In this course you will learn how to use the extremely powerful perspective tools to create a dynamic scene. We will cover all the basic perspective and special rulers in the program. Then I will walk you through the digital painting process from the rough sketch to the final details. This course will help you to feel comfortable with these features as well as teach you the workflow that I use to create professional illustrations. You will also learn about blending modes, layers and groups, the lock transparency feature, selection tools, and more. You will also get the art file and brushes to work along with. I am confident you will learn a lot from this course and if you are not satisfied you get a 30 day money back guarantee. I am here to help you with any questions you may have. Good luck with your art!
In this introduction I will explain what you will learn by taking this course and why I feel this will benefit you as a digital artist using Manga Studio 5. Many students have expressed to me that they have a difficult time working in perspective even with these amazing tools at their disposal. In this course you will learn how to use those perspective guides efficiently and create a professional illustration from start to finish. Learning all the techniques that I use along the way to get this job done.
In this lesson you will learn how to add a one point perspective ruler into your document in Manga Studio 5. Then we will go over the controls for that perspective guide. You will also learn how to find center and divide your objects into perfect segments. This is a basic example to focus on the proper use of the tools themselves.
In this lesson you will learn how to construct a basic two point perspective. You will learn about adding depth to objects that are above and below the horizon line. We will go over the selection tools and how they can work in perspective as well. Then we will cover how to use any brush as a way to quickly add details with the transparency feature. These basic examples will get you ready for the more advanced digital art that we will be creating later in this course.
In this lesson you will learn how to add a three point perspective to your canvas and modify it. We will rough in a basic sketch to guide us in placing the vanishing points of our perspective guide. Then you will learn how to add in the details of the buildings as well as copy existing details and distort them into place for the opposite sides of the buildings. We will also cover how to use layers to aid in the process of detailing the work. The layers and groups make complex scene creation easier to accomplish by focusing on individual elements as you will see later in this course.
In this lesson you will learn about the additional rulers in Manga Studio 5. They are all very functional in a variety of ways and the special rulers are extremely helpful in my day to day process of creating story telling. I go through each one of these with you and explain what the benefits are from my perspective. Each artist will use these in their own way, so it is best to experiment with them often. And remember that any of your custom brushes will work with them as long as the brush is enabled with the "Able to Snap" feature in the brush settings under the correction tab.
In this lesson you will learn how to thumbnail out a rough sketch or idea of what we will be painting. This is a very important step in any illustration. You must work out as much of an idea as you can in this very loose fashion to save time and focus on being creative. I show you how you can actually get in a lot of the information even in this very small sketch. You will also learn techniques for adding depth to the scene. We will also talk about some things to be aware of when designing your composition. The importance of this method is that by drawing the ideas so quickly you can identify problems areas before creating a bad illustration. We will then take one of the three rough sketches and refine the line work to get ready for painting.
In this lesson we will take our rough sketch and add a three point perspective guide to start cleaning up the line work. You will also learn how to enable the show grids option to help visualize the work. You will learn how to clean up the line work and add in various angles as well as draw the structures in perspective. We will also talk about how to not over detail the drawing at this stage since we will be taking this to paint. We will also talk about adding in some details freehand to stylize the drawing and not get something that is overly structured.
In this lesson you will learn how to create selections from your sketch and lay in the base paint work. We will use the Polyline tool to create the shapes of the buildings and the layers to organize the work. You will also learn how to create groups and organize your layers to save space and time later in the illustration. Setting up your work properly can can make your life a lot easier if a client needs revisions, which they often do.
In this lesson we will go back to the sketch layer and start to add in more information to our design. We will use the perspective guides as well as the shift + click method to draw various angles in and out of perspective. We will focus on adding in details to the front main structure. We will also cover how to add depth to the various part of the building by showing raised and inset details.
In this lesson we will add more details to the sketch for the back buildings. We will also talk about adding areas of contrast in shape and design. You will also learn more on how to use the perspective guide as a visual reference without the snap to feature enabled. Using the tools in a variety of ways will speed up your work and lend to your creativity. We also will cover staging the work to save time as well as timing your work to be realistic of what a project may take you to complete.
