
Download all the files here
Discover how Unity organizes projects by structuring assets in the assets folder, managing scenes and game objects with components, and linking materials and textures while using version control for collaboration.
Learn to manipulate objects in Unity with translate, rotate, and scale, set and adjust pivot points, navigate with multiple inputs, and import or export simple geometry with materials.
Create your first C# script in Unity, attach it to a game object, and use start and update methods with a rigidbody to move a box and handle input.
Finish a Unity script to control a car using accelerometer, touchscreen input, and GPS, applying a physics-based rigidbody simulation and a speed multiplier.
Compile desktop build by ensuring all files are in the project directory, adjust platform and operating system settings, and select Windows, Linux, or UNIX from the drop-down, then back up.
This is the introduction to creating your first game in Unity 3D.
Working with asset importation.
Working with the Mecanim Animation System.
Working with the Shuriken Particle System.
Let us learn about optimizing sound in game creations.
Working with assembling our level.
Learn how to code to bring your game to life.
Finally, learn how to compile your first game here.
Thanks for taking the course!
Using Unity 3D and Blender, this course aims to introduce game development to beginners. In these tutorials, the various aspects of asset animation and coding games will be taught. This is to provide students the support they need to start creating their first game in under an hour!
This course uses the free versions of both Unity 3D and Blender.
* This course teaches Unity version 4.x