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Have a great app idea? Now what? Wouldn’t it be awesome if you could instantly turn that app idea into a real money-making app and launch it everywhere in the world? Apple has paid out over $15 billion dollars to app creators and there are tens of thousands of people building apps right now around the world.
I designed this class specifically for people that have an idea for an app but don’t have a technical background. You’ll learn how to create an app without having to do the coding yourself. I’ll teach you how to find a technical cofounder and how to outsource your project for cheap. You’ll learn the right way to write an app product spec so you don’t have to waste thousands of dollars doing rework with your developers.
I’ve designed dozens of blockbuster apps for organizations like NASA, Ticketmaster, and Live Nation, and some of these apps have millions of users and bring in millions of dollars every day. I was also recruited to work for Apple where I helped them scout out high-potential apps and mentored 3rd party app teams. Because I’ve been an Apple insider, the knowledge and wisdom that I’ll share with you won’t be available anywhere else. You’ll learn the 5 key ingredients that Apple look for in a great app so you can greatly increase your chances of getting featured on the app store front page and learn the main reasons why apps get rejected so you know how to avoid those landmines.
I’ve taught dozens of workshops and courses for prestigious institutions like Stanford University, Art Center College of Design, and General Assembly and have launched a few online classes on Udemy with over 3,000 students enrolled from all over the world. And you can tell how much value I’ve given my students by the hundreds of 5 star ratings and satisfied reviews left by my students. I pour my heart and soul into every class I teach.
I also look at the discussion forums every single day and will answer whatever question you might have so I’ll be there learning with you every step of the way.
Enroll now and let’s turn your dream app idea into reality.
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Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction|
How to Navigate this CoursePreview
iOS App or Android App?Preview
Ingredient 1 of Great Apps - InnovativePreview
Ingredient 2 of Great Apps - DelightfulPreview
Ingredient 3 of Great Apps - Connected
Ingredient 4 of Great Apps - Optimized
Ingredient 5 of Great Apps - Beautiful
3 Ways to Make Money from Apps
|Section 2: How to Create an App if You're Not Technical|
How to Find a Technical Cofounder
How to Outsource Your App Idea
Case Study - Coffee Meets Bagel
|Section 3: Testing and Validating Your App Idea|
Introduction to Lean Product Design
Test Your Product Hypothesis by Designing Experiments
Test by Smoke Selling
Test by Making a Product Demo Video
Test by Using the Concierge Method
Exercise - Test Your Product Hypothesis
|Section 4: Finding a Market Fit|
Use SWOT Analysis to Understand the Market Landscape
Exercise - Do a SWOT Analysis on Dropbox
Compare Answers - Do a SWOT Analysis on Dropbox
Make Your Product Stand Out by Doing a Competitive Analysis
Discover How Big Your Opportunity is by Sizing the Market
Accelerate Your Product’s Growth by Spotting Key Trends
|Section 5: Building Empathy to Relate to Your Users|
Build Empathy by Making Personas
Common Mistakes When Making Personas
Personas Video Stories
Exercise - Make a Persona
Build Empathy by Making an Empathy Map
|Section 6: Shaping the Product|
How Apple Creates Laser-Focused Products
How to Create a Feature Backlog
Manage a Feature Backlog Using Pivotal Tracker
Exercise - Create a Feature Backlog
|Section 7: How to Make Beautiful Wireframes|
Introduction to Wireframing
How to Wireframe Using Axure - Part 1
How to Wireframe Using Axure - Part 2
How to Use Wireframes and Prototypes Effectively
Make Your App Super Intuitive Through User Testing
Exercise - Create an Interactive Prototype for Your Product Idea
|Section 8: App Store Submission|
Top Reasons Why Apps Get Rejected
Charles Du led the design of NASA's first iPhone app (10+ million downloads, 2+ million hits per day, NASA's Software of the Year Award) and co-founded the Airbnb for cars.
He is an award-winning product manager, UX designer, lecturer, and international keynote speaker. Charles has taught product management at Stanford, UCLA, Art Center, and General Assembly and has mentored teams at NASA, Live Nation, and Apple.
Charles is also a Digital Nomad and has traveled / worked in over 30 countries. He was selected from 50,000+ applicants to participate in Remote Year, a network of 75 professionals who travel and work remotely. As a group, he will travel to 11+ countries over the course of the year, across Europe, Asia, and South America.