Game Design for Mobile and Desktop

Learn to Design a Spaceship Video Game
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  • Lectures 17
  • Length 3.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

This course will teach you to use the Phaser Framework to program a 2D game that can be played on both mobile and desktop devices. In the end you will have a fully functioning game, that works on all major platforms, as well as direction on where to go from here.

The course will take about 3 hours and will go over the basic concepts such as touch screen input, collision detection with Game Physics, sound, and animation.This course provides videos that will guide you from the beginning to the end on writing the game code. The needed Images, Sprites, Sounds, Music, and Framework Library will also be provided. At the end of the course you will be able to download the entire source code for the game you created, as well as bonus code, images, and sounds that will help guide you in advancing your game with new features.

Although some experience with JavaScript is recommended, it's not required. Creating a game using the Phaser Framework is a great option if you want to create a game that is easy to distribute and want to ensure it's compatibility with as many devices as possiable.

What are the requirements?

  • Having at lest a basic concept of HTML and JavaScript will be very helpful in this course.
  • You'll need a text editor and a place for sharing your game. But, we'll go over both these things in the course and talk about different options so you can pick the best one for you.

What am I going to get from this course?

  • Play and Share a Video Game They Created
  • Use course materials to continue to improve their game and create something all their own

Who is the target audience?

  • We will be typing a lot of code. If you are looking for a way to create a game without having to write code yourself, this is not the course for you.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Setting it all up

Here we will be looking over what we will be doing through out this class.


Choosing the right editor
All you need to program a video game is a text editor, but it's important to pick a good one that works for you. In this lecture I'll go over some options, but there are many more out there. I'll be using Cloud 9 - in the videos and we'll clone the files needed to get started from Github. If you would prefer to use a different editor you can use the downloadable materials provided in this lecture labeled "Space Attack Core Elements Master". Just download and unzip the file to the folder you want to work from.

Some other editors that you might want to give a try are:
  • VIM
  • gedit
  • Notepad++

Having a web server to host your game is not required, but recommended. Cloud 9 also provides this for free, but any web server will do. We'll talk more about web server options for distrobuting your game later in this series.

Cloud 9 Dashboard Update
Section 2: Creating the Game
Base Level Creation
Create Player/Ship
Create An Enemy Ship
Collisions and Deaths
Laser Attacks - Part #1!!!
Laser Attacks - Part #2
Killing The Enemy
Cleaning Up Unused Objects
Displaying the Score
Screen Messages
Adding a Load Screen
Section 3: Future Creations
Where To Go From Here

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Instructor Biography

Kristofer Occhipinti, Software Coding and Design

I've been teaching software programming for over 6 years. I mainly focus on Free and Open Source tools and code. My lessons range from basic shell scripts to both 2D and 3D Game Design. My lessons are step by step instructions to software creation.I've also done a lot of work with Multimedia software for Video and Music Creation. Working with animations, in both 2D and 3D, I have a strong understanding of design for both video media and software interfaces.

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