How to Rapidly Create an Amazing Prototype
3.4 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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How to Rapidly Create an Amazing Prototype

This course provides step by step guidance on how to take an idea and create an actual live prototype of it (app, web)
3.4 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,306 students enrolled
Last updated 9/2013
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Successfully Develop a Paper Prototype for your product or service. This will be used as the basis for software, consumer products, services and all other types of prototypes.
  • Determine whether to Develop an online or physical prototype for validation with target adopters.
  • Successfully Design & Develop an interactive Software Prototype (should it be relevant) for your product or service.
View Curriculum
Requirements
  • None - This course is suitable to those starting out as well as those that have completed our initial course
Description

In this course you will learn how to design and develop an actual Prototype which can then be shown to potential clients for firsthand feedback. Prototypes are by far one of the best tools to secure real feedback as products are developed, allowing to assess and validate various assumptions without the high cost of actual development and manufacturing.

Who is the target audience?
  • All
  • Entrepreneurs
  • Product Development Experts
  • Developers
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Curriculum For This Course
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The Basics - Introduction, Agenda, Learning Objectives & Core Definitions
4 Lectures 06:23

This lesson introduces the agenda and learning objectives which will be covered as part of this course.

Preview 02:24

This short lesson provides quick guidance to participants how best to approach the course to ensure a successful outcome.

Preview 00:47

This lesson introduces key definitions and terms which are important to understand as we work through the course. This includes Prototype, Interactive Prototype, Beta/Pilot, GA as well as an MVP (Minimum Viable Product)

Preview 02:17

This short lesson introduces the iterative process we take to designing and developing a great prototype, and clarifies how the renown MVP concept fits nicely into this.

Preview 00:55
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Developing a Paper Prototype
2 Lectures 05:37

This critical lessons lays out the steps for developing a solid paper prototype, which will then be used as the basis for validation and/or designing and developing physical or interactive prototypes.

Preview 04:13

This lesson is important to help determine whether or not to create an Interactive Software Prototype, in addition to your Paper Prototype. We also review considerations for creating physical prototypes for physical type products.

Determining whether to Develop an Interactive Software Prototype (or not)
01:24
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Designing an Interactive Software Prototype
1 Lecture 04:14

This lesson dives into the steps for Designing an Interactive Software Prototype, prior to developing one.

Designing an Interactive Prototype - Step by Step
04:14
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Developing the Interactive Software Prototype
2 Lectures 02:01

This lesson provides step by step guidance for developing the Interactive Software Prototype. This lesson should be reviewed prior to the lessons in Section 5, which offer a "live" sample walkthrough of the actual creation of a sample prototype app.

Developing the Interactive Software Prototype - Step by Step_old
01:42

This short segment provides guidance and some starting points for selecting tools to help build your interactive prototype

Preview 00:19
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Sample Walkthrough: Creating an Interactive Prototype App using an Online Tools
7 Lectures 31:01

This segment provides an introduction to an Online Tool used to create Interactive Software Prototypes. We review the basic elements of the tool, prior to jumping in and creating the prototype itself.

Preview 02:10

This segment focuses on introducing the basic elements and activities such as adding content to your screens.

Creating the Prototype Part 1 - The Basics
04:19

Formatting is important to ensure proper access and understanding by users. We cover the key elements here to ensure you can easily adjust your prototype.

Creating the Prototype Part 2 - Formatting Content
05:18

This segment dives deeper into slightly more advanced formatting and design options which are helpful to truly create the prototype you want, fast!

Creating the Prototype Part 3 - Adding More Advanced Content & Tools
10:49

A short segment that shows what a preview looks like.

Creating the Prototype Part 4 - Previewing your Prototype
00:20

This segment steps things up a level by introducing interactivity, images and other more advanced capabilities which are often important to round things out nicely.

Creating the Prototype Part 5 - Adding Interactivity to your Prototype
03:44

This segment wraps things up by conducting a final pass, tidying up the app, adding some additional elements and then ensuring it is ready to be tried by others.

Creating the Prototype Part 6 - Cleaning Things Up and Completing Your First Pro
04:21
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Next Steps & Closing
1 Lecture 01:00

This lesson provides a wrap up of the course and foresight into the next step, Market Validation using your prototypes.

Next Steps & Closing
01:00
About the Instructor
Simon Brightman
3.2 Average rating
20 Reviews
1,882 Students
2 Courses
Vice President, Product Innovation @ Panvista

After 15 years of exciting roles in leading global enterprise, technology incubators, startups and public companies, Simon founded Accelerator U with a clear goal in mind: To accelerate on a global basis the number of great ideas that become viable products, so that they may help chip away at real social, environmental, community and other ills within their target markets.

Prior to founding AcceleratorU Simon led a $250 Million portfolio of SaaS based loyalty e-commerce products at Points.com, a Nasdaq company with global operations and top tier clients from the airline, hospitality and financial sectors including American Airlines Virgin Atlantic, Hyatt Hotels, Air France, American Express and many others. While at Points Simon spearheaded the introduction of advanced product development and management techniques such as product validation and prototyping with early market adopters, helping to substantially grow engagement and revenue.

Simon holds a software & business undergrad, an MBA specialized in R&D, he co-authors the Financial Post series on Product Innovation, is a strong supporter of the School for Social Entrepreneurs and a proud member of the CrowdFunding Professionals Association. Also an avid pilot, Simon loves spending time with his wife, two little daughters and playing basketball with friends.

Accelerator U
3.2 Average rating
20 Reviews
2,061 Students
3 Courses

AcceleratorU is a global online university focused on the acceleration of ideas into viable business and community initiatives through actionable learning and support based on the highest queality, most applicable training and guidance sourced from global experts.