Gamification in Teaching & Learning
4.9 (9 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
63 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Gamification in Teaching & Learning to your Wishlist.

Add to Wishlist

Gamification in Teaching & Learning

Design your students' gamified learning expereinces!
4.9 (9 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
63 students enrolled
Last updated 1/2017
English
Current price: $10 Original price: $100 Discount: 90% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2.5 hours on-demand video
  • 16 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • At the end of this course, students will be able to learn how to make an educational game based on the gamified learning experience throughout this course.
View Curriculum
Requirements
  • Students will know how to create an educational game for gamified learning.
  • Please prepare a note as "Gamification Journey Note" for gamified self-directed learning.
Description

This course is to foster creating your own educational game for your students' enjoyable, effective, memorable and sustainable learning experiences. Also, this course provides gamified self-directed learning experiences such as quests, points, badges and unlocking the magic code based on "Level-up Gamified Teaching and Learning Game." 

Through the gamified learning experience, you may understand your students' gamified learning experience in the classroom. It would be helpful to design your students' learning experience as well as to create educational games for your brilliant students.

Who is the target audience?
  • This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
37 Lectures
02:24:53
+
[Module 1] Course Introduction
3 Lectures 16:10

This module provides the general introduction including the rules of "Level-up Gamified Teaching & Learning Game" as your gamified self-directed learning. The next lecture will explain general gamification information. From module 3 to 10, you will learn about 4F 8Steps in the Edu. Game design process and then wrap up session. 

Preview 08:36

This gamification in teaching and learning course is designed for gamified teaching based on gamified self-directed learning experiences. To do so, this lecture provides the gamification route, map, strategies, levels and instructors’ roles.

[Module 1_Introduction] Gamified learning introduction #2
05:24

The first quest rewards one point. After completing the quest, check your level and gamification XP chart. 

[Module 1_Introduction] The 1st quest #3
02:10
+
[Module 2] Introdiction to Gamification
5 Lectures 13:21

In this module, we are going to take a look at the definition of gamification and the typical flow of gamification. Plus, we need to check the knowledge related to gamification and the process to create an educational game.

[Module 2] Gamification in education #1
03:03

This lecture suggests the typical flow of gamification in education. 

[Module 2] The typical flow of gamification in education #2
02:16

This lecture provides the types of educational game and the second quest which rewards 1 point. 

[Module 2] The types of Edu. games #3
03:05

This lecture will let you know the basic knowledge about educational game. 

[Module 2] The body of knowledge about Edu. games #4
02:25

This lecture will compare with both ADDIE instructional model and 4F 8Steps in Edu. Game Design. 

[Module 2] 4F 8Steps in Edu. Game Design #5
02:32
+
[Module 3_Red] Figure out Program
2 Lectures 04:48

In Module 3, you are going to figure out your current teaching program based on flow theory. At the end of this module, you will have an opportunity to earn 1 point through the 4th quest. 

[Module 3_Red] "4F_1st Step" Figure out program] #1
02:54

This lecture provides an opportunity to check your level, badge, and gamification XP chart in “Level-up Gamified Teaching & Learning Game." 

[Module 3_Red] "4F_1st Step" Figure out program] #2
01:54
+
[Module 4_Orange] Figure out Players_"4F" 8Steps" in Edu. Game Design
5 Lectures 22:39

In this module, you will figure out your students as players through the analysis of the player’ types and needs. To do so, we are going to talk about Maslow’s needs theory, motivation theory, experience and behavioral economy, Bartle’s player types, DISC theory and game terms related to players. 

There are two quests in this module, and you will have a great opportunity to unlock the first magic code at the end of this module. 

[Module 4_Orange] "4F_2nd Step" Focus on Players #1
04:34

Bartle’s player types provide the analysis of your students as players. 

[Module 4_Orange] "4F_2nd Step" Figure out Players #2
04:27

To analyze you students as players, you'd better understand Maslow's needs theory, motivation theory, experience and behavioral economy. 

[Module 4_Orange] "4F_2nd Step" Figure out Players #3
08:37

DISC is about behavior assessment tool related to personality traits based on Dr. Marston’s DISC theory. 

[Module 4_Orange] "4F_2nd Step" Figure out Players #4
02:27

This lecture provides the game terms related to players. 

[Module 4_Orange] "4F_2nd Step" Figure out Players #5
02:34

<< Discover the magic code!!! >>

Q: Which one is a Bartle's player type?  

     Choose one answer! 



[The 1st Quiz for Unlocking the Magic Code!]
1 question
+
[Module 5_Yellow] Focus On Scope _"4F 8Steps" in Edu. Game Design
3 Lectures 07:20

In module 5, we are going to focus on the scope to be gamified. Before limiting the scope, we need to take a look at the several points and the teaching contents for gamified teaching. 

[Module 5_Yellow] "4F_3rd Step" Focus on Scope #1
04:39

This lecture provides how to decide the parts to be gamified. 

[Module 5_Yellow] "4F_3rd Step" Focus on Scope #2
01:32

This lecture provides an opportunity to check the yellow badge and your gamification XP chart. 

[Module 5_Yellow] "4F_3rd Step" Focus on Scope #3
01:09
+
[Module 6_Green] Focus on Fun_"4F 8Steps" in Edu. Game Design
3 Lectures 12:00

In module 6, we are going to focus on fun elements based on PLEX factors. At the end of this module, you will have a great opportunity to earn one point through the 7th quest.

Preview 01:36

PLEX model classified 20 flavors of fun experiences. 

