Professional Video Game Art School
3.7 (126 ratings)
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Professional Video Game Art School

Don't waste $200,000 on art school. Everything you need is right here.
3.7 (126 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
25,721 students enrolled
Last updated 2/2017
English
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Current price: $10 Original price: $200 Discount: 95% off
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Includes:
  • 87 hours on-demand video
  • 5 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • To learn the basics of 3ds Max
  • To learn basic 2D and 3D drawing techniques
View Curriculum
Requirements
  • Free Autodesk 3ds Max Educational Version (36 month trial)
  • Free Adobe Photoshop CS5 Extended (1 month trial)
  • Education Version of Adobe Photoshop CS5 Essentials
  • A PC for 3ds Max - There is no Mac compatible version of 3ds Max
Description

Don't waste $200,000 on video game developer school and spend your life paying back student loans when you can get the same level of training with this course.

Calling All Video Game Addicts

If you love playing games, then you may be perfect for the game development industry. Did you know that video game developers make $76,000 to $112,000 per year doing what they love?

If you think you have what it takes to break into the game development world, then look no further. Your own college experience is within this course.

What You Will Learn

In this course, you will learn the basics of 3ds Max game development software, as well as how to use it to create real life projects. You will be introduced to video game art, animation, 2D and 3D modelling, layout and design as you become a well rounded game developer and game artist without going to game developer school.

This is the complete Game Development course, designed to take an artist from the beginning stages of traditional drawing through a completed studies of the skills and training to become a Professional Video Game Artist.

Software Used (Older Software)

Please note that while the content of this course is still very relevant, the software used is older. Students learning with the most updated versions of Photoshop and 3ds Max will find that tools have moved to new locations in the software due to multiple updates over the years. 

1. 3ds Max 2010
2. Photoshop CS3



Who is the target audience?
  • Aspiring video game developers
  • Experienced video game developers
  • Graphic artists and designers
  • 2D and 3D Animators
  • Artists
  • Entrepreneurs
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Curriculum For This Course
Expand All 264 Lectures Collapse All 264 Lectures 87:04:32
+
Introduction & Setting Up 3DS Max
5 Lectures 22:57

First, let's set up your 3ds max preferences to prepare for what's to come.
Preview 05:53

Introduction to the material editor
Preview 03:48

Let's configure our modifiers. 
Configuring Your Modifiers
13:11

Learn about the 3ds max interface and workflow basics.
Setting Up Max Interface and Workflow
3 pages
+
3DS Max Basics
9 Lectures 02:52:59
Getting started with Polygon Modifiers.

You can download the assets used in this section here.

Edit polygon modifier
15:28

Editing polygons using soft selection
Soft selection
07:37

How to edit your setup properties
Edit properties
49:18

How to begin working with geometry
Geometry
23:07

You can use matID to smooth items in groups.
matID: Smoothing groups
10:43

Paint deformation can be used in many creative and interesting ways. 
Paint deformation
08:50

Learn the basics of unwrap modifiers. Very important. 
Unwrap modifier basics
23:32

Basics of spherical mapping types and the unwrap modifier.
Spherical mapping types
13:31

Introduction to the materials editor
Material Editor
20:53
+
Basic 3D Modeling - Crates
12 Lectures 02:23:02
Notice to Students
00:27

Download the source files for this section here.
Introduction
00:34

Modeling Overview
00:51

Reference and Setup
02:58

Modeling a Crate
12:40

Unwrapping an Object
21:00

Texturing
43:44

Specular Leveling
12:38

Creating a Bump Map
15:49

Texture Details
14:42

Rendering
11:44

Create an Exploding Crate
05:55
+
Basic 3D Modeling - Barrels
9 Lectures 01:53:33
Introduction
01:12

Setup
04:43

Modeling
13:11

Smoothing Groups
05:43

Unrapping
12:49

Texture Part 1
35:24

Texture Part 2
10:30

Texture Part 3
16:14

Rendering
13:47
+
Basic 3D Modeling - Tables
8 Lectures 02:49:11
You can download the source material for this section here.


