Designing Gamification Level 1 (Basic) + Certification
4.1 (671 ratings)
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Designing Gamification Level 1 (Basic) + Certification

Learn the basics of gamification and game design for customer and employee engagement & loyalty + get certified
4.1 (671 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
26,179 students enrolled
Created by Gabe Zichermann
Last updated 1/2016
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Current price: $10 Original price: $30 Discount: 67% off
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  • 7 hours on-demand video
  • 5 Articles
  • 9 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Understand the basics of gamification
  • Learn how engagement science will transform your organization
  • Begin to form a vision for how gamification can be used in your organization
  • Grasp the foundational science and research behind gamification
  • Decipher examples and cases that will steer your approach
  • Earn your certification
View Curriculum
  • This introductory course requires no prerequisites...other than a thirst for knowledge.

Designing Gamification (Level 1) is the only online course accredited by the to deliver Engagement Expert Certification at the introductory level. Once completed, you can request your certification and display it on your online profile, resume or website.

In this course, you'll learn the basics of gamification and engagement science, and how this powerful new design trend will affect your business from a practical, non-academic perspective. Whether you're in Marketing, HR, Operations, Product Development or Strategy, you can use the principles of Gamification and Engagement Science to transform your relationships with customers and employees. The course is taught by Gabe Zichermann - the world's foremost expert on gamification and engagement science, author of three books, chair of GSummit and Editor in Chief.

Complete this course and you'll understand:

  • What gamification is and isn't
  • The foundations of the discipline
  • How gamification will transform your industry
  • The canonical types of gamification
  • An intro to key engagement science
  • Relevant Examples across industries and design types

And as a bonus, you'll hear specially curated experts deliver relevant, supporting lectures from the blockbuster archive .

Who is the target audience?
  • Human Resources and Human Capital Professionals
  • Product Managers and Product Marketers
  • Marketing Strategists, CMOs
  • Heads of Technology/CIO/CTO
  • Startup Founders
  • UI/UX Experts
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Curriculum For This Course
28 Lectures
Why You Need Gamification - An Introduction
5 Lectures 01:13:09
We're in the midst of an engagement crisis affecting all areas of the economy. Together we'll look at the severity of this issue, it's causes and the best response: gamification. Find out what gamification is and isn't and who should be first in line to study the techniques and earn their gamification certification.
Preview 10:46

Find out more about Gabe Zichermann, your instructor - gamification author, designer and entrepreneur.
Your Instructor

Watch this video of your instructor's Google Tech Talk from 2010 to see how the basic foundations of gamification have evolved in the past few years.
Bonus: Fun is the Future

Let's make sure you have the basics of gamification down.
The Basics of Gamification
5 questions

Join the Discussion Group

EXCLUSIVE: Get a FREE Copy of Gamification by Design
The Science of Engagement
4 Lectures 01:13:45
The Science of Engagement

Dr. Michael Wu explains the science behind gamification in depth from GSummit NYC 2011. © Gamification Co
Bonus: Michael Wu - The Science of Gamification

Andrea Kuszewski Discusses how to improve cognition through principles of gamification. From GSummit 2012. ©Gamification Co
Bonus: Andrea Kuszewski - Cognitive Enhancement & Gamification

Professor Csikszentmihalyi discusses his work on Flow. (c) Ted
Bonus: Csikszentmihalyi on Flow

Answer these questions to evaluate your understanding of engagement science. 
The Science of Engagement
4 questions
Gamification in Action: Key Examples and Models
12 Lectures 03:54:25
Let's look at and analyze some of the most interesting examples in the gamification of marketing. 
Gamification Examples - Marketing

Susan Bonds, preeminent ARG designer and creator of the Dark Knight gamification experiences discusses how she accomplished amazing results for the brand. From GSummit NYC 2011 - ©Gamification Co
Bonus: Susan Bonds & The Dark Knight

HR and Enterprise gamification accounts for nearly 50% of total activity. Let's look at some of the best examples of enterprise gamification and how they work. 
Gamification Examples - HR & Enterprise

