Game On! Principles of Gaming Your Instruction

An introduction to gaming your teaching
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  • Lectures 12
  • Length 1 hour
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2015 English

Course Description

This course focuses on how to gamify your instruction. Gamification refers to applying principles of video games to how you teach. This course is intended for people who have little to no knowledge about how to gamify their instruction or are unsure how to start. You will learn the principles necessary to create a foundation that supports gamifing your instruction such as creating quests and how to grade them. You will also learn some more advanced techniques such as how to use badges and create an item shop. This course can be completed within a week, but the ideas may take longer to implement.

What are the requirements?

  • You do not need any special knowledge before starting this course.

What am I going to get from this course?

  • develop quests for their courses
  • understand how to assign experience points to quests
  • know how to convert experience points into grades
  • be able to implement at least one advanced aspect of gamification

Who is the target audience?

  • This course is appropriate for anyone who is interested in gamifing their instruction. Gamification works across most grades and ages.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Entering the World of Gamification
Meet Your Instructor
How to Take This Course
Section 2: The Basics of Gamification

Learn the basics about what gamification is and what it is not.


Learn some of the benefits behind gaming your classes.

Section 3: How to Game

Get started gamifing your instruction. Select an aspect of your class you wish to gamify.


Learn what quests are and the building blocks for creating them.


Learn what experience points are and how to assign them to quests.


Learn how to take XP your students earned and convert it into a traditional grade.

Section 4: Beyond the Basics

Learn what a pop-up quest is, how to create one, and the benefits of using them.


Learn what badges are and some ways you can use them.


Learn what an item shop is and get some ides on how to develop one.

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Instructor Biography

Leigh Hall, Associate Professor; University of North Carolina

Dr. Leigh A. Hall is an Associate Professor of Literacy Studies at the University of North Carolina, Chapel Hill. She began publishing academic manuscripts during her second year as a doctoral student at Michigan State University. By the time she earned her Ph.D., Dr. Hall had five manuscripts published or in press. To date, she has published 26 manuscripts in top-tier academic journals including The Harvard Educational Review, Teachers College Record, and Research in the Teaching of English. Dr. Hall has extensive experience in writing, publishing, and reviewing manuscripts and in working with novices in learning how to navigate the publishing process.

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