This course, in just 7 lesson is very basic, will allow you to learn enough features to use Blender from the beginning.
It's realized by Andrea Coppola, one of the 6 Italian Blender Foundation certified Trainers (sorry for his English pronunciation...)
The course does not focus on the details of this complex software, but addresses the topics that you need to get you working right away:
- understanding the interface
- main modifiers and tools
- materials and textures
- lighting, framing and rendering
- compositing and post production
For more detailed lesson, please visit Blender High School website, download the complete videocourse and buy the most complete guide on Blender (pdf or paperbook): BLENDER - THE ULTIMATE GUIDE in 6 volumes.
In this first lesson you will learn quickly to know the Blender interface.
In this second lesson you will know the main modality (Object Mode and Edit Mode) to manage a mesh geometry.
You will learn also how to navigate into the viewport and to introduce the first tools: the modifiers.
In this 3rd lesson I'll show you the main modifiers, powerful and dynamic tools to modify quickly the geometry of a mesh.
Try to model something with me. This is your first exercise!
It is the moment to talk about materials. Cycles, the Blender render engine, is a nodal engine. Learn to use the node to create complex and realistic materials.
Download for free, in attachment the LIGHT SETUP SCENE, a real virtual photographic set that will help you to create materials and light the scene.
This is the last lesson of this short video course. I'll show you quickly how to modify the final rendering in post production, using a very useful nodal tool: the Compositing!
Sono un architetto e un 3D Artist, nonché uno dei 6 Blender Foundation Certified Trainer italiani.
Gestisco la scuola BLENDER HIGH SCHOOL in cui organizzo corsi, videocorsi, servizi e asset per la piattaforma di Blender.
Sono l'autore di numerosi videocorsi e pubblicazioni come "Blender - la Guida Definitiva" in lingua italiana e inglese, in formato cartaceo e pdf, in ben 5 grandi volumi + upgrade annuali, per un totale di circa 2200 pagine.
Nell'ambito di Blender High School , nel 2017, è nata la CG Academy, la prima scuola di computer grafica on line, completamente in italiano, basata (principalmente) sull'open source. La CG ACADEMY è divisa in 4 principali indirizzi ("Modellazione 3D", "Animazione", "Postproduzione e Fotoritocco" e "Gaming"), a loro volta divisi in corsi.