JP Rangaswami, CSO of discusses how the organization of the future will leverage gamification and the principles of engagement at GSummit 2012. © Gamification Co
Bonus: JP Rangaswami & The Future Enterprise

Gamification has been used by many startups to change their fortunes, and can be deployed as a point solution for specific product-fixes. Though there are too many to review in one sitting, here we'll look at just a few interesting examples and their specific purpose. 
Gamification Examples - Startups & Product

Dan Porter, creator of Draw Something (and former CEO of OMGPOP, now Zynga) discusses the design secrets behind his blockbuster success at GSummit 2012. © Gamification Co
Bonus: Dan Porter on Draw Something

Chris Makarsky, head of Product for Klout, discusses how to design a system from the ground up using gamification to focus on a key metric - from GSummit 2012. © Gamification Co
Bonus: Klout's Chris Makarsky on Influence

Gamification is transforming social good and social change. Let's look at some examples and dig into how they are used. 
Gamification Examples - Social Change, Social Good

Kevin Richardson, designer of Speed Camera Lottery, takes us on a journey to understand how positive reinforcement can change behavior in a constructive and lasting way - from GSummit 2011. ©Gamification Co
Bonus: Kevin Richardson - Speed Camera Lottery

Samantha Skey, CRO for Recyclebank talks about reaching the Millennial Generation with gamified programs for Good at GSummit 2012. ©Gamification Co
Bonus: Sam Skey - Recyclebank Games for Good

From the inaugural Gamification Summit in 2011, Jane McGonigal talks about how to make the world a more gameful place. ©Gamification Co
Bonus: Jane McGonigal at GSummit

A reflexive exercise analyzing why certain gamified systems are interesting to you. 
Deepening your Understanding of Examples

Understanding Gamification Examples
3 questions
How Gamification Differs
3 Lectures 10:42
How is Gamification different from other kinds of games, like serious games and games for change?
Differences from Other Game Types

How does gamification differ in design, affect and effect based on age, gender and geography?
How gamification differs by age, geography and gender

Reflect: Age, Gender, Geography

Gamification Differences
4 questions
Genres of Gamification
2 Lectures 15:26
BONUS: Level 2 Lecture

Gamified systems tend to fall into one of six major types. Here we break down the six types, share examples and highlight some of their main characteristics. Which one will be right for your situation? Register and complete Level 2 Certification to start building/designing your optimal solution. 

Bonus Lecture: A Taxonomy of Gamification Types

As an exclusive bonus for Designing Gamification Level One Students, here's free access to the first chapter of the new book - The Gamification Revolution. To get the whole book and test the gamified social reading app, visit . 
Bonus Book: The Gamification Revolution Excerpt
12 pages
Earning Your Certification
2 Lectures 08:57
Earning Your Certification

A quick review of the core concepts of Designing Gamification with Gabe Zichermann. 
Wrapping Up - Designing Gamification Level 1
About the Instructor
Gabe Zichermann
4.2 Average rating
801 Reviews
26,306 Students
2 Courses
Gamification Author, Designer, Entrepreneur

GABE ZICHERMANN is the world's foremost expert and public speaker on the subject of gamification, user engagement and behavioral design. His highly-anticipated forthcoming book - Gamification by Design 2 - updates the definitive reference guide on the use of game mechanics in non-game contexts. Zichermann is also the author of The Gamification Revolution (McGraw Hill, 2013), Gamification by Design (2011) and Game-Based Marketing (2010), as well as the Founder and Editor-in-Chief of the industry's primary publication, GamificationCo and the host of the popular interview webseries/podcast GameRev. In addition, Gabe helped co-design live-event gamification platform Livecube and co-founded strategy/design consultancy Dopamine where he works with leading brands to drive customer and employee engagement. Zichermann's talks, workshops, books and courses have inspired an entire generation of marketers, customer loyalty experts, HR professionals, strategists and product designers to make the world a more fun and engaging place. When he’s not traveling around the world lecturing, Gabe can be found cooking, eating and photographing his food from his home base in Los Angeles.