William Spaniel (MA, University of Rochester 2013) is a PhD candidate in the Department of Political Science at the University of Rochester. He specializes in formal theory and international conflict. Motivated by the United States's continued negotiations with Iran, his dissertation investigates how bargaining has stymied nuclear proliferation for the past half-century.
He has been teaching game theory since 2009, and his lectures have been viewed millions of times around the world. In 2011, he published the best-selling textbook Game Theory 101.
What is game theory? Why should we study it? Game Theory 101 is a free introductory course where I’ll try to give an introduction to game theory basics. Over the course of the next few dozen videos, we will learn about strict dominance, iterated elimination of strictly dominated strategies, pure strategy Nash equilibrium, mixed strategy Nash equilibrium, the mixed strategy algorithm, weak dominance, backward induction, subgame perfect equilibrium, comparative statics, and more.
Don't worry about math prerequisites--as long as you have minimal experience with high school algebra, you will be able to grasp the first 95% of the course. Game theory is logically demanding, but its mathematics are mostly straightforward. And after all it’s an introduction to game theory.
The lectures will follow Game Theory 101: The Complete Textbook. I strongly recommend purchasing it--it's only $3.99 and it spells out everything we will be doing in much greater depth and with more examples. However, you should be fine without it.
Let's have some fun!
</p>What is game theory? Why should we study it? Game Theory 101 is a free introductory course to the basics of game theory. Over the course of the next few dozen videos, we will learn about strict dominance, iterated elimination of strictly dominated strategies, pure strategy Nash equilibrium, mixed strategy Nash equilibrium, the mixed strategy algorithm, weak dominance, backward induction, subgame perfect equilibrium, comparative statics, and more.
This video outlines the course. The lectures will follow Game Theory 101: The Complete Textbook. I strongly recommend purchasing it--it's only $3.99 and it spells out everything we will be doing in much greater depth and with more examples. However, you should be fine without it.
Let's have some fun!
Two prisoners are locked into separate interrogation rooms. The cops know they were trespassing and believe they were planning on robbing a store, but they lack sufficient evidence to charge them with the latter crime. Thus, they offer the prisoners the following deal:
If no one confesses, both will only be charged with trespassing and receive a sentence of one month. If one confesses while the other keeps quiet, the confessor will get to walk away free, while the one who kept quiet will be charged to the fullest extent of the law--twelve months in jail. Finally, if both confess, each criminal's testimony is less useful, and both will be locked up for eight months.
If each prisoner only want to minimize the amount of time he spends in jail, what should they do?
This lesson introduces the concept of strict dominance, which is a very useful tool for a game theorist.
We cover strict dominance in lesson 1.1 of Game Theory 101: The Complete Textbook.
</p>The prisoner's dilemma had an obvious solution because each player had one strategy that was always the best regardless of what the other players do. Most games don't have solutions that are that simple, however. What if one player's best strategy depends entirely on which strategy the other player chose?
This video covers iterated elimination of strictly dominated strategies. If one strategy is always worse than another for a player, that means the other player should infer that the first player would never choose that poor strategy. But this has interesting implications. It is possible to keep removing strategies from a game based on this information, until you eventually arrive at a single solution. We go over an example in this video.
As a general rule, if you ever see a strictly dominated strategy, you should always eliminate it immediately. Although there may be more strictly dominated strategies that you could eliminate first, those other strictly dominated strategies will still be strictly dominated in the reduced game. Therefore, you lose nothing by immediately eliminating a strategy.
We cover strict dominance in lesson 1.2 of Game Theory 101: The Complete Textbook.
What happens when we have a game that doesn't have any strictly dominated strategies? This video introduces the concept of Nash equilibrium. A Nash equilibrium is a set of strategies, one for each player, such that no player has incentive to change his or her strategy given what the other players are doing. This video shows how to find pure strategy Nash equilibria by looking at each individual outcome and checking for profitable deviations.
Nash equilibrium is the most important topic in game theory, so we will spend a lot of time further dissecting it.
We cover pure strategy Nash equilibrium in lesson 1.3 of Game Theory 101: The Complete Textbook.
