This course focuses on how to gamify your instruction. Gamification refers to applying principles of video games to how you teach. This course is intended for people who have little to no knowledge about how to gamify their instruction or are unsure how to start. You will learn the principles necessary to create a foundation that supports gamifing your instruction such as creating quests and how to grade them. You will also learn some more advanced techniques such as how to use badges and create an item shop. This course can be completed within a week, but the ideas may take longer to implement.
Get started gamifing your instruction. Select an aspect of your class you wish to gamify.
Learn what quests are and the building blocks for creating them.
Learn what experience points are and how to assign them to quests.
Learn how to take XP your students earned and convert it into a traditional grade.
Learn what a pop-up quest is, how to create one, and the benefits of using them.
Learn what badges are and some ways you can use them.
Learn what an item shop is and get some ides on how to develop one.
Dr. Leigh A. Hall is an Associate Professor of Literacy Studies at the University of North Carolina, Chapel Hill. She began publishing academic manuscripts during her second year as a doctoral student at Michigan State University. By the time she earned her Ph.D., Dr. Hall had five manuscripts published or in press. To date, she has published 26 manuscripts in top-tier academic journals including The Harvard Educational Review, Teachers College Record, and Research in the Teaching of English. Dr. Hall has extensive experience in writing, publishing, and reviewing manuscripts and in working with novices in learning how to navigate the publishing process.