Unity 3D Game Development | 3D Engine Fundamentals

Understand how 3D game engines really work so you can create better games.
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  • Lectures 7
  • Length 1 hour
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2014 English

Course Description

* This course teaches Unity version 4.x

In this course you will explore one of the most powerful game creation tools available, and one that game developers can't live without -- the Game Engine. In this course, we will look at the Unity Game Engine.

By the end of this course you will understand what a game engine is, how it works and how you can use game engines to create incredible realistic games. If you're interested in Unity game development, the information in this course is very valuable.

You don't need to know a single thing about game development to take this course.

So What Is a Game Engine?

A game engine is framework which facilitates the kinds of tasks which need to be done when writing a game. So what are the kinds of tasks we want to do? We would probably want to display images on the screen (in game terminology, an image which is displayed on the screen is called a sprite). We may need to draw menus or text on the screen. We might want to organise our sprites so that some are behind others. Often games use realistic physic so objects collide or fall with gravity. A game engine will help us do these things and many more.

What are the requirements?

  • Free version of Unity 3D

What am I going to get from this course?

  • To understand what a game engine is and does
  • To understand how you can use game engines to create games

What is the target audience?

  • Beginning game developers
  • Experienced game developers
  • Unity developers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Course
Introduction
Preview
00:59
Section 2: 3D Game Engine Fundamentals
Rotation Techniques
Preview
19:17
Mipmaps
12:24
Rendering Paths
11:27
Topology
08:37
Section 3: Conclusion
Conclusion
00:13
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