Introduction
01:08

Setup
14:43

Modeling
16:24

Unwrapping
20:46

Texturing Part 1
34:37

Texturing Part 2
39:40

Texture Part 3
28:29

Rendering
13:24
+
Creating a Catapult
13 Lectures 07:04:59
Introduction
01:04

Setup
18:23

Modeling Part 1
42:19

Modeling Part 2
35:34

Modeling Part 3
21:17

Modeling Part 4
43:33

Modeling Part 5
01:00:09

Texturing Part 1
23:02

Texturing Part 2
09:54

Texturing Part 3
16:05

Texturing Part 4
01:26:58

Texturing Part 5
52:15

Rendering Your Catapult
14:26
+
Creating a Catapult and Castle Scene
10 Lectures 03:29:44
Introduction
00:59

Introduction to 3ds Max Scripting
23:35

Terrain Example
08:50

Setting Up the Terrain
31:18

Object Placement
36:27

Animation and the Castle
01:15:54

Exploding Castle
21:23

The Cameras
06:25

Starting Your Render
04:47

Finishing Your Render
00:06
+
Photoshop For Artists
23 Lectures 06:22:58
Introduction
00:35

The User Interface
04:55

The Menu Explained
10:34

File Options
17:03

Edit Options
33:30

Image Options
24:22

Layer Options
32:35

Select Options
13:09

The Filter Gallery
04:46

Liquify
07:58

Creating Vanishing Points
10:12

Additional Filters
14:40

3D View
20:22

Help Window
08:21

Removing Selections
27:55

Toolbar Wrapup
42:05

History and Actions
15:02

Layer Comps and Notes
08:35

The Histogram
07:45

Brushes and Cloning
46:29

Color Swatches
08:13

Making Adjustments
04:56

Channels and Paths
18:56
+
Creating Seamless Textures
4 Lectures 50:40
Introduction
00:56

Creating Seamless Textures Part 1
13:29

Creating Seamless Textures Part 2
24:44

Creating Seamless Textures Part 3
11:31
+
Introduction to Digital Painting
9 Lectures 04:33:39
Introduction
01:19

Airbrushing
01:14:12

Comic Book Style
22:52

Smudges
26:26

Using a Hardbrush
25:49

Portraits Part 1
14:42

Portraits Part 2
18:34

Portraits Part 3
01:07:45

Portraits Part 4
22:00
7 More Sections
About the Instructor
Stone River eLearning
4.3 Average rating
13,649 Reviews
247,109 Students
195 Courses
240,000+ Happy Udemy Students

At Stone River eLearning, technology is all we teach. If you're interested in programming, development or design - we have it covered. 

Check out our huge catalog of courses and join the over 370,000 students currently taking Stone River eLearning courses. We currently offer 100+ different technology training courses on our Stone River eLearning website and are adding new courses on hot and trending topics every month. A subscription option is available for those with a real passion for learning.

Chad Walker
3.8 Average rating
126 Reviews
25,721 Students
1 Course
Polymath

Chad Walker is a computer game artist, comic book illustrator, author and instructor. He has worked for Ensemble Studios, where he help design and create the award-winning “Game of the Year” Age of Kings for Microsoft, the Age of Conquerors x-pack and Age of Mythology. After that Chad produced the artwork of two Strategy guides for Age of Kings and Age of Conquerors. Chad left Ensemble Studios in 2000, to pursue work in the comic book industry, which lead him to Rob Liefeld founder of Image comics and Awesome Entertainment. Chad illustrated the artwork on Prophet, Youngblood Genesis and Youngblood Imperial, for Awesome Entertainment. Additional comic books include Childhood and Shadow Warriors. He is also the Co-Author of Game Modeling using Low Polygon Techniques, published by Charles River Media. The book has been selling strong for the past five years and translated in to Korean. Also, Co-Authored 'Making a Game Demo' for Wordware in 2005, which is being use at the Guildhalls game program. Chad has also written articles for Gamasutra, an online computer-gaming magazine. Chad went back to the world of computer gaming and contributed in creating the concept art, 3D modeling, texturing and animation for Battle Cruisers 3000 A.D., Blood Rayne I, Blood Rayne II, Blowout and Remission. During that time he developed a 12-month college course covering the basics of drawing for Education To Go, which is an online college course provider through Cengage Learning. The course was released in December of 2002 and has already provided over 4,000 students from 1,600 universities in the U.S. and around the world the opportunity to become skilled at Fine Art. Chad assisted in the development of the SMU Game Development Art course at the Guildhall, which is where he currently resides in work. In addition to Art and teaching, Chad is also a very competent C++ and MaxScript Programmer. :)