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Gamification
Rating: 3.5 out of 5(25 ratings)
207 students

Gamification

An introductory course about understanding the characteristics and elements of gamification and its applications.
Last updated 3/2015
English

What you'll learn

  • Learn about Gamification and its history
  • Understand Gamification design concepts
  • Learn about the benefits and risks of Gamification
  • Know some characteristics and facts about gamification
  • Learn about the dynamics, mechanics and components of Gamification
  • Learn about how Gamification in Education and its different benefits and disadvantages
  • Learn about Gamification of Business and some of its benefits and applications
  • Know the trends in gamification and its future in the industry

Course content

10 sections46 lectures2h 48m total length
  • Introduction and Objectives0:26

    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.

    Section Outline

    Lecture 2: Definition of Gamification

    Lecture 3: History of Gamification

    Lecture 4: Games vs Gamification

    Lecture 5: Three F's of Gamification

    Lecture 6: Types and Principles of Gamification

    Lecture 7: Incentive Centered Design

  • Definition of Gamification4:21

    This lecture will discuss the definition of gamification.

  • History of Gamification8:03

    This lecture will talk about the history of gamification.

    .

    Lecture outline:

    0:00    Early Beginnings
    
    3:00    Gamification on the Rise
    
    4:12    Hit or Miss
    
    5:42    Badges, Badges, Badges ...
    
    6:42    The Year of Gamification
    
  • Games vs Gamification1:32

    This lecture will identify the difference between games and gamification.

  • Three F's of Gamification1:06

    This discussion will focus on the three F's of gamification.

  • Types and Principles of Gamification3:23

    This lecture will identify the different types and principles involved in gamification.

  • Incentive Centered Design6:58

    This lecture will explain incentive-centered designs useful in gamification.

    .

    Lecture outline:

    0:00    Definition of Incentive Centered Design
    
    0:50    Interdisciplinary Concepts
    
    1:59    Information Security
    
    2:44    User-Generated Content
    
    3:37    Reputation Systems
    
    4:49    Social Computing
    
    5:28    Recommender Systems
    
    6:13    Online Auction Design
    

Requirements

  • Basic understanding of the IT industry
  • Knowledge of the English language

Description

Gamification is the integration of game dynamics into a website, service, community, content or campaign in order to drive participation.

This introductory course will begin discussions on identifying and defining gamification and present its benefits and risks. The succeeding modules will discuss pitfalls, characteristics and elements in gamification. A discussion about the usage of gamification, specifically in the areas of education and business will be included in this course. Last but not the least, some trends, real-time applications and the future of gamification will be discussed.

Who this course is for:

  • Recent graduates looking to get a foothold in the IT industry.
  • Individuals looking for work within Public or Private Sector.
  • Organizations, marketers, and website product managers needing a tool for customer engagement and for encouraging desirable website usage behavior.
  • Educators looking to implement a new motivational tool.
  • Businesses looking to implement new employee training and motivational tools.