
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 2: Definition of Gamification
Lecture 3: History of Gamification
Lecture 4: Games vs Gamification
Lecture 5: Three F's of Gamification
Lecture 6: Types and Principles of Gamification
Lecture 7: Incentive Centered Design
This lecture will discuss the definition of gamification.
This lecture will talk about the history of gamification.
.
Lecture outline:
0:00 Early Beginnings
3:00 Gamification on the Rise
4:12 Hit or Miss
5:42 Badges, Badges, Badges ...
6:42 The Year of Gamification
This lecture will identify the difference between games and gamification.
This discussion will focus on the three F's of gamification.
This lecture will identify the different types and principles involved in gamification.
This lecture will explain incentive-centered designs useful in gamification.
.
Lecture outline:
0:00 Definition of Incentive Centered Design
0:50 Interdisciplinary Concepts
1:59 Information Security
2:44 User-Generated Content
3:37 Reputation Systems
4:49 Social Computing
5:28 Recommender Systems
6:13 Online Auction Design
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 10: Benefits of Gamification
Lecture 11: Pitfalls of Gamification
Lecture 12: Characteristics of Gamification
Lecture 13: Facts About Gamification
This lecture will identify the different benefits of gamification.
.
Lecture outline:
0:00 Introduction of the Benefits of Gamification
0:53 Opens Doors
1:39 Boosts Productivity
2:13 Requires a Balanced Approach
3:19 Feedback
5:02 Badges and Achievements
6:19 Missions
7:14 Progress and Ranks
8:18 Competition
9:09 Motivation
This lecture will identify some pitfalls in using gamification.
This discussion will focus on the characteristics of gamification.
This lecture will talk about some facts about the use of gamification.
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 16: Gamification Elements
Lecture 17: Gamification Dynamics
Lecture 18: Gamification Mechanics
Lecture 19: Gamification Components
This lecture will discuss the elements of gamification.
This lecture will explain the dynamics involved in gamification.
.
Lecture outline:
0:00 Introduction to Gamification Dynamics
0:08 Constraints
0:42 Emotions
1:32 Narrative
This discussion will focus on the mechanics of gamification.
.
Lecture outline:
0:00 Introduction to Gamification Mechanics
0:51 Challenges
1:57 Chance
2:15 Competition and Cooperation
2:50 Feedback
3:35 Resource Acquisition
4:10 Rewards
4:51 Transactions
5:10 Turns
5:25 Win states
This lecture will identify the components of gamification.
.
Lecture outline:
0:00 Introduction to Gamification Components
0:09 Achievements
0:40 Avatars and Badges
1:05 Boss Fights and Collections
1:13 Combat and Content Unlocking
1:21 Gifting and Quests
1:31 Leaderboards
2:22 Levels
3:06 Points
4:09 Social Graph and Teams
4:20 Virtual Goods
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 22: Psychology of Gamification
Lecture 23: Motivation
Lecture 24: Behaviorism
Lecture 25: The Feedback Loop
Lecture 26: Compassionate Gamification
This lecture will talk about the psychology of gamification.
This lecture will explain the motivation behind the psychology of gamification.
This discussion will focus on the behavior behind the psychology of gamification.
This lecture will discuss the feedback loop in gamification.
.
Lecture outline:
0:00 Definition of the Feedback Loop
0:26 Four Stages of the Feedback Loop
0:50 Evidence
2:18 Relevance
3:04 Consequence
4:09 Action
5:02 Conclusion
This lecture will explain compassionate gamification.
.
Lecture outline:
0:00 Introduction to Compassionate Gamification
1:32 Emphatic Feedback
2:18 Use of Psychology Theories
2:50 Intrinsic Motivation
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 29: Introduction to Gamification in Education
Lecture 30: Benefits of Gamification in Education
Lecture 31: Disadvantages of Gamification in Education
Lecture 32: Samples of Gamification in Education
Lecture 33: Conclusion
This lecture will talk about the use of gamification in education.
.
Lecture outline:
0:00 Introduction of Gamification in Education
0:31 Good Content
2:04 Joined to Content
3:53 Good Game
This lecture will identify the benefits of gamification in education.
This lecture will identify the disadvantages of gamification in education.
This lecture will talk about some samples of gamification in education.
This discussion will draw conclusions from using gamification in education.
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 36: Introduction to Gamification in Business
Lecture 37: Early Hype of Gamification in Business
Lecture 38: Using Gamification to Engage Employees
Lecture 39: Key Benefits
This lecture will provide an introduction to gamification in business.
This lecture will talk about the onset of using gamification in business and the hype surrounding it.
This lecture will discuss the use of gamification to engage employees.
This lecture will identify the key benefits of using gamification in business.
.
Lecture outline:
0:00 Introduction to the Key Benefits
0:36 Collects Powerful Customer Data
1:54 Can be an Educational Tool
3:00 Crowdsourcing Helps you Solve Complex Business Problems
4:21 Offers a way to Give Back To the Community
5:02 Stay Relevant to your Customers
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 42: Real World Application of Gamification
Lecture 43: Gamification Sites
Lecture 44: Gamification Mobile
Lecture 45: Other Gamification Applications
Lecture 46: Optimal Gamification Applications
This lecture will teach you real-world applications of gamification.
This discussion will focus on gamification used in websites.
This discussion will focus on gamification used on a mobile platform.
This discussion will focus on gamification used in other applications and platforms.
This discussion will focus on applications of optimal gamification.
In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course.
Section Outline
Lecture 49: Gamification Trends
Lecture 50: Future of Gamification
This discussion will address the rising trends in gamification.
This lecture will talk about the future of gamification in everyday life.
.
Lecture outline:
0:00 Introduction to the Future of Gamification
2:47 Increasing Employee Performance
3:55 Gamified Personal Development
4:58 Emergence of Customer Engagement Platforms
6:29 An Explosion of Innovation
9:17 The Design of Employee Performance
13:04 Globalization of Advanced Education
17:17 Gamification of Personal Development
19:48 Emergence of Customer Engagement Platforms
22:37 Final Thoughts
This e book is a list of terms and definitions often used in the field of gamification.
Now that you've finished your Udemy course, - you are eligible to sit your official Certification exam.
Certification is not mandatory.
Once you've completed the course, email our exam department at support@theartofservice.com to purchase your exam voucher and sit your final exam.
Exam access includes more information to better prepare for the exam including a workbook, sample exam plus the final exam.
Please include the course name in your email for us to send the correct information.
Any questions please contact support@theartofservice.com
You will receive a PDF certificate through your email upon passing the examination.
A final message from our CEO.
Gamification is the integration of game dynamics into a website, service, community, content or campaign in order to drive participation.
This introductory course will begin discussions on identifying and defining gamification and present its benefits and risks. The succeeding modules will discuss pitfalls, characteristics and elements in gamification. A discussion about the usage of gamification, specifically in the areas of education and business will be included in this course. Last but not the least, some trends, real-time applications and the future of gamification will be discussed.