Publish your own Candy Crush* iPhone Game Today. iOS Code

A-Z guide to help you publish your own Candy Crush inspired iPhone game mechanics in a day. Source Code included

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$20
Take This Course
  • Lectures 23
  • Video 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion

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About This Course

Course Description

This course's main objective is to become the go-to source for anyone willing to enter the iPhone app industry.

The course starts with us in front of a regular Apple computer (or MacInCloud for PC users) and I will guide you through all the step necessary to set up your computer for development. I will also go through each steps to become a licensed iOS developer.

We will then install the game from the source code(included with this course), run the game on the simulator, then modify the graphics and sounds to customize the 'match 3' game into one of your own.

Then we will setup three advertising channels to ensure money coming in. Then we will publish the game to the Apple app store.

This course is not about theories. Once you complete this course, you have a real product of your own in the app store, bringing in profit. You can't pass this opportunity.

There has been plenty of reskins of these apps by myself and by many students.

Also feel free to ask me anything that goes through your mind, I love to help!

Cheers!

Yohann

*The sourcecode is not Candy Crush's source code, it does have the same match-3 game mechanics.

What are the requirements?

  • A Mac OS X or MacinCloud.com for PC users

What am I going to get from this course?

  • Publish your own Candy Crush inspired Game in the Apple app store
  • Go through the entire process of making an iPhone game without missing any step

What is the target audience?

  • Anyone wanting to have a mobile app of their own
  • People that want an economic way of increasing their mobile app portfolio

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What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
Course Overview
Preview
01:03
Section 2: Initial Setup
03:19

In this lesson, we're going through the Apple developer license registration process.

03:30

Learn what XCode is used for, how to find it, install it, open it and yourself.

06:12

Make sure you download the Match 3 Lite Source Code zip file.

UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. Please check the next lecture on how to solve this (remove 64-bit architecture, just armv7 and armv7s)

01:26

UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. (remove 64-bit architecture, just armv7 and armv7s)

03:47

Going through the creation and install of the iPhone Distribution Certificate

04:49

Creating Identifiers and provisioning profiles

06:37

UPDATE: The name of the game in the advertising account does not have to match the name of the game in the app store. Here, we are using "Pinball" game because this section is taken from another course. Feel free to name it at your will.

Section 3: Reskinning Process
11:50

Make sure to download the placeholders.zip file which contains temporary files to use during the creation of a new app in iTunes Connect

06:21

Note: You can use Photoshop or GIMP (100% free - www.gimp.org) to create your own icons and images. You can also buy icons on Fiverr.com for $5.

15:46

Here, we're modifying the required images to make the game unique, and going through the images that are not necessary to update but is recommended.

02:34

Here we learn about how to modify sound effects and the background music.

02:38

Testing the game one last time prior to publishing it.

Section 4: Apple App Store Submission
13:40

Going through the submision process so that an Apple technician can approve the game and deploy it in the Apple app store.

00:57

Apple needs to know your bank & tax information in order to be able to pay you the profit made from inapp purchases

Section 5: Conclusion
01:45

Once you've published the game, this is only the beginning, it keeps getting better.

02:12

A variety of resources to help you strive in the mobile app flipping industry.

Section 6: What to Do Next? Level Up Your Business
06:39

A quick crash course on how to maximize your exposure in the app store using App Store Optimization (iTunes keyword SEO)

01:27

Showing you where to look at how your game or app performs in the app store.

03:11

Tips and Ticks on how to ride the next trend.

01:27

Being on time to ride a trend is a must in the mobile app reskinning world.

You want to be informed of the upcoming trends and deals before anyone else.

04:15

Must have icons to become a professional app publisher.

BONUS
Article

Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIUl University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 9, Apple Watch development, Swift 2, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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