A Nash equilibrium is a set of strategies, one for each player, such that no player has incentive to change his or her strategy given what the other players are doing. But what does that mean? This lecture discusses how Nash equilibria are essentially laws that no one would want to break even in the absence of an effective police force. We look at traffic responding to stoplights as an example.
We cover this intuitive interpretation of Nash equilibrium in lesson 1.3 of Game Theory 101: The Complete Textbook.
Finding pure strategy Nash equilibria was easy when there were only four outcomes. But if there are a lot more outcomes, say 16, going through each of them individually would be far too time consuming. This lesson shows how to find pure strategy Nash equilibria using the best responses method.
To illustrate the concept, we use the safety in numbers game. Two generals decide whether to pass on fighting a battle or sending one, two, or three units. If at least one general decides not to fight or the generals send the same number of units, the game ends in a draw. Otherwise, the general with the most number of units wins.
We cover best responses in lesson 1.3 of Game Theory 101: The Complete Textbook.
What happens when a game has no pure strategy Nash equilibria? We must turn our attention to mixed strategy Nash equilibria, in which players randomize between two or more strategies. We use matching pennies--the classic game of two diametrically opposed players--to illustrate the concept.
We cover mixed strategy Nash equilibrium in lesson 1.5 of Game Theory 101: The Complete Textbook.
To check for mixed strategy Nash equilibria, we must run the mixed strategy algorithm. This algorithm shows whether there exists a mixed strategy for a player that leaves the other player indifferent between his or her two pure strategies. If such a mixed strategy exists for both players, then those strategies collectively form a mixed strategy Nash equilibrium.
The mixed strategy algorithm is the first computationally intensive part of game theory we have encountered. However, we will be using the algorithm quite a bit later on, so do not be worried if the logic of the math is difficult to grasp at first.
We cover the mixed strategy algorithm in lesson 1.5 of Game Theory 101: The Complete Textbook.
For a player to be willing to mix between two strategies, he must be indifferent between them. Put differently, he must expect to earn exact the same amount by choosing either strategy in expectation.
As a result, we must be very careful when we write mixed strategies. Although we commonly write 1/3 as .33, those two numbers are not equal to one another. This lecture shows why using decimals can be problematic. In general, you should always play it safe and write numbers as fractions, not decimals.
We cover the mixed strategies in lesson 1.5 of Game Theory 101: The Complete Textbook.
Some games have both pure strategy Nash equilibria and mixed strategy Nash equilibria. Battle of the Sexes provides a classic example. A couple wants to get together for an evening of entertainment. Will they be able to coordinate even if they want to meet at different places?
We cover the mixed strategies in lesson 1.5 of Game Theory 101: The Complete Textbook.
How do we calculate payoffs in mixed strategy Nash equilibria? The process has three simple steps:
1) Find the probability each outcome occurs in equilibrium.
2) For each outcome, multiply that probability by a particular player's payoff.
3) Sum all of those numbers together.
That's all it takes!
It is always a good exercise to calculate payoffs in mixed strategy Nash equilibria and compare them to the payoffs for pure strategy Nash equilibria, or even non-equilibrium outcomes. Is the mixed strategy Nash equilibrium efficient? Are there pure strategy Nash equilibria that are better for both players? What about non-equilibrium outcomes?
We cover how to calculate payoffs in lesson 1.6 of Game Theory 101: The Complete Textbook.
Sometimes a pure strategy is not strictly dominated by any other pure strategies but is by a mixed strategy. If that is the case, we can eliminate the strictly dominated pure strategy from the game as normal. From there, we can use the same tools as before to find its Nash equilibria.
We cover this type of dominance in lesson 1.7 of Game Theory 101: The Complete Textbook.
A weakly dominated strategy is a strategy that is never better than another strategy and sometimes worse. Would a player ever want to play a weakly dominated strategy? That answer may not be so obvious. Sometimes, a player earns more in a Nash equilibrium by playing a weakly dominated strategy than he earns in any other Nash equilibria. As a result, we cannot easily dismiss weakly dominated strategies as inherently foolish.