In this lesson we will use the Polyline tool and the layers to create window shapes for our buildings. We will also talk about how the shapes we are creating give us more room to freely edit the work by creating additional masking opportunities.
In this lesson you will learn how to crop the image and up the resolution without hurting any of the current setup. Then we will use the "Lock Transparent Pixel" feature and start to add in painting effects. We will also talk about creating quick selections and adding shadows to define plane changes in the buildings. You will then learn how to take your existing window shapes and create the inset to the windows. This can be a great way to create a clean drop shadow effect to areas of your structure.
In this lesson you will learn how to create and apply window textures to the existing shapes. You will learn how to copy and edit the shapes to create variety in the design of the windows. I talk to you about recycling your own artwork to save time in your illustration work. You will learn how to edit and distort the texture into perspective to apply it to the window shapes.
In this lesson we will add some painting effects to our window shapes and textures and check the look of our work before committing the time to finish all the other windows. Learning to look ahead in the process is a key part of completing work on time and getting the effect you art after. After we are satisfied with the look of our window concept we will add in the rest of the textures to the center building.
In this lesson you will learn how to change the lighting of the scene. We started with the idea of painting the shadows at the bottom but we are now going to change it to a night time effect. So we will be lighting the structures from the bottom. This is easy to do when the work is separated in layers and groups. You will also learn how to add stars in the night sky with the particle brush settings. We will then define the plane changes on the other structures with the selection tool and some soft brush effects and blending modes.
In this lesson you will learn how to create the inset effect on the other buildings but this time we will use the shift click line method behind the window shapes. I want to show you that there are many different ways to accomplish each task in a program like this. So that you start to think creatively when making these effects. We will also apply the window textures to the back buildings.
In this lesson we will paint in some additional soft brush effects in the window shapes and the window textures. Using the "Lock Transparent Pixel" feature makes this very easy to do. We also make some changes to the background shape and work on the overall composition. Then I go over how to use the "Hue-Saturation-Brightness" sliders to make changes to the work.
In this lesson you will learn how to use the blending modes to apply additional shadows and highlights to the existing work. We will use the blending mode "Multiply" to add shadows consistently over the existing paint work on the buildings. Then we will use the blending mode "Add Glow" to create highlights on the buildings. Then we will create bevels on the structures with an added light source. Using a new layer to apply the effect over the trim of the building. It also allows us to erase parts of the bevels back so that the effect isn't too distracting.
In this lesson you will learn how to apply lights to the structures. We will first cover how to apply the lights over the exiting paint work on the center building by using the brush "Combine Mode" or "Blending Mode". Then I will show you how to add the lights on a separate layer and control the effect with the layer "Combine Mode". Then we will take the lights and copy them to reuse on the other side of the illustration to save time.
In this lesson we will add some atmospheric lighting to the scene. Then we will do some final edits to the work. At the end of each painting I like to create a copy of the work and merge it all together to make some final adjustments. We will blur some of the edges using the "Gaussian Blur" to add a bit of realism. I will also show you some ways to edit the painting even after it has been merged together using various selections and brush techniques.
I have been a working professional artist for most of my life. I have been published in comics, created 3D animation and characters for television, illustrated storyboards for commercials, and owned and operated my own design firm successfully for over 15 years.
I am currently a professional freelance illustrator and comic artist where I create digital art for my clients. I create sequential art and character concepts.
I now share my knowledge in digital art and computer software through online platforms such as Udemy and have a growing Youtube channel as well. With over 46,000 Youtube subscribers and quickly growing I felt I should create some more in depth content for students wanting to take their skills to the next level.
My goal is to help aspiring artists realize their potential and break their mental barriers that hold them back from creating the artwork of their dreams. We can all do it with the right instruction and work ethic. That is what I am here to teach my students.
I am very dedicated to my students and responsive to any of your questions so please don't hesitate to ask. I am here to help!