Furniture Design by example I
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Furniture Design by example I

A step-by-step guide for modeling, mapping and rendering high quality Furniture.
5.0 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
9 students enrolled
Last updated 11/2016
Current price: $10 Original price: $20 Discount: 50% off
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  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Understand the process of modeling a simple Furniture piece.
  • Develop models quickly and efficiently.
  • Unwrap your created 3D model with ease.
  • Create Materials to your preference and modify them as needed.
  • Create your specific Studio Lighting environment setup with ease.
View Curriculum
  • You should have basic knowledge in 3D studio max, any version would do.
  • You should have basic knowledge in Vray, any version would do.
  • You should be have both programs for practice purposes.

This course is the first in a series aimed towards Architects, Designers and Animators.

Here you will develop your skill set in both 3 D studio max and V ray.

You will enhance your ability to create impressive models and presentation renders. 

The hands on method will help you learn by example; nothing is skipped even the mistakes that I made.

  • First we will go through extra material to speed up our work.
  • Second we will model the furniture piece.
  • Third we will create mapping coordinates which will speed our work later on.
  • Fourth we texture the piece using the Slate editor.
  • Fifth we will create an environment and render our high quality image.

The Second phase of the course takes a different rout:

  • First we will modify our material with ease.
  • Second we will modify the object and its purpose of use.
  • Third we will create a whole new object to practice the new acquired skills.

By the end of the course you should be able to model any similar piece with much ease and save loads of time, 

this will build up to increase your skills and revenue.

Who is the target audience?
  • This course is for Artists/Designers how wish to translate their concepts into 3D.
  • This course is for 3D artists how wish to expand their knowledge and skill set.
  • This course is for anyone interested in learning a new skills for future financial profit.
Compare to Other 3D & Animation Courses
Curriculum For This Course
15 Lectures
2 Lectures 03:33

Introducing the tutorial set to give you a general overview of this course .

Preview 01:51

Deconstructing the course outline and methodology to give you a better understanding of the necessity to enroll.

Preview 01:42
Appendices/ Unwrapping and the Slate Editor.
2 Lectures 32:53

First Appendix explains the process of mapping textures on objects and why you need this skill.

You will get an explanation of unwrapping by examples.  

Preview 19:36

The second appendix shows you the many advantages of using the slate material editor.

You will understand the greater ease of using this editor rather than the compact mode. 

Preview 13:17
Project workflow.
6 Lectures 49:54

We start the project by modeling the stool. You will see various approaches to model each piece depending on its type. You will explore the cloth modifier and its use in making the seat look realistic.


We will unwrap the model using the new skill we learned "Unwrap UVW". You will see the real life application of this modifier on a multi element 3D object.

This will make the texturing process easier for you.


Here we will build the first group of multi-sub object materials in the Slate editor that you learned earlier.

You will see the difference between a multi-sub object material, a vray material and various types of maps.

You will speed up the material creation process tremendously.


Here we will lay out a studio light setup; you will see the different controls for lights, the physical camera setup and its proper exposure control system. In addition you will see an interesting way to layout a background to reflect light back at the model. 


We will input test rendering settings and create our first series of test renders.

You will speed up your workflow by testing your renders with low value settings and rounded presets.


Here we will go through adding finishing touches over our high resolution rendered image.

You will see a quick system for doing this inside 3ds max with no need for a third party program.

Post Processing.
Further modifications.
5 Lectures 37:09

Here we will tweak our created material to fit a new purpose.

You will see how easy and clear it is to modify a material in the Slate editor.

Texturing II.

This part will show you how easy it is to modify your previous model into another with a different purpose.

You will switch from a stool into a table very quickly and efficiently.

Part II.

Here we will create a whole new piece based on the old one.

You will apply all what you have learned so far in this course.

Part III.

This is "La creme de la creme" grand finally of the course.

You will take this newly created model and render it into a high quality image, along with the post processing part.

Rendering II.

A final message to you my good students.

About the Instructor
Arch. Viz Elia Youssef
5.0 Average rating
2 Reviews
9 Students
1 Course
Architect / Designer

A Diversified Multicultural Postmodern Deconstructionist; Working in the industry for 8 years now I have harnessed and combined a cornucopia of skills that allow me to excel in the Arch Viz field. Hence the next step is to pass on that accumulated knowledge in hope of making the learning process easier and smoother on the students.