Fast animation and rigging techniques using Maya 2017
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Fast animation and rigging techniques using Maya 2017

Learn to rig a biped character and animate a walk cycle for film, TV and video games for beginner Maya users
Bestselling
4.6 (17 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
181 students enrolled
Created by Bhaumik Patel
Last updated 6/2017
English
Current price: $10 Original price: $60 Discount: 83% off
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30-Day Money-Back Guarantee
Includes:
  • 5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Rig a biped using Human IK in Maya
  • Rig a character using Quick rig one click and step by step methods
  • Animate a walk cycle and tweak it to show more weight
  • Apply motion capture to Human IK and any other rig
  • Apply and retarget motion capture downloaded from the internet
  • Edit motion capture using the Time editor and Graph editor
  • Paint skin weights on characters with time saving tips
View Curriculum
Requirements
  • Basic knowledge of navigating Maya viewports
  • Selecting objects in Maya
  • Basic keyframe animation
Description

Have you ever wanted to try your hand at animation? 

Modelled lots of characters but too intimidated by the rigging process? 

Do you want to bring life to your characters to use in game engines like Unity and Unreal?

Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects. 

This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.

The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.

Take your first step into the exciting world of 3d animation today!

Who is the target audience?
  • Ideal for anyone who wants to try 3d animation in Maya for the first time by animating a walk cycle
  • Artists who want to apply motion capture to any rig and edit the animation
  • Video game developers who want to quickly rig and animate biped characters in Maya
  • Experienced artist who want to update their skills with the latest animation features of Maya
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Curriculum For This Course
32 Lectures
04:48:55
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Robot rigging using Quick Rig
13 Lectures 02:19:00

In this lesson you will learn why to scale your character, freeze transforms and delete history to prepare it for rigging.

Preview 06:00

In this lesson we will look at how to use the new quick rig tool using the one click solution.

Preview 05:00

In this lesson you will learn how to use the quick rig step by step method which gives you a quick and flexible way of rigging bipeds.

Quick rig using step by step method
10:35

In this lesson you will learn how to attach your model to a skeleton. 

Methods of attaching the geometry to the Rig
08:17

In this lesson you will attach the model to the skeleton using the Bind Skin command.

Binding the geometry to the skeleton using skinning
11:19

In this lesson you will learn how to paint the weights on your skin deformer by painting weight for the hand.

Painting skin weights - hands
14:59

In this lesson you will paint skin weights for the legs  so they deform better.

Painting skin weights - legs
14:55

In this lesson you will paint skin weight on the body so it deforms better.

Painting skin weights - body
05:51

In this lesson you will learn how to apply motion capture to any Human IK rig. You will use motion capture animation to test your skinning.

Apply motion capture to your character
11:46

In this lesson you will learn how to use the ramp shader and paint fx to achieve a "toon" effect.

Setup a toon shader for the character
07:02

In this lesson you will learn how to use the Human IK rig to animate.

Learn to use and animate the Human IK rig
16:04

In this lesson you will learn how to "characterize" any motion capture clip so it can be used with your Human IK rig.

How to use raw motion capture downloaded from the internet
11:01

In this lesson you will apply motion capture to a rig downloaded from the internet using Human Ik. This technique can be applied to any other rigs that you may have.

Apply motion capture to ANY rig
16:11
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Animate a walk cycle
11 Lectures 01:20:45

In this lesson you will learn the poses that make a walk cycle and analyse what the different body parts are doing. You will also learn what order to create the poses.

Walk cycle poses explained
02:10

Very important settings before animating using HIK
04:05

In this lesson you will start your walk cycle by setting the length and keying your first pose - the contact pose.

Walk cycle - Contact pose
13:18

In this lesson you learn how to create the opposite side contact pose.

Walk cycle - Opposite contact pose
04:03

In this lesson you will create the passing pose.

Walk cycle - Passing pose
10:13

In this lesson you will create the down pose.

Walk cycle - Down pose
03:40

In this lesson you create the up pose.

Walk cycle - Up pose
02:06

In this lesson you adjust your arms poses to create some overlap.

Walk cycle - Arms animation
10:01

In this lesson we make our animation more fluid by adjusting the body poses.

Walk cycle - Adjust body animation
07:23

Walk cycle - Adjust the head animation
05:16

In this lesson we make adjustments to the poses to give more weight and make sure the feet do not slide.

Walk cycle - Adjust legs
18:30
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Rig a character using a Human IK custom skeleton
8 Lectures 01:09:10

In this lesson we will download and import a model to use for rigging. This lesson uses bonus tool which you can find on the autodesk website, the link is provided here. 


Download and setup the model
02:26

In this lesson you will create a skeleton using Human IK. You will adjust the size and customize the skeleton to match the model.

Create a HIK skeleton definition
08:06

In this lesson you will learn how to adjust the local rotation axis so that the rig behave in a stable and predictable way.

Adjust the local rotation axis of your joints
08:33

In this lesson you will skin the model and adjust the skin weights. You will also learn how to use the "Delta mush" deformer to help you.

Skin the character
10:27

In this lesson you will create clips out of motion capture data so they can be reused and edited together.

Create clips in the Time editor
08:02

In this lesson you will learn how to use the basic features of the Time editor.

Time editor basics
12:37

In this lesson you will learn how to mix motion capture clips using the Time editor.

Join clips together and edit them using the TIme Editor
08:26

Join clips together and edit them using the TIme Editor part 2
10:33
About the Instructor
Bhaumik Patel
4.6 Average rating
493 Reviews
4,660 Students
5 Courses
Experienced 3d artist and instructor

Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.