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Game On! Principles of Gaming Your Instruction

An introduction to gaming your teaching
3.7 (3 ratings)
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159 students enrolled
Created by Leigh Hall
Last updated 11/2015
English
$10 $25 60% off
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Includes:
  • 1 hour on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Description

This course focuses on how to gamify your instruction. Gamification refers to applying principles of video games to how you teach. This course is intended for people who have little to no knowledge about how to gamify their instruction or are unsure how to start. You will learn the principles necessary to create a foundation that supports gamifing your instruction such as creating quests and how to grade them. You will also learn some more advanced techniques such as how to use badges and create an item shop. This course can be completed within a week, but the ideas may take longer to implement.

Who is the target audience?
  • This course is appropriate for anyone who is interested in gamifing their instruction. Gamification works across most grades and ages.
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What Will I Learn?
develop quests for their courses
understand how to assign experience points to quests
know how to convert experience points into grades
be able to implement at least one advanced aspect of gamification
View Curriculum
Requirements
  • You do not need any special knowledge before starting this course.
Curriculum For This Course
Expand All 12 Lectures Collapse All 12 Lectures 57:30
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Entering the World of Gamification
3 Lectures 02:30

Meet Your Instructor
01:02

How to Take This Course
00:31
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The Basics of Gamification
2 Lectures 17:30

Learn the basics about what gamification is and what it is not.

Preview 08:44

Learn some of the benefits behind gaming your classes.

Why Consider Gaming Your Classes?
08:46
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How to Game
4 Lectures 20:26

Get started gamifing your instruction. Select an aspect of your class you wish to gamify.

Create Your Experience
04:04

Learn what quests are and the building blocks for creating them.

Develop Quests
05:15

Learn what experience points are and how to assign them to quests.

Preview 06:03

Learn how to take XP your students earned and convert it into a traditional grade.

Converting Experience Points to Grades
05:04
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Beyond the Basics
3 Lectures 17:01

Learn what a pop-up quest is, how to create one, and the benefits of using them.

Pop-Up Quests
05:32

Learn what badges are and some ways you can use them.

Using Badges
08:14

Learn what an item shop is and get some ides on how to develop one.

Developing an Item Shop
03:15
About the Instructor
3.7 Average rating
18 Reviews
774 Students
7 Courses
Associate Professor; University of North Carolina

Dr. Leigh A. Hall is an Associate Professor of Literacy Studies at the University of North Carolina, Chapel Hill. She began publishing academic manuscripts during her second year as a doctoral student at Michigan State University. By the time she earned her Ph.D., Dr. Hall had five manuscripts published or in press. To date, she has published 26 manuscripts in top-tier academic journals including The Harvard Educational Review, Teachers College Record, and Research in the Teaching of English. Dr. Hall has extensive experience in writing, publishing, and reviewing manuscripts and in working with novices in learning how to navigate the publishing process.

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