Game Reskinning. iOS Swing Copters* Source Code Template

A-Z guide on reskinning the Swinging Copter iOS game from AppsFresh. Comes with free source code - iOS 9
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  • Lectures 27
  • Length 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2014 English

Course Description

The source code is compatible with iOS 8, and also ready for iPhone 6/6+

Thank you for your interest in this course, this is your instructor Yohann.

This course is not just about theory, it's about getting things done.

We give you the full source code of a clone of the Swing Copter game, another top ranking game from Dong Nguyen, the creator of Flappy bird.

This course will guide you step by step on how to customize the game graphics, sounds, and settings and you'll magically end up with your own game published in the iTunes app store.

The game comes with 3 advertising channels so that you can earn money every day while people play your game.

This course is the simplest way to get into the mobile app industry and get your first app in the app store. It's also for anyone who'd like to expand their app portfolio.

The source code included with this course comes with an an unlimited license, which means you can keep reusing it and make dozens of games with different themes. It's fun and it's going to bring you even more money! I know it works because that's what I've been doing myself! Here I will show you how I'm turning the swing copter game into a Swinging Teddy Bear one.

The process is fun and rewarding, So Don't wait for the next opportunity, now is the time, and please check out the course outline and see all the value that comes with it.

Get the course now and see you in the classroom.

What are the requirements?

  • a MAC OS computer or virtual image

What am I going to get from this course?

  • publish your very own Swinging Copter iPhone game clone
  • Learn about making games without coding
  • Learn about itunes app store terminolgy

Who is the target audience?

  • people interested in making trendy games the simple way
  • people interested in learning graphic design tips

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Initial Setup

We need an Apple developer license to be able to publish apps to the iTunes app store, here we go through the whole process.


We need a tool called XCode to be able to customize the app or game. Here we're downloading it and opening it.


Here we're downloading the source code form the download tab and testing the game works on your machine, right out of the box.


The computer you're working on needs a certificate to make sure nobody else but you can publish apps and games with your credentials.


Each application needs a provisioning profile to be published on the app store.

Tip: In the video, I name the game “match 3”. Please name your provisioning profile with a name close to what your game will be about so that you can remember it is used to this game and not another one.

Section 2: Reskinning Process - Settings

Overview of the folder structure containing sounds and images


Changing the game's name and description settings


Part 2 of modifying the game's name and description.

Section 3: Reskinning Visual assets

Here we're learning how to get graphic design for free or not expensive.


Modifying the game's main background image.


Modifying the main characters's image


Updating important game variables for smooth gameplay experience

Section 4: Icons and Screenshots

Changing the game title.

Section 5: Icons and Screenshots

Here, we're drawing the game icon ourselves using simple and efficient techniques.


Resizing the game icons to all device sizes.


Learning how to take in-game screenshots directly from the iPhone simulator.

Section 6: Advanced Setup

Every app or game needs to get setup in itunes connect in order to be published in the itunes app store.


Modifying the share message used for e-mailing, facebook and twitter viral factor.


Adding the in-game leaderboard.

Section 7: Advertising Networks Setup

Overview of the 3 advertising networks within the game that generates revenues.


Setting up revmob advertisings


Setting up admob advertisings


Setting up chartboost advertisings

Section 8: Publishing to itunes Store

Learning how to archive an app to make it ready for publication.


Part 1 of the publication process to the itunes app store.


Part 2 of the publication process to the itunes app store.


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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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