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With "Developing a Drawing App for Android", you will learn everything about Drawing Apps, even if you've never build one before!
The full course has several video lectures, divided into several chapters. Each chapter will give you a new level of knowledge in Android development. We'll start from the basics of Drawing App development to more advanced and the most popular techniques and features used now a days.
"Building a Drawing App for Android" will give you a new perspective on how the Android SDK works and after you completed the course you will be able to create your own Drawing App with the latest API. Hope you enjoy!
NOTE: In order to keep you up to date in the world of Android Development all the chapters will be updated regularly with new lectures, projects, quizzes and any changes in future versions of all the programming languages covered on the course.
"The average annual salary for employed app developers in 2011 was nearly $90,000. By 2016, the total revenue from consumer mobile apps is expected to top $50 billion." By learning android development from this course you can also earn the same amount of salary or even more than that. Best of Luck
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Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction|
What you should know?Preview
|Section 2: Exploring the Basic UI of Application|
Exploring the Basic UI of the Application - IPreview
Exploring the Basic UI of the Application - IIPreview
|Section 3: Skeleton of Application|
Skeleton of Application
|Section 4: Creating Application from Scratch|
Creating Application From the Scratch
|Section 5: Creating Basic Layouts of the Application main XML file|
Creating main XML Layout
Adding Linear layout and image view to main XML Layout
Adding Graphics to the Buttons
Registering Buttons on onclicklisteners
|Section 6: Creating Basic Layout of second activity and menu options|
Creating layout for second activity
Designing layout for color dialog
Designing layout for width dialog
|Section 7: Coding Buttons of Main Activity|
Coding Save Button Part - I
Coding Save Button Part - II
Coding Load Button
Setting ImageView on Linear Layout
|Section 8: Handling Touch Events and Running Code in Emulator|
Handling Touch Events
Running code in Emulator
|Section 9: Coding Buttons and Exploring Second Activity|
Coding Save Button of Second Activity
Remaining Part of Save Button and Doing Code for Load and Cancel Button
Creating Directory for save button to save image to External storage
Putting Drawing Canvas in a Linear Layout
Coding getCurrentTime method
Coding getTodayDate and prepareDirectory methods
Coding makeDirs Method
|Section 10: Getting into DrawCanvas class for Drawing shapes|
Using Paint class for Drawing Shapes
Continuing save method with onTouch Events
Covering Expand and Reset Dirty Methods
Running Second Activity Code in Emulator
|Section 11: Creating Menu Options|
Creating Menu Options Part - 1
Creating Menu Options Part - 2
Creating Menu Options Part - 3
Creating Menu Options Part - 4
Creating Menu Options Part - 5
Creating Menu Options Part - 6
Creating Menu Options Part - 7
Creating Menu Options Part - 8
|Section 12: Exercise Files|
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