Last update: 2017 June 7.
Just added a lecture about the proper idle animation! New lectures coming soon!
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In this course you will learn how to combine two amazing free programs to create smooth and flexible 2D game character animations!
Inkscape is a free and open-source Vector Illustration software.
With it you can create versatile, ready to use character designs in no time!
Draw anything, export in any size - Perfect for 2D game design!
There are several great courses published about Inkscape, but in this one you can learn how to create a character and make it ready to animate!
DragonBones is a free 2D Skeletal Animation program.
Import your character parts, create the bone system and animate! It is really this easy!
The standalone version just came out at the end of 2016, so this is the first full and comprehensive English course about DragonBones! There are only a very few DragonBones tutorial online, if you want to learn the software, this is a good place to start!
During this game animation course you will
The course is mostly about DragonBones, so you will need some basic Inkscape knowledge to follow the design part at the start!
Follow the course and ask me anything as you develop your animations!
We need a character to animate, so let's draw one! First we draw the main proportions and basic shapes.
We draw the body parts as groups and add some details and colors to our hero!
Use this neat trick to export your Inkscape character design perfectly! It will be easy to modify and ready to animate! No special extensions needed!
Let's get familiar with DragonBones a bit!
Import your Inkscape design and put it all together in DragonBones in the correct order - it is like a puzzle!
Animating in DragonBones is very much like animating a cut out puppet. In this lesson we build a skeleton for our puppet, so it will be ready for animation! It can be tricky, so take care!
Nobody was born with animation knowledge. Look at some real life examples before you start!
Let's make our first animation and create a simple move!
A character never stands still, let"s make it look alive!
Meshes add polygons to your image, making it able to bend and distort as you animate! Great tool, don't miss this!
Walk cycles are heavy but needed for our games - Let's understand the cycle and start with the legs!
You don't walk with your legs only! - Let's move those arms too!
In this lecture we use the meshes we built before to create a smooth movement for the feather.
Let's add some real flow: animate the cape mesh and finish the walk cycle!
When the character has a sword he will use it. Let's make a slashing move!
Finish the slash and add a new object to make it look more dynamic!
Every story comes to an end. Create a well timed dying animation in this lecture.
Export your animation as an image texture and JSON file or as a sequence of images, or simply create a sprite sheet!
Easily create new characters fro man existing animation with DragonBones! Here is how!
I'm a graphic designer, illustrator and design teacher for more than 10 years. I create clever logos and cute illustrations, I like to inspire, share my knowledge and make people think and laugh!
I use Inkscape, an open source graphic design program in most of my design, and I was teaching this to my students too in a college in Budapest.
I am constantly sharing knowledge about design and life as a freelancer. I teach on Udemy since 2014 and work together with some of my friends now, to create better courses together by sharing my online teaching experience
Exploring new ways to create and sharing my knowledge is what I like the most - so don't be afraid to ask, I'm here to teach!.