The mission of this workshop is to understand and embrace the concepts of Gamification thinking & design, to incorporate engagement, fun, mastery and autonomy for your players in- and outside of your organization by using the tools & techniques for Enterprise Gamification.
Gamification is the use of game design techniques & design elements to solve problems and engage audiences. Gamification strives to encourage users to engage in desired behaviors in connection with non-game applications.
The focus of this course is for the use of gamification in the business world and the impact on business metrics such as ROI.
All slide decks that can be seen in the course videos are available as PPT downloads.
Corporate licenses: if you need licenses for multiple users or a company-wide license, contact me under firstname.lastname@example.org
In this video, instructor Mario shatters some stereotypes about videogames and explains how gamification can be used in many interesting ways outside of the gaming world.
This example shows a playful and fun way of bringing people together and not getting what they wanted - or should have wanted, but were not aiming for it. Anyways, lean back and just watch it.
Learn how to understand the challenge, and how to properly define the mission so that a player cares.
What does it take to make an eight year old to lift the toilet seat? This is the question this father tries to solve.
Gamification-Shmafication! As long as I don't see real numbers, I don't buy it. Wait: did you say 66% increases? 15% more sales? 30% less response-time? Here are some facts and figures of how gamification impacted the outcome.
MARIO HERGER is CEO and partner of Enterprise Garage Consultancy LLC, a strategic consulting company focused on innovation, Silicon-Valley-Mindset, creativity, gamification, and intrapreneurship in the enterprise. Formerly a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP, he has encountered and supported efforts on gamification, innovation, and mobile app development in the enterprise from multiple levels and departments.
He is the author of the following books: