Dynamic 2D Character Animation and Character Design Workflow
4.8 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
37 students enrolled
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Dynamic 2D Character Animation and Character Design Workflow

Learn how character design and character animation work together.
4.8 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
37 students enrolled
Created by Michael Austin
Last updated 7/2017
English
Curiosity Sale
Current price: $10 Original price: $100 Discount: 90% off
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Work with timeline and Spriter free addition
  • Develop a wide range of animation classes and states
  • Develop advanced cell shading techniques and line art manipulation
  • Work with advanced techniques such as foreshortening and secondary animation
View Curriculum
Requirements
  • The students should have basic drawing skills and access to a computer with sufficient RAM.
  • A copy of Adobe Illustrator or Adobe Photoshop (free or paid)
  • A copy of Spriter (free or paid)
Description

In this course, I will teach you how to design and animate 2-D game characters in the simplest, clearest way possible. You will get an over the shoulder viewpoint of my actual workflow from start to finish. 
By the end of the series, you will be able to build modular game characters that allow for an unlimited amount of movement and poses needed for most game characters. You will learn how to create expressions and switch them out depending on what actions the characters were taking.

In this course, you will learn:

  • how to design a 2-D game character that works across all screens
  • how to apply color theory to your game character
  • how to build a modular 2-D game character 
  • how to navigate Spriter's timeline
  • how to work with my "Foundation First" approach to animation and design
  • and much more!

Always start with the end in mind!

In this course, you will not only learn how to animate 2-D game characters, but I will also teach you how to design characters for multiple screen sizes. Screens are now smaller than ever, and not everyone plays games on a TV, so is essential that we maximize the screen real estate so the main character stands out as they should.

We will also touch on simple color theory so we can create a color scheme for the character that works well with his environment. We will design the character in specific proportions that will allow for the most readability and clear understanding of what the characters capable of as soon as the player sees and interacts with the character. 

We will then move on to a basic walk cycle building off the momentum from the simple jump animation we just finished creating. The methodology I'll be using for these lessons is that we make a solid foundational animation, then overlay our secondary animation over the foundation, this ensures that the core animation is complete and we don't get bogged down with details too early.

Enroll today!

Who is the target audience?
  • Anyone who wants to learn how to efficiently animate and design 2-D characters
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Curriculum For This Course
25 Lectures
02:03:45
+
Adobe Illustrator Basics
3 Lectures 07:13
+
Character Design
4 Lectures 21:12


Cell shading in Adobe Illustrator
04:33

Spriter Pre-production Pipeline
03:40
+
Up and Running with Spriter Free Edition
5 Lectures 15:32
Setting Up Files in Spriter Free Edition
03:40

Manipulating the Animation Timeline
04:45

Introduction to the Bone System
01:18

Building a Skeletal System
02:29

Attaching the Bones to the Character
03:20
+
Animating the Character in Spriter Free Edition
6 Lectures 34:20
Creating the Jump Animation Part 1.
06:59

Creating the Jump Animation Part 2.
07:14

Creating the Walk Animation Part 1.
06:06

Creating the Walk Animation Part 2
04:09

Creating the Run Animation Part 1.
04:13

Creating the Run Animation Part 2
05:39
+
Advanced Topics
7 Lectures 45:28
Advanced Hand Poses Part 1
05:19

Advanced Hand Poses Part 2
05:13

Advanced Hand Poses Part 3
05:45

Advanced Hand Poses Part 4
04:39

Leg Poses
05:24

Death Animation Brainstorm
11:49

Transitional Animations
07:19
About the Instructor
Michael Austin
4.8 Average rating
16 Reviews
97 Students
4 Courses
Illustrator & Designer

I have more than ten years experience working with character designs, illustrations, and game art. I specialize in digital painting, vector art, 2-D animation, and concept art. I will break down the creative process for you in easy to follow and digestible steps, that will allow you to apply your newfound skills immediately.