3:04    Consequence
4:09    Action
5:02    Conclusion
03:30

This lecture will explain compassionate gamification.

.

Lecture outline:

0:00    Introduction to Compassionate Gamification
1:32    Emphatic Feedback
2:18    Use of Psychology Theories
2:50    Intrinsic Motivation
Section 4 - Quiz
6 questions
8 pages

This PDF file contains Section 5 of this course. You can download the complete e book at the end of this course.

Section 5: Gamification in Education
00:28

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 29: Introduction to Gamification in Education

Lecture 30: Benefits of Gamification in Education

Lecture 31: Disadvantages of Gamification in Education

Lecture 32: Samples of Gamification in Education

Lecture 33: Conclusion

05:28

This lecture will talk about the use of gamification in education.

.

Lecture outline:

0:00    Introduction of Gamification in Education
0:31    Good Content
2:04    Joined to Content
3:53    Good Game
09:55

This lecture will identify the benefits of gamification in education.

02:42

This lecture will identify the disadvantages of gamification in education.

09:15

This lecture will talk about some samples of gamification in education.

01:57

This discussion will draw conclusions from using gamification in education.

Section 5 - Quiz
6 questions
15 pages

This PDF file contains Section 5 of this course. You can download the complete e book at the end of this course.

Section 6: Gamification in Business
00:26

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 36: Introduction to Gamification in Business

Lecture 37: Early Hype of Gamification in Business

Lecture 38: Using Gamification to Engage Employees

Lecture 39: Key Benefits

01:08

This lecture will provide an introduction to gamification in business.

04:06

This lecture will talk about the onset of using gamification in business and the hype surrounding it.

06:48

This lecture will discuss the use of gamification to engage employees.

05:45

This lecture will identify the key benefits of using gamification in business.

.

Lecture outline:

0:00    Introduction to the Key Benefits
0:36    Collects Powerful Customer Data
1:54    Can be an Educational Tool
3:00    Crowdsourcing Helps you Solve
	Complex Business Problems
4:21    Offers a way to Give
	Back To the Community
5:02    Stay Relevant to your Customers
Section 6 - Quiz
6 questions
10 pages

This PDF file contains Section 6 of this course. You can download the complete e book at the end of this course.

Section 7: Real-World Applications
00:25

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 42: Real World Application of Gamification

Lecture 43: Gamification Sites

Lecture 44: Gamification Mobile

Lecture 45: Other Gamification Applications

Lecture 46: Optimal Gamification Applications

06:07

This lecture will teach you real-world applications of gamification.

02:28

This discussion will focus on gamification used in websites.

04:14

This discussion will focus on gamification used on a mobile platform.

04:10

This discussion will focus on gamification used in other applications and platforms.

03:23

This discussion will focus on applications of optimal gamification.

Section 7 - Quiz
6 questions
11 pages

This PDF file contains Section 7 of this course. You can download the complete e book at the end of this course.

Section 8: Trends and Future of Gamification
00:23

In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

Section Outline

Lecture 49: Gamification Trends

Lecture 50: Future of Gamification

03:44

This discussion will address the rising trends in gamification.

23:25

This lecture will talk about the future of gamification in everyday life.

.

Lecture outline:

0:00    Introduction to the Future
	of Gamification
2:47    Increasing Employee Performance
3:55    Gamified Personal Development
4:58    Emergence of Customer
	Engagement Platforms
6:29    An Explosion of Innovation
9:17    The Design of Employee Performance
13:04   Globalization of Advanced Education
17:17   Gamification of Personal Development
19:48   Emergence of Customer
	Engagement Platforms
22:37   Final Thoughts
Section 8 - Quiz
6 questions
14 pages

This PDF file contains Section 8 of this course. You can download the complete e book at the end of this course.

Section 9: Course Resources
136 pages

This e book contains the entire Gamification course in a PDF format.

4 pages

This e book is a list of terms and definitions often used in the field of gamification.

8 pages

This PDF file contains all the answers to all the quizzes in each section of this course.

Section 10: Gamification Certification
1 page

Now that you've finished your Udemy course, - you are eligible to sit your official Certification exam.


Certification is not mandatory.

Once you've completed the course, email our exam department at exams@artofservice.com.au to purchase your exam voucher and sit your final exam.

. Access includes a step-by-step procedure on how to take the final exam and how to obtain your exam certification.

You will receive a PDF certificate through your email upon passing the examination.

1 page

We are always in the process of improving our courses and procedures for a better learning experience for our students. Your input is very important to us.


Follow the step-by-step procedure on taking the evaluation and receiving your certificate of completion.

01:27

A final message from our CEO.

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