Game Asset Creation with Houdini
4.6 (170 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
781 students enrolled

Game Asset Creation with Houdini

Season 2 - Procedural Buildings
4.6 (170 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
781 students enrolled
Created by Richard Banks
Last updated 9/2018
English
English [Auto-generated]
Current price: $12.99 Original price: $24.99 Discount: 48% off
16 hours left at this price!
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This course includes
  • 7.5 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone
Requirements
  • Side FX Houdini 16
Description

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

Who this course is for:
  • Houdini users, game developers, level designers, 3D artists
Course content
Expand all 34 lectures 07:21:18
+ Project Analysis
4 lectures 01:12:42
Modular Game Environments - Thinking Procedurally
10:59
Common Nodes - an Introduction
21:07
Digital Asset - SuperSweep
21:41
+ Modelling - The Building System
3 lectures 50:19
The Building System - Part 1
14:11
The Building System - Part 2
20:33
The Building System - Part 3
15:35
+ Modelling - The Railing System
5 lectures 01:15:26
The Roof System - Part 1
11:27
The Railing System - Part 1
27:14
The Railing System - Part 2
13:46
The Railing System - Part 3
14:38
The Railing System - Part 4
08:21
+ Modelling - The Roof Prop System
4 lectures 53:32
The Roof Prop System - Part 1
13:27
The Roof Prop System - Part 2
17:00
The Roof Prop System - Part 3
17:53
The Roof Prop System - Part 4
05:12
+ Modelling - The Window System
7 lectures 01:23:05
The Window System - Part 1
09:54
The Window System - Part 2
06:55
The Window System - Part 3
10:12
The Window System - Part 4
10:31
The Window System - Part 5
08:50
The Window System - Part 6
20:27
The Window System - Part 7
16:16
+ Finalizing the Digital Asset
1 lecture 12:27
Finalizing the Digital Asset
12:27
+ Deploying the Asset using the Houdini Engine
3 lectures 29:16
Houdini and the Houdini Engine for Unity
08:57
Importing our Asset into Unity
13:21
Procedural Collision Meshes
06:58
+ Material Assignment using Houdini Engine
3 lectures 40:14
Materials - Part 1
10:11
Materials - Part 2
19:55
Materials - Part 3
10:08