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Fast animation and rigging techniques using Maya 2017
Rating: 4.7 out of 5(391 ratings)
3,146 students

Fast animation and rigging techniques using Maya 2017

Learn to rig a biped character and animate a walk cycle for film, TV and video games for beginner Maya users
Created byBhaumik Patel
Last updated 12/2017
English

What you'll learn

  • Rig a biped using Human IK in Maya
  • Rig a character using Quick rig one click and step by step methods
  • Animate a walk cycle and tweak it to show more weight
  • Apply motion capture to Human IK and any other rig
  • Apply and retarget motion capture downloaded from the internet
  • Edit motion capture using the Time editor and Graph editor
  • Paint skin weights on characters with time saving tips

Course content

3 sections32 lectures4h 48m total length
  • Prepare geometry for rigging6:00

    In this lesson you will learn why to scale your character, freeze transforms and delete history to prepare it for rigging.

  • How to use Quick rig one click solution5:00

    In this lesson we will look at how to use the new quick rig tool using the one click solution.

  • Quick rig using step by step method10:35

    In this lesson you will learn how to use the quick rig step by step method which gives you a quick and flexible way of rigging bipeds.

  • Methods of attaching the geometry to the Rig8:17

    In this lesson you will learn how to attach your model to a skeleton. 

  • Binding the geometry to the skeleton using skinning11:19

    In this lesson you will attach the model to the skeleton using the Bind Skin command.

  • Painting skin weights - hands14:59

    In this lesson you will learn how to paint the weights on your skin deformer by painting weight for the hand.

  • Painting skin weights - legs14:55

    In this lesson you will paint skin weights for the legs  so they deform better.

  • Painting skin weights - body5:51

    In this lesson you will paint skin weight on the body so it deforms better.

  • Apply motion capture to your character11:46

    In this lesson you will learn how to apply motion capture to any Human IK rig. You will use motion capture animation to test your skinning.

  • Setup a toon shader for the character7:02

    In this lesson you will learn how to use the ramp shader and paint fx to achieve a "toon" effect.

  • Learn to use and animate the Human IK rig16:04

    In this lesson you will learn how to use the Human IK rig to animate.

  • How to use raw motion capture downloaded from the internet11:01

    In this lesson you will learn how to "characterize" any motion capture clip so it can be used with your Human IK rig.

  • Apply motion capture to ANY rig16:11

    In this lesson you will apply motion capture to a rig downloaded from the internet using Human Ik. This technique can be applied to any other rigs that you may have.

Requirements

  • Basic knowledge of navigating Maya viewports
  • Selecting objects in Maya
  • Basic keyframe animation

Description

Have you ever wanted to try your hand at animation? 

Modelled lots of characters but too intimidated by the rigging process? 

Do you want to bring life to your characters to use in game engines like Unity and Unreal?

Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects. 

This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.

The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.

Take your first step into the exciting world of 3d animation today!

Who this course is for:

  • Ideal for anyone who wants to try 3d animation in Maya for the first time by animating a walk cycle
  • Artists who want to apply motion capture to any rig and edit the animation
  • Video game developers who want to quickly rig and animate biped characters in Maya
  • Experienced artist who want to update their skills with the latest animation features of Maya