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How to Make a Retro Style 3D FPS in the Godot Game Engine
Bewertung: 4,7 von 5(1,086 Bewertungen)
5.942 Teilnehmer:innen
Erstellt vonNarayana Walters
Zuletzt aktualisiert 6/2024
Englisch

Das wirst du lernen

  • How to implement a fast paced old school first person character controller in Godot
  • How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot
  • How to implement basic artificial intelligence in Godot
  • How to use pathfinding in Godot
  • How to implement basic GUI in Godot
  • How to use particle effects in Godot

Kursinhalt

8 Abschnitte68 Lektionen12 Std. 3 Min. Gesamtdauer
  • Making The Environment9:10
  • Player Movement22:17
  • Player Health10:46
  • Weapon Manager15:16
  • Importing Weapon Models8:06
  • Weapon Animations12:34
  • Bullet Hit Effects11:55
  • Hit Scan Bullets15:54
  • Weapon Script12:11
  • Muzzle Flashes5:43
  • Making The Shotgun4:57
  • Making The Machete17:34
  • Making the Rocket Launcher27:17
  • Adding Crosshairs2:21
  • Animating the Weapon Manager5:35
  • Importing Monster Meshes and Setting Up Materials3:41
  • Setting Up Enemy Hitboxes21:41
  • Setting Up Enemy States and Dying6:00
  • Enemy Vision and Hearing16:59
  • Enemy Movement and Facing12:51
  • Enemy Melee Attacks14:32
  • Ranged Enemy and Fireball Projectile11:28
  • Blood Effects15:47
  • Gibbing17:52
  • Making Health, Weapon, Ammo Pickups20:35
  • Player Death Screen10:05
  • Player Stats Display9:44
  • Player Health Effects3:30
  • Pickup History Display9:43
  • Adding Sound Effects To Everything18:54
  • Exporting Your Project2:32

Anforderungen

  • Some familiarity with programming

Beschreibung

In this course you'll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.

I'll cover how to set up an environment and lighting, make player movement, create four guns: a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player.


Udemy's requirements for course descriptions have changed since I originally posted this course and now require a minimum of 200 words, which is stupid, so here's some filler: I need 88 more words at this point so I'm just going to type random words from the alphabet in. Or I suppose I could use a chatbot, but I'd rather have that human touch. This really is a stupid requirement, I said all I needed to say in only 110 words, which is much clearer than using 200, but because of some arbitrary rule, I'm now required to add this extra section that literally no one will read. Fantastic. Seven more, I guess it could be worse.

Für wen eignet sich dieser Kurs:

  • Beginner Game Developers