eLearning Gamification with Storyline- Micro Games #1-4
4.0 (11 ratings)
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eLearning Gamification with Storyline- Micro Games #1-4

Download the Storyline files, then learn how to deconstruct, reverse-engineer, & modify them for your eLearning projects
4.0 (11 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
74 students enrolled
Created by Johnny Hamilton
Last updated 1/2016
English
Current price: $10 Original price: $40 Discount: 75% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 28 mins on-demand video
  • 7 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Understand how micro games can increase student engagement in your eLearning courses.
  • Utilize authoring features in Storyline such as drag and drop, layers, triggers, variables, and more to create a micro game.
  • Download, modify, and reverse-engineer four micro games including ‘Beat the Clock’, ‘What’s the Word’, ‘Sort It Out’, and ‘A-Mazing’.
  • Create your own micro game in Storyline using the design, workflows, and theories covered in this course.
View Curriculum
Requirements
  • You should have at least a basic knowledge of how to use Articulate Storyline and intermediate computer usage. Although not required, you should have a paid or a free trial of Articulate Storyline 1 or 2 so you can practice the techniques used in this course. It’s beneficial to view a variety of micro game examples at JohnnyHamilton.
Description

Gamification is a hot topic in eLearning- and for good reasons. It has been proven to boost student engagement and increase content retention- ultimately leading to enhanced work performance. Incorporating gamification in your eLearning requires both the theory about how and why to use it and the practical know-how to build it.


Learn How to Deconstruct and Build Your Own eLearning Micro Game

  • PLAY the ‘Beat the Clock’ eLearning micro game
  • DECONSTRUCT all of the elements of the game
  • BUILD the game from scratch with step-by-step instructions
  • EXPLORE three additional games and why gamification works
  • ANALYZE how you can adapt and include these games in your eLearning projects


Master How to Develop Games for Your Own eLearning Projects

Game design in Articulate Storyline uses many tools that you may already be familiar with. However, whether you’re a newbie to eLearning or an experienced pro, developing and utilizing games in your eLearning projects requires different designs and workflows than typical content. When you understand how to use these tools and combine it with the knowledge of why and when to use games and gamification within your eLearning, you’ll be able to make your projects more engaging and impactful.


Content and Overview

In less than an hour, you'll learn how to modify and build four eLearning micro games. First, you’ll play the game called ‘Beat the Clock’. This is a simple matching type game in which you must drag and drop icons to their corresponding text descriptions before the timer counts down to 0.

Next, you’ll download the original Storyline game file and deconstruct the game to see how all of the elements work together including layers, objects, variables, audio, and more. Then, you’ll see how to build and publish the game from scratch, with step-by-step instructions.

Once you’ve built the game, you’ll then explore three more games. Then you'll explore what gamification principles are, why they work, how they help you sustain the state of ‘Flow’, and how to design for different player types. Last, you’ll analyze and apply your learning to modify the game to your own content and design.

Who is the target audience?
  • This course is designed for people who want to incorporate games and gamification into their eLearning courses. Click the link at www.JohnnyHamilton.com to view the four games ‘Beat the Clock’, ‘What’s the Word’, ‘Sort It Out’, and ‘A-Mazing’. If you want to know how to build these from scratch, then this course is for you.
  • This course has been developed to show you how to build your own games in Storyline. It will also cover the specific benefits of incorporating gamification in eLearning.
  • If you want to know how to use many of Storyline's tools and features to create engaging interactives- then you'll benefit from this course.
  • This course is not intended for users that will develop micro games in other authoring tools such as Captivate or Lectora. Do not take this course if you are looking for an extensive, in-depth eLearning game.
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Curriculum For This Course
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Introduction
2 Lectures 02:03

In less than a half hour, you'll learn how to modify and build your own eLearning micro game.


PLAY

First, you’ll play the game called ‘Beat the Clock’. This is a simple matching type game in which you must drag and drop icons to their corresponding text descriptions before the timer counts down to 0.


DECONSTRUCT

Next, you’ll download the original Storyline game file and deconstruct the game to see how all of the elements work together including layers, objects, variables, audio, and more.


BUILD

Then, you’ll see how to build and publish the game from scratch, with step-by-step instructions.


EXPLORE

Once you’ve built the game, you’ll then explore what gamification principles are, why they work, how they help you sustain the state of ‘Flow’, and how to design for different player types.


ANALYZE

Last, you’ll analyze and apply your learning to modify the game to your own content and design.

Preview 01:16

Johnny Hamilton is a certified Expert in Gamified Design and certified Story-Based eLearning Designer who has been creating awesome eLearning since 2005. He is a nationally recognized eLearning developer and recently won the Best of Show at DevLearn DemoFest 2015, north America's premiere eLearning conference.

Rather than simply reading about him, visit www.JohnnyHamilton.com to experience a gamified, interactive resume. In fact, in this course you'll be building one of the games featured on that site.

Preview 00:47
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Play Game #1
2 Lectures 01:07
Play the Game and Download the Source File
00:35

Reflection
00:32
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Build Game #1
4 Lectures 13:33
Add the Base Layer Objects
03:28

Add Freeform Drag and Drop
01:24

Add Layers, Triggers, and Object States
07:06

Preview and Publish
01:35
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Explore Games #2-4 and Gamification Considerations
4 Lectures 06:48
Explore Three More Games
02:07

Why Use Gamification?
01:47

How to Attain ‘Flow’
01:41

Designing Games for Different Player Types
01:13
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Analyze How You Can Adapt the Games
2 Lectures 00:59
Change the Subject, but not the Objective
00:35

Change the Layout
00:24
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Conclusion
1 Lecture 00:59
Closing
00:59
About the Instructor
Johnny Hamilton
4.0 Average rating
11 Reviews
74 Students
1 Course
Creative Director, eLearning Developer
I am an experienced content producer/developer, instructional designer, and credentialed teacher with extensive experience in online professional development and project management. I am an expert in course authoring platforms and have developed branding/style guidelines and course templates, system/standardization processes, and award-winning content for large and small companies.

I have earned an expert level Gamification Design certification and am certified in Story-Based eLearning Design.