Design Patterns Through C#

Learn best practices of software design to provide flexible and reusable software solution
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  • Lectures 67
  • Length 5.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2014 English

Course Description

Subtitles are available for Introduction, Case Study and Design Patterns Concepts.

Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.

This course "Design Patterns Through C#" gives you understanding of all 23 patterns described in Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.

Each pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and implementation are explained for each one. The pattern structure or example implementation of C# source are explained to understand how it will be implemented in Object Oriented language C#.

The course also provides C# source code of each pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are quizzes after Creational, Structural and Behavioral patterns to check your understanding.

This course will help to understand the best practices for design and apply them to do the better design of software/solution in C#.

It will be good to have the Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.

Design Patterns C# implementation source code is available to download.

Course Update-

4 Feb 2016

  • Added Subtitles for following-
    • Introduction
    • Case Study
    • Design Patterns Concepts

17 Aug 2015

  • Added Case Study
  • Updated Introduction

What are the requirements?

  • Understanding of Object Oriented Concepts
  • Basic understanding of UML
  • Experience in C#

What am I going to get from this course?

  • Understanding of 23 design patterns described in GOF book
  • C# implementation understanding of each pattern
  • C# source code of each pattern
  • 50 Quiz questions related to all 23 patterns

What is the target audience?

  • Students
  • Software Developers/Engineers
  • Software Designers
  • Software/Solution Architects
  • Technical Managers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Design Patterns
What are Design Patterns?
Preview
01:58
History of Design Patterns
00:55
Why Study Design Patterns?
Preview
02:18
Describing Design Patterns
01:32
The Catalog of Design Patterns
00:21
Classification of Design Patterns
01:34
Section 2: Case Study of SysMan - System Management Product
Introduction
01:05
SysMan Introduction
Preview
02:40
Requirements
01:53
Architecture
Preview
07:01
Design
17:05
Design Problems 1-4
03:14
Design Problems 5-8
Preview
03:50
Design Problems 9-12
02:26
Design Problems 13-16
02:21
Design Problems 17-20
03:00
Design Problems 21-23
02:18
Section 3: Creational Design Patterns
Abstract Factory
Preview
04:54
Explanation of Abstract Factory Structure Source
Preview
09:34
Builder
05:30
Explanation of Builder Structure Source
11:01
Factory Method
04:05
Explanation of Factory Method Structure Source
04:00
Prototype
03:17
Explanation of Prototype Structure Source
03:26
Singleton
03:07
Explanation of Singleton Structure Source
03:54
Quiz on Creational patterns
10 questions
Creational Patterns Source
7 pages
Section 4: Structural Patterns
Adapter
04:19
Explanation of Adapter Structure Source
02:42
Bridge
04:18
Explanation of Bridge Structure Source
06:13
Composite
02:30
Explanation of Composite Structure Source
07:12
Decorator
03:05
Explanation of Decorator Structure Source
06:20
Facade
02:55
Explanation of Facade Structure Source
06:47
Flyweight
03:52
Explanation of Flyweight Structure Source
12:07
Proxy
03:07
Explanation of Proxy Structure Source
03:47
Quiz on Structural patterns - 1
10 questions
Quiz on Structural patterns - 2
10 questions
Structural Patterns Source
10 pages
Section 5: Behavioral Patterns
Chain of Responsibility
02:31
Explanation of Chain of Responsibility Structure Source
06:08
Command
03:32
Explanation of Command Structure Source
04:06
Interpreter
03:54
Explanation of Interpreter Structure Source
05:42
Iterator
03:07
Explanation of Iterator Structure Source
06:54
Mediator
03:32
Explanation of Mediator Structure Source
09:44
Memento
03:27
Explanation of Memento Structure Source
10:47
Observer
04:19
Explanation of Observer Structure Source
09:17
State
03:06
Explanation of State Structure Source
06:44
Strategy
03:46
Explanation of Strategy Structure Source
04:30
Template Method
02:54
Explanation of Template Method Structure Source
04:45
Visitor
03:40
Explanation of Visitor Structure Source
11:52
Quiz on Behavioral patterns - 1
10 questions
Quiz on Behavioral patterns - 2
10 questions
Behavioral Patterns Source
16 pages
Section 6: Coupon Codes
Discount Coupons for my other courses
2 pages

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Instructor Biography

Suresh Kumar Srivastava, Founder, Sonebhadra Technologies

Entrepreneur

Founder and Managing Director of Sonebhadra Technologies which provides software solutions and training.

Author

Author of best selling book on C language "C In Depth" and on Data Structures "Data Structures Through C In Depth".

C In Depth S K Srivastava, Deepali Srivastava BPB Publications Sold 110,000+ copies

Data Structures Through C In Depth S K Srivastava, Deepali Srivastava BPB Publications Sold 60,000+ copies

Industry Experience

Industry experience of 16+ years. Worked on system side includes Driver, Compiler, Linker, Debugger, IDE, System Utilities, System Management. Worked on architecture and design of various products and tools.

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