eLearning Gamification with Storyline- Micro Games #1-4

Download the Storyline files, then learn how to deconstruct, reverse-engineer, & modify them for your eLearning projects
3.5 (2 ratings) Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
36 students enrolled
$19
$40
52% off
Take This Course
  • Lectures 19
  • Length 35 mins
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 11/2015 English

Course Description

Gamification is a hot topic in eLearning- and for good reasons. It has been proven to boost student engagement and increase content retention- ultimately leading to enhanced work performance. Incorporating gamification in your eLearning requires both the theory about how and why to use it and the practical know-how to build it.


Learn How to Deconstruct and Build Your Own eLearning Micro Game

  • PLAY the ‘Beat the Clock’ eLearning micro game
  • DECONSTRUCT all of the elements of the game
  • BUILD the game from scratch with step-by-step instructions
  • EXPLORE three additional games and why gamification works
  • ANALYZE how you can adapt and include these games in your eLearning projects


Master How to Develop Games for Your Own eLearning Projects

Game design in Articulate Storyline uses many tools that you may already be familiar with. However, whether you’re a newbie to eLearning or an experienced pro, developing and utilizing games in your eLearning projects requires different designs and workflows than typical content. When you understand how to use these tools and combine it with the knowledge of why and when to use games and gamification within your eLearning, you’ll be able to make your projects more engaging and impactful.


Content and Overview

In less than an hour, you'll learn how to modify and build four eLearning micro games. First, you’ll play the game called ‘Beat the Clock’. This is a simple matching type game in which you must drag and drop icons to their corresponding text descriptions before the timer counts down to 0.

Next, you’ll download the original Storyline game file and deconstruct the game to see how all of the elements work together including layers, objects, variables, audio, and more. Then, you’ll see how to build and publish the game from scratch, with step-by-step instructions.

Once you’ve built the game, you’ll then explore three more games. Then you'll explore what gamification principles are, why they work, how they help you sustain the state of ‘Flow’, and how to design for different player types. Last, you’ll analyze and apply your learning to modify the game to your own content and design.

What are the requirements?

  • You should have at least a basic knowledge of how to use Articulate Storyline and intermediate computer usage. Although not required, you should have a paid or a free trial of Articulate Storyline 1 or 2 so you can practice the techniques used in this course. It’s beneficial to view a variety of micro game examples at JohnnyHamilton.

What am I going to get from this course?

  • Understand how micro games can increase student engagement in your eLearning courses.
  • Utilize authoring features in Storyline such as drag and drop, layers, triggers, variables, and more to create a micro game.
  • Download, modify, and reverse-engineer four micro games including ‘Beat the Clock’, ‘What’s the Word’, ‘Sort It Out’, and ‘A-Mazing’.
  • Create your own micro game in Storyline using the design, workflows, and theories covered in this course.

What is the target audience?

  • This course is designed for people who want to incorporate games and gamification into their eLearning courses. Click the link at www.JohnnyHamilton.com to view the four games ‘Beat the Clock’, ‘What’s the Word’, ‘Sort It Out’, and ‘A-Mazing’. If you want to know how to build these from scratch, then this course is for you.
  • This course has been developed to show you how to build your own games in Storyline. It will also cover the specific benefits of incorporating gamification in eLearning.
  • If you want to know how to use many of Storyline's tools and features to create engaging interactives- then you'll benefit from this course.
  • This course is not intended for users that will develop micro games in other authoring tools such as Captivate or Lectora. Do not take this course if you are looking for an extensive, in-depth eLearning game.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
01:16

In less than a half hour, you'll learn how to modify and build your own eLearning micro game.


PLAY

First, you’ll play the game called ‘Beat the Clock’. This is a simple matching type game in which you must drag and drop icons to their corresponding text descriptions before the timer counts down to 0.


DECONSTRUCT

Next, you’ll download the original Storyline game file and deconstruct the game to see how all of the elements work together including layers, objects, variables, audio, and more.


BUILD

Then, you’ll see how to build and publish the game from scratch, with step-by-step instructions.


EXPLORE

Once you’ve built the game, you’ll then explore what gamification principles are, why they work, how they help you sustain the state of ‘Flow’, and how to design for different player types.


ANALYZE

Last, you’ll analyze and apply your learning to modify the game to your own content and design.

00:47

Johnny Hamilton is a certified Expert in Gamified Design and certified Story-Based eLearning Designer who has been creating awesome eLearning since 2005. He is a nationally recognized eLearning developer and recently won the Best of Show at DevLearn DemoFest 2015, north America's premiere eLearning conference.

Rather than simply reading about him, visit www.JohnnyHamilton.com to experience a gamified, interactive resume. In fact, in this course you'll be building one of the games featured on that site.

Section 2: Play Game #1
Play the Game and Download the Source File
Article
Reflection
Article
Section 3: Deconstruct Game #1
Overview
Preview
02:42
Design Considerations
Preview
02:35
Understanding the Drag and Drop Functionality
Preview
01:29
Understanding the Layers, Triggers, and Object States
Preview
02:19
Section 4: Build Game #1
Add the Base Layer Objects
03:28
Add Freeform Drag and Drop
01:24
Add Layers, Triggers, and Object States
07:06
Preview and Publish
01:35
Section 5: Explore Games #2-4 and Gamification Considerations
Explore Three More Games
02:07
Why Use Gamification?
Article
How to Attain ‘Flow’
Article
Designing Games for Different Player Types
Article
Section 6: Analyze How You Can Adapt the Games
Change the Subject, but not the Objective
Article
Change the Layout
Article
Section 7: Conclusion
Closing
00:59

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

Johnny Hamilton, Creative Director, eLearning Developer

I am an experienced content producer/developer, instructional designer, and credentialed teacher with extensive experience in online professional development and project management. I am an expert in course authoring platforms and have developed branding/style guidelines and course templates, system/standardization processes, and award-winning content for large and small companies.

I have earned an expert level Gamification Design certification and am certified in Story-Based eLearning Design.

Ready to start learning?
Take This Course