We cover weak dominance in lesson 1.4 of Game Theory 101: The Complete Textbook.
Sometimes, a game can have infinitely many equilibira. This lecture provides an example and also illustrates the concept of partially mixed strategy Nash equilibria.
We cover games with infinitely many equilibria in greater depth in lesson 1.8 of Game Theory 101: The Complete Textbook.
Virtually all games have an odd number of equilibria. We've seen examples of games with infinitely many equilibria. This lecture shows an even rarer example of a game with an even number of equilibria. Weak dominance is usually at fault. Thus, if you are working on a homework assignment and don't find an odd number of equilibria, check to see if there are any weakly dominated strategies. If there are none, you should keep looking for more equilibria.
We cover the odd rule in greater depth in lesson 1.8 of Game Theory 101: The Complete Textbook.
This lecture begins our adventure through sequential games, in which players take turns moving. Not all Nash equilibria are sensible in this context, so we introduce a new concept: subgame perfect equilibrium. A subgame perfect equilibrium requires all actions to be Nash equilibria in every subgame of the larger game. In essence, this requires all threats players make to be credible.
We consider a game between two firms deciding whether to enter a market and engage in a price war. Can a monopolist's threat to launch a price war convince a challenger to stay out of the market?
We introduce subgame perfect equilibrium in lesson 2.1 of Game Theory 101: The Complete Textbook.
How do we find subgame perfect equilibria? Backward induction is the simplest method. To know the smart moves at the beginning of the game, we must first figure out how today's actions affect tomorrow's consequences. As such, we start at the end of the game and work our way back up. This is backward induction in a nutshell.
We cover backward induction in lesson 2.2 of Game Theory 101: The Complete Textbook.
A subgame perfect equilibrium is a complete and contingent plan of action. It must tell us what happens both on and off the equilibrium path. If it only says what happens on the equilibrium path, then we have no perspective on why taking the strategies that lead to that particular outcome is wiser than selecting an alternative strategy. This lecture explains how to avoid losing easy points by making such a mistake.
We cover this issue with backward induction in lesson 2.2 of Game Theory 101: The Complete Textbook.
First, we play a prisoner's dilemma. Then we play stag hunt. Finally, we play battle of the sexes. This is a game with three distinct stages. Such games are common and have important properties. This lecture explains them.
Punishment strategies can successfully induce players to take cooperative actions--even if they are strictly dominated in the stage game,
You might think that limiting your future options is a bad thing. After all, if you eliminate one possible course of action in the future, you will be unable to utilize it if it becomes necessary. However, to make a threat credible, you sometimes need to take all other options off the table. We call this tying hands. This lecture gives the classic example of an invading army burning the bridge behind it to close off any avenue of retreat.
We cover hand tying in lesson 2.4 of Game Theory 101: The Complete Textbook.
It's a hot day. A police officer pulls you over and asks to search your vehicle. If you refuse, he can call a K-9 unit in to sniff around. It will take the K-9 a half hour to arrive. "Just let me conduct a quick search of your vehicle. It will be better for both of us," the officer tells you.
Should you wait for the dog or give the officer permission to search?
I actually faced this situation in real life. If you want to learn more about it--and how commitment problems relate to civil war--check out this lecture: http://www.youtube.com/watch?v=xOEvRzolBsE
We cover commitment problems in lesson 2.5 of Game Theory 101: The Complete Textbook.
Two players take turns deciding whether to add $2 to a pot or end the game and take slightly more than half of the money. If the players can cooperate all the way through, they stand to make $100 each. If they do not cooperate at all, then the players will only receive $2 between them in total. Will selfishness get in the way of the great payoff?
We cover the centipede game in lesson 2.7 of Game Theory 101: The Complete Textbook.
The backward induction solution to the centipede game differs greatly from how actors play in laboratory settings. What gives? This lecture explains how our game theoretical results are actually a function of our assumptions. Our assumptions drive our conclusions; game theory is merely a mathematical way to ensure that these conclusions are logically valid.