[Module 6_Green] "4F_4th Step" Focus on Fun #2
07:16

Professor Sangkyun Kim sorted three different levels about 20 fun factors for Edu. Game Design based on PLEX model. 

[Module 6_Green] "4F_4th Step" Focus on Fun #3
03:08

<< Discover the magic code!!! >>

Q: Think about PLEX model! 

     Which one of the following is not a fun factor based on PLEX model?

     Choose one answer. 


[The 2nd Quiz for Unlocking the Magic Code!]
1 question
+
[Module 7_Blue] Fun Design: Story_"4F 8Steps" in Edu. Game Design
2 Lectures 08:36

In this lecture, we are going to discuss game scenario based on alief effect and 12 steps of the game scenario. Plus, you will have great chances to earn a point through the 8th quest and to unlock the 3rd magic code.

[Module 7_Blue] "4F_5th Step" Fun Design: Story #1
04:57

This lecture provides a superhero story structure in a game based on Voglar and Montez’s research. 

[Module 7_Blue] "4F_5th Step" Fun Design: Story #2
03:39

Game Scenario

[The 3rd Quiz for Unlocking the Magic Code!]
1 question
+
[Module 8_Indigo Blue] Fun Design: Rules_"4F 8Steps" in Edu. Game Design
4 Lectures 24:41

In this module, we are going to talk about game mechanics and rules for fun Edu. Game design. In the middle of the lecture, you will have a great chance to earn a point through the 9th quest. Plus, at the end of this module, you will unlock the 4th magic code as the 4th mission. 

[Module 8_Indigo] "4F_6th Step" Fun Design: Rules #1
05:24

This lecture provides 26 game mechanics. 

[Module 8_Indigo] "4F_6th Step" Fun Design: Rules #2
12:52

This lecture provides 12 game rules, which are commonly used in Edu. Game.  

[Module 8_Indigo] "4F_6th Step" Fun Design: Rules #3
02:18

This lecture provides the 10th quest which rewards 1 point. 

[Module 8_Indigo] "4F_6th Step" Fun Design: Rules #4
04:07

Game rules

[The 4rd Quiz for Unlocking the Magic Code!]
1 question
+
[Module 9_Purple] Finalize: Prototypes_"4F 8Steps" in Edu. Game Design
4 Lectures 12:07

In module 9, we are going to talk about how to make Edu. Game prototypes and components as the finalization stage. This lecture contains the process of “Talk Card Game" creation such as instructions, prototypes, and game simulation.

[Module 9_Purple] "4F_7th Step" Finalize: Prototypes #1
03:05

This lecture provides the process of making an Edu. Game prototype. 

[Module 9_Purple] "4F_7th Step" Finalize: Prototypes #2
02:33

This lecture provides how to play "Talk Card" game. 

[Module 9_Purple] "4F_7th Step" Finalize: Prototypes #3
02:30

This lecture provides the simulation of "Talk Card" game. 

[Module 9_Purple] "4F_7th Step" Finalize: Prototypes #4
03:59
+
[Module 10_ Pink] "4F_8th Step" Finalize: Playtest"
3 Lectures 10:13

In this lecture, we are going to finalize the last 4F 8Steps in Edu. Game Design, “finalize playtest” including playtest process, rubrics, and checklist. At the end of this lecture, you can earn 7 points by the last quest and unlock the last magic code. After unlocking the last code, you can earn 50 points and you will be “expert level!"

[Module 10_Pink] "4F_8th Step" Finalize: Playtest #1
03:03

This lecture provides 4F 8Steps in Edu. Game checklist. 

[Module 10_Pink] "4F_8th Step" Finalize: Playtest #2
04:16

This lecture provides the last quest which rewards 7 points. 

[Module 10_Pink] "4F_8th Step" Finalize: Playtest #3
02:54

4F process

[The 5th Quiz for Unlocking the Magic Code!]
1 question
1 More Section
About the Instructor
Junghye Fran Choi
4.9 Average rating
9 Reviews
63 Students
1 Course
Ed. D. candidate, Edu. game designer,gamification researcher

                                 [ Junghye Fran Choi ]

1. Ed. D. candidate: Walden University in USA, 

   * Research specialty: reading & literacy leadership, gamified teaching & learning English for English language learner (ELL) & English as a foreign language learner (EFL)

2. Founder & Instructor: "Choi's English Literacy School & Library" in Seoul, Korea

3. Professional development program instructor & gamified education consultant for ELL & EFL

4. Educational game creator related to English learning

5. Gamified open seminar organizer: Journal of Korea Game Society                   

    * "Beyond Serious Games" in 2016 & " Serious Games & Gamification for Future Generations" in 2017

Sangkyun Kim
4.7 Average rating
282 Reviews
1,082 Students
3 Courses
Professor

안녕하세요? 강원대학교 시스템경영공학과에 근무하는 김상균 교수입니다. 저는 게이미피케이션을 연구하고 있습니다. "교육, 게임처럼 즐겨라", "게이미피케이션: 세상을 플레이하다"의 저서를 국내에서 출간하였고, 국제저널에 게이피케이션과 관련된 다수의 연구를 발표했습니다.

페이스북에 "교육게이미피케이션 포럼"을 운영 중입니다.


Affiliation

Professor, Department of System & Management Engineering, Kangwon National University

Founder & President, Gamification Forum for Education

Advisory Professor, Brave Pops

Advisory Professor, ATG Lab.

Advisory Professor, The Play Company

Advisory Professor, Feedback Loop


Education

Doctor of Philosophy in Industrial Engineering & Cognitive Science

Master of Engineering in Industrial Engineering

Bachelor of Engineering in Control & Instrumentation Engineering