This course is to foster creating your own educational game for your students' enjoyable, effective, memorable and sustainable learning experiences. Also, this course provides gamified self-directed learning experiences such as quests, points, badges and unlocking the magic code based on "Level-up Gamified Teaching and Learning Game."
Through the gamified learning experience, you may understand your students' gamified learning experience in the classroom. It would be helpful to design your students' learning experience as well as to create educational games for your brilliant students.
This module provides the general introduction including the rules of "Level-up Gamified Teaching & Learning Game" as your gamified self-directed learning. The next lecture will explain general gamification information. From module 3 to 10, you will learn about 4F 8Steps in the Edu. Game design process and then wrap up session.
This gamification in teaching and learning course is designed for gamified teaching based on gamified self-directed learning experiences. To do so, this lecture provides the gamification route, map, strategies, levels and instructors’ roles.
The first quest rewards one point. After completing the quest, check your level and gamification XP chart.
In this module, we are going to take a look at the definition of gamification and the typical flow of gamification. Plus, we need to check the knowledge related to gamification and the process to create an educational game.
This lecture suggests the typical flow of gamification in education.
This lecture provides the types of educational game and the second quest which rewards 1 point.
This lecture will let you know the basic knowledge about educational game.
This lecture will compare with both ADDIE instructional model and 4F 8Steps in Edu. Game Design.
In Module 3, you are going to figure out your current teaching program based on flow theory. At the end of this module, you will have an opportunity to earn 1 point through the 4th quest.
This lecture provides an opportunity to check your level, badge, and gamification XP chart in “Level-up Gamified Teaching & Learning Game."
In this module, you will figure out your students as players through the analysis of the player’ types and needs. To do so, we are going to talk about Maslow’s needs theory, motivation theory, experience and behavioral economy, Bartle’s player types, DISC theory and game terms related to players.
There are two quests in this module, and you will have a great opportunity to unlock the first magic code at the end of this module.
Bartle’s player types provide the analysis of your students as players.
To analyze you students as players, you'd better understand Maslow's needs theory, motivation theory, experience and behavioral economy.
DISC is about behavior assessment tool related to personality traits based on Dr. Marston’s DISC theory.
This lecture provides the game terms related to players.
<< Discover the magic code!!! >>
Q: Which one is a Bartle's player type?
Choose one answer!
In module 5, we are going to focus on the scope to be gamified. Before limiting the scope, we need to take a look at the several points and the teaching contents for gamified teaching.
This lecture provides how to decide the parts to be gamified.
This lecture provides an opportunity to check the yellow badge and your gamification XP chart.
In module 6, we are going to focus on fun elements based on PLEX factors. At the end of this module, you will have a great opportunity to earn one point through the 7th quest.
PLEX model classified 20 flavors of fun experiences.
Professor Sangkyun Kim sorted three different levels about 20 fun factors for Edu. Game Design based on PLEX model.
<< Discover the magic code!!! >>
Q: Think about PLEX model!
Which one of the following is not a fun factor based on PLEX model?
Choose one answer.
In this lecture, we are going to discuss game scenario based on alief effect and 12 steps of the game scenario. Plus, you will have great chances to earn a point through the 8th quest and to unlock the 3rd magic code.
This lecture provides a superhero story structure in a game based on Voglar and Montez’s research.
In this module, we are going to talk about game mechanics and rules for fun Edu. Game design. In the middle of the lecture, you will have a great chance to earn a point through the 9th quest. Plus, at the end of this module, you will unlock the 4th magic code as the 4th mission.
This lecture provides 26 game mechanics.
This lecture provides 12 game rules, which are commonly used in Edu. Game.
This lecture provides the 10th quest which rewards 1 point.
In module 9, we are going to talk about how to make Edu. Game prototypes and components as the finalization stage. This lecture contains the process of “Talk Card Game" creation such as instructions, prototypes, and game simulation.
This lecture provides the process of making an Edu. Game prototype.
This lecture provides how to play "Talk Card" game.
This lecture provides the simulation of "Talk Card" game.
In this lecture, we are going to finalize the last 4F 8Steps in Edu. Game Design, “finalize playtest” including playtest process, rubrics, and checklist. At the end of this lecture, you can earn 7 points by the last quest and unlock the last magic code. After unlocking the last code, you can earn 50 points and you will be “expert level!"
This lecture provides 4F 8Steps in Edu. Game checklist.
This lecture provides the last quest which rewards 7 points.
[ Junghye Fran Choi ]
1. Ed. D. candidate: Walden University in USA,
* Research specialty: reading & literacy leadership, gamified teaching & learning English for English language learner (ELL) & English as a foreign language learner (EFL)
2. Founder & Instructor: "Choi's English Literacy School & Library" in Seoul, Korea
3. Professional development program instructor & gamified education consultant for ELL & EFL
4. Educational game creator related to English learning
5. Gamified open seminar organizer: Journal of Korea Game Society
* "Beyond Serious Games" in 2016 & " Serious Games & Gamification for Future Generations" in 2017
안녕하세요? 강원대학교 시스템경영공학과에 근무하는 김상균 교수입니다. 저는 게이미피케이션을 연구하고 있습니다. "교육, 게임처럼 즐겨라", "게이미피케이션: 세상을 플레이하다"의 저서를 국내에서 출간하였고, 국제저널에 게이피케이션과 관련된 다수의 연구를 발표했습니다.
페이스북에 "교육게이미피케이션 포럼"을 운영 중입니다.
Professor, Department of System & Management Engineering, Kangwon National University
Founder & President, Gamification Forum for Education
Advisory Professor, Brave Pops
Advisory Professor, ATG Lab.
Advisory Professor, The Play Company
Advisory Professor, Feedback Loop
Doctor of Philosophy in Industrial Engineering & Cognitive Science
Master of Engineering in Industrial Engineering
Bachelor of Engineering in Control & Instrumentation Engineering