Unity 3D Game Development | 3D Engine Fundamentals
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Unity 3D Game Development | 3D Engine Fundamentals

Understand how 3D game engines really work so you can create better games.
4.3 (66 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
7,114 students enrolled
Last updated 2/2017
English
Current price: $10 Original price: $50 Discount: 80% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1 hour on-demand video
  • 3 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • To understand what a game engine is and does
  • To understand how you can use game engines to create games
View Curriculum
Requirements
  • Free version of Unity 3D
Description

* This course teaches Unity version 4.x

In this course you will explore one of the most powerful game creation tools available, and one that game developers can't live without -- the Game Engine. In this course, we will look at the Unity Game Engine.

By the end of this course you will understand what a game engine is, how it works and how you can use game engines to create incredible realistic games. If you're interested in Unity game development, the information in this course is very valuable.

You don't need to know a single thing about game development to take this course.

So What Is a Game Engine?

A game engine is framework which facilitates the kinds of tasks which need to be done when writing a game. So what are the kinds of tasks we want to do? We would probably want to display images on the screen (in game terminology, an image which is displayed on the screen is called a sprite). We may need to draw menus or text on the screen. We might want to organise our sprites so that some are behind others. Often games use realistic physic so objects collide or fall with gravity. A game engine will help us do these things and many more.

Who is the target audience?
  • Beginning game developers
  • Experienced game developers
  • Unity developers
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Curriculum For This Course
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Introduction to the Course
1 Lecture 00:59
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3D Game Engine Fundamentals
4 Lectures 51:45

Mipmaps
12:24

Rendering Paths
11:27

Topology
08:37
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Conclusion
2 Lectures 00:35
Conclusion
00:13

Request a Course
00:22
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Bonus Material
2 Lectures 01:17
Bonus Lecture: Certificate of Completion
01:03

Bonus Lecture: Course Discounts
00:14
About the Instructor
Stone River eLearning
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