Getting Started With Programming In Flash CS3-CS6
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Getting Started With Programming In Flash CS3-CS6

Learning fast isnÍt necessarily better Learning Flash Better is better
3.4 (44 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
4,384 students enrolled
Created by Ben Fhala
Published 9/2012
English
Includes:
  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Knowing the Flash Enviorment
  • Working with Files and File types
  • How to publish Files
  • The output pannel
  • Knowing the diffrence between OOP and Timeline Coding
  • Creating our First start to scratch OOP Class.
  • Working with variables
  • The basics of Math and programming
  • Working with Numbers, Strings and Boolean values.
View Curriculum
Requirements
  • Flash CS3-CS6
Description

There are two types of teaching styles these days that are popular one is focusing on a key word that is buzz such as "html5" and then really giving you something that can't be a deep concept that would help you grow as a developer and another one is a very broad topic that would fit a large market so it's easy to sell in masses.

Who is the target audience?
  • New to Development
  • New to Flash
  • new to ActionScript
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Curriculum For This Course
27 Lectures
01:44:00
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Getting Started With The Flash Enviorment
14 Lectures 01:06:30
This is the "Starting Point": where all the fun begins! A quick over view of the topics we will learn in the first our of our training.
Course Overview
ImportContent

Before we can start programming or thinking as a Flasher we need to understand what is a complied language and its history. More importantly, we need to understand why files are compiled and the basic process behind it.
Compiled Programming Languages a Brief History
ImportContent

Before we can start programming or thinking as a Flasher we need to understand what the basic file types are that Flash uses. There are two distinct file types in Flash: the source files and the deployment files.
Working with Common Source and Deploy Files in Flash
ImportContent

File types, source and Deploy in Flash.
File Types
2 questions

We compare the difference in layouts between Cs5, Cs4, and Cs3. We explain As3 further as we work primarily in Cs5. What I want to do is first open the 3 CS types we are discussing and see the differences between them. I am going to compare the 3 latest versions of Flash, and see the differences between them. Let?s start with CS5. CS5 opens with a welcome screen very similar to older versions of Flash. The welcome screen is very important to be able to find. If you can't find your welcome screen, then go to file>new or browse to open up a recent file as you would in any other application.

Getting to know The Flash CS enviorment
09:52

A quick Quiz to validate you know your way around after our last video.

The Flash CS enviorment
3 questions

Today, we will discuss the foundation of workspace, take a peek at different styles, and learn how to customize your own layout. Give it a chance, save your custom layout and jump back into the action! Before we begin coding it is important to get a base understanding of your workspace. Learn all about the panels and study which shortcuts will make coding easier and faster for you.

Understainding the Workspace
06:42

In this quick quiz we validate you got the basics of the workspace.
WorkSpace
2 questions

There is a difference between runtime errors and compiler errors: this is vital to understand so we won't get confused or frustrated when unexpected things happen. Unexpected things will happen: part of the fun comes from figuring out why!
Runtime vs. Compiler Errors
03:38

In this quick test we validate you get the basics of dealing with Errors in Flash.
Dealing with Errors
2 questions

It is prudent to learn about the basics and to get a constructive understanding of where things are first before you venture into building your first flash application. Here, you will learn the necessary steps as you follow a where's-what-and-what-to-know guide. Break through your learning curve, memorize shortcuts, and study the important things to know.
Overall Things to Know
07:36

In our next video we take a deeper look into our properties panel. Learn all of the functions, controls, and buttons used with your property panel. Where is what and when to use it; a complete breakdown of the Document properties and using the document class. Join us, as we explore what pixels are.
The Properties Panel
09:22

The properties panel is the most important panel in flash. Learn how to work with it and get started the right way working in flash.
Publish Settings
08:46

There are two paths to take when learning to program: the easy way, and OOP (Object-Oriented Programming.) Sure, you can start the easy way and migrate to OOP: it's a lot harder than if you'd simply started with OOP from the outset.
Join us, as we take a deep look into OOP (Object orientated programming) and the fundamentals of how to do it.
Split Paths - Picking between Timeline and OOP
03:31

In this video, we take a step further into our OOP programming, object orientated programming. Seeing where we will code along with a very high level overview of the different elements we're working with. We will learn two ways to run an application. We actually get a look at certain things in detail, such as the contents of a basic AS file, a 'package.' Hint: a package tells Flash what directory the OOP class "Main" is in. This video explains what a 'movie clip' is: it is contained in the package. Learn to define a new object that is created dynamically as we're running the application: the object is actually the application!
Split Paths - Setting up a Main Class
07:30

For Flash coding, if you choose not to work in OOP the opposing alternative is timeline coding. Learn what this means, how to create a layer, and use frames effectively. Start by simply clicking the first frame on the TimeLine, opening the Actions Panel, and then typing:

trace ("Hello World");

Find out what happens when you run this application!
Split Paths - Doing it the Timeline way
03:14

This video is short and to the point. In this video we cover the basics of how to find source files and how to work with the files throughout our training.
Working with Source Files
01:11

Complete step-by-step guide on how to build a Flash application from scratch.
Speed it up: Last hour in 2 minutes
05:08
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Coding Basics : Varibales, Comments publishing and dealing with Errors
12 Lectures 36:13
In this video we walk through the second hour of our training and review in detail what we will learn in it.
Intro
03:16

The first step to write a program is to create a file in which the code is to be written. Normally, when you are dealing with Flash, you can see the menu section CREATE FILE.
Publish Settings Recap
03:41

Get into a rhythm of efficiently setting up your files so you can smoothly transition into writing code. This video shows you how to set up your script for all the code you'll write from here on out.
Setting Up The Main Class
04:50

When we complete writing code, the next step is compiling it. This ensures that the program is correct and working. To compile, select 'test movie' from the control menu.
Testing your project (Test Movie)
00:57

Before starting with visuals, we must first learn how to get the output in plain text. This is possible with the help of functions.
Learning how to work with the trace function
04:08

We already discussed comments during the very first video of this course. There the discussion was brief, but here you can find detailed information about mainly the single line comment.
Single Line Comments
01:24

Isn't it time we crack into Math and in the process set us up to the idea of storing information into variables.
Numbers And Basic Math
06:41

This video is a revision and practice to help understand new concepts learned in the last video. We'll follow all the steps mentioned in the previous video to get an answer to a complicated math equation. When we evaluate the equation according to the priority of the math symbols, the calculation becomes easier. So, practical knowledge on evaluating the math equation is a must before moving forward in the courses.
Answer To Math Question
01:39

In Every Developers life there comes a time where he just wants to comment a few things out without deleting it. You know already how to comment line by line but wouldn't it be nicer(for you and your figures if you can cancel out a full block of code?)
Adding Multi line Comments
01:39

Developers use variables to save and store information that they want to access and reuse in the future. Learn how to create different kinds of variables and see how they can make your life easier as your code gets more complex.
What Are Variables?
02:20

Developers use variables to save and store information that they want to access and reuse in the future. Learn how to create different kinds of variables and see how they can make your life easier as your code gets more complex. In this video we will work with our First Data Type the 'String'.
Strings As Our First Variable
03:42

Developers use variables to save and store information that they want to access and reuse in the future. Learn how to create different kinds of variables and see how they can make your life easier as your code gets more complex.
Numbers As Our Second Variable
01:56
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Final Words and What to do Next
1 Lecture 01:17

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Ben Fhala
02Geek.com
HTML5, Javascript, ActionScript & Flash School
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Outro
01:17
About the Instructor
Ben Fhala
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