Do you like to draw but aren't very comfortable with drawing in perspective? Read on!
In this course, I've taken decades of my personal experience and knowledge and synthesized them into an easy to follow format that will teach you all about drawing in perspective.
Some people feel intimidated by the technical aspect of drawing in perspective and that is why most give up. I've designed the course you can follow along with no precision tools at all. You can follow each and every lecture freehand and still get similar results.
Most of what you will learn will have immediate application.
The course is divided into various sections dealing with:
Also added to the course are lectures dedicated to
Each section includes an exercise for you to test what you learned
===== ENROLL NOW and start drawing amazing worlds =====
This lecture will introduce you to the particularities and quirks of drawing in perspective. Understanding that a three dimensional world has to be placed onto a two dimensional surface requires you to understand what happens to what is in front of you when you want to draw it.
Starting out very easy with a 1 point perspective construction. The lecture teaches you the foundation rules for creating a 1 point perspective grid.
Now that you can create a 3d space in 1 point perspective, you should be able to follow along and draw a cube. We take what we learned before and create a 3d volume.
Scaling objects as the get further and further away from us is complicated if you don't know the structure behind it. Once you do, it becomes very natural. In this lecture you will learn to do just that
Drawing circles is made easy in a flat view with utensils, but if you want to draw them in perspective you have to understand what happens to them when they get deformed by a 1 point perspective.
While the previous lecture focused on creating a a circle drawing in a loose way, this one shows a more precise method for drawing circles in perspective
Using the skill we acquired so far, in this lecture we'll have a go at drawing some different primitive solid shapes.
1 Point perspective is a very effective perspective for drawing interior scenes. Understanding how to build a room using 1 point perspective is a very helpful thing to know.
This lecture deals with the construction of the volumes but viewed from the inside.
Working completely freehand we are going to draw a spaceship which has an iconic yet simple shape.
Time to practice!
This lecture introduces you to the concept of 2 point perspective, where we add another vanishing point to the drawing and use that to create another reference for the other set of parallele lines
In this lecture we will look at creating shapes and volumes with odd angles as well as with curved surfaces and edges.
In this lecture we are going to have a go at using digital tools to create a drawing in perspective. We will start with illustrator, where I use a mouse to create a basic perspective grid and volume and then jump to photoshop to illustrate it, using a wacom pen
Complex shapes are harder to draw in perspective. But if we break them down in simple volumes we can draw a complex shape quite easily.
This lecture places the viewer in the middle of an intersection and using 2 point perspective, we draw the surrounding objects and buildings.
Calculating shadows can be made precise by understanding how do you find your reference point for light source and objects. This will provide you with a better idea of what shadows are supposed to look like, and therefore train you to better eyeball shadows in the future.
Time to practice! again!
Moving on from 2 point perspective we will have a go at drawing 3 point perspective. This changes a few things in what we already do in 1 and 2 point perspective, but the rules are the same.
This lecture shows how we can create an illustration of an object you might have sitting around next to you. So grab something you may have handy and try and follow along with the concepts.
Using 3 point perspective you can build a structure that will help you replicate on a drawing what you are seeing in the real world. Such as a land mark. Using an underlying grid you can make sure your drawing is well established.
This lecture shows an example of that.
While organic tend to be more dynamic in their illustration and rendering, it doesn't mean we can't decompose them into simpler shapes. This lecture shows you the process I use to guess and structure the drawing of a head, and how that translates into any angle of pose I need to draw.
=== DOWNLOAD RESOURCES - reference 4 Point Perspective grid for you to experiment with ===
Exploring the limits of 1, 2 and 3 point perspective, we find that sometimes things start to warp and deform as we get into the extremes of the perspective. But using a 4 point perspective, we can actually create something we don't usually see in the manuals.
===== DOWNLOAD RESOURCES - reference curvilinear perspective grid for you to experiment with. =====
Curvilinear perspective usually focuses on condensing the whole range of the human eye into a small area, thus creating the same effect that wide lenses or fish-eye lens do. Lines bulge out and curve to create sphere like surface.
A few words of congratulations
I have been working in the games industry as an amateur since 1998. In 2003 I started as a professional. My projects range from all forms of game art, from 3d low-poly to 2d pixel art, vector or even animation. I've also taught illustration, 3d modeling, Flash animation and Photoshop at a professional school. I am currently working in mobile gaming