In other words, game theory provides no black magic. It is merely a logical accounting standard. (But accounting standards are very useful!)
We cover problems with backward induction in lesson 2.7 of Game Theory 101: The Complete Textbook.
Backward induction essentially assumes that all future play will be rational. What if we think of it the opposite way. That is, what if we assume that all past play was rational? Will that change our results? The answer is yes. The pub hunt provides an intuitive example.
We cover forward induction in lesson 2.8 of Game Theory 101: The Complete Textbook.
Making slight changes to a player's payoff changes the game's mixed strategy Nash equilibrium. Rather than solve all of these minor changes individually, it would be nice if we had a general formula which could solve all versions of a game at once. We will work toward that in this unit.
However, to ensure that the results of the generalized game actually make sense, we must be able to correctly identify valid probability distributions. This lecture is the first step in that direction.
We cover probability distributions in lesson 3.1 of Game Theory 101: The Complete Textbook.
How do we solve a game that has variable payoffs rather than specific numerical values? This lecture looks at the generalized form of battle of the sexes for an example. We also go over how to solve for mixed strategy Nash equilibria step-by-step, which is tricky when you do not have numbers to work with.
Game Theory 101: The Complete Textbook has a bunch of examples of this in section 3.2. Since these types of games can be difficult, I suggest you go through the examples in the book on your own.
When games have exogenous variables, some equilibria may only exist for particular configurations of those variables--increase them or decrease them by a small amount, and they completely disappear. We call such equilibria knife-edge equilibria, as their existence lies precariously on the edge of a knife. The downside is that knife-edge conditions usually lead to a large number of equilibria, which require extra work to solve.
The good news is that knife-edge equilibria are inherently unrealistic, so we can ignore them for the most part. We cover knife-edge conditions in lesson 3.3 of Game Theory 101: The Complete Textbook.
Does a striker aim to his weaker side more or less frequently as his accuracy improves on that weak side? Rather than just find equilibria, we should also analyze how equilibria change as a function of the game itself. We use comparative statics to study such changes. This lecture introduces the concept of comparative statics and goes through their method of calculation.
Unfortunately, this is the one lecture where calculus is necessary. If you have a quarter or semester's worth of calculus, you will be fine; we only need to calculate simple derivatives here. The lecture also includes a non-technical proof for the claim in case you have no calculus background.
In general, comparative statics are what make game theory interesting. If you need more practice running through the process, check lesson 3.4 of Game Theory 101: The Complete Textbook. I cover five examples in great detail. You should have a hang of it by the end.
You have probably played rock paper scissors at some point in your life. This video looks at the straightforward strategic form of the game and uses our knowledge from matching pennies to correctly guess the game's mixed strategy Nash equilibrium.
However, slight tweaks to the payoff structure prevent us from accurately guessing the equilibria. As a result, we will have to learn how to find mixed strategy Nash equilibria that utilize more than two pure strategies. We will work toward this goal with the remainder of the unit.
Rock paper scissors is the subject of lesson 3.6 of Game Theory 101: The Complete Textbook.
This is an easy to understand introduction for beginners. It's easy on the maths (at least compared to other options) and he errs on the side of providing more, rather than less explanation whenever there is the possibility of confusion.
The book is also very well written.
I just think the concept of game theory is interesting and just pretty awesome. Also, I like how this course is structured and flows from topic to the next. That is why I give it a 5 star rating
I used this class as a refresher course, and it was very helpful in reminding me of some basic game theory principles. The examples were familiar and easy to understand. I think the course could be more concise because the lecturer spends too much time articulating the game board illustrations or elaborating on principles that have already been covered (i.e. mixed strategy calculations). I think more problem sets and solutions would be beneficial for new learners who are trying to grasp the new concepts.
Let me start of with saying this course is great. The lectures are top notch and well paced as even a novice like me with a weak background in math can keep up. I am half way through section two and intend to pick up a copy of the text soon. He is a good teacher and i will definitely look into his other classes once i finish Game theory.
William does an excellent job introducing this topic and providing numerous resources. It's amazing this is a free course.
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