Creating Simple 3D Models in Blender for Unity
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Creating Simple 3D Models in Blender for Unity

Learn how to create simple 3D models from scratch in Blender and make them come to life in Unity!
4.5 (22 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
176 students enrolled
Created by Josh Gambrell
Last updated 6/2016
English
Current price: $12 Original price: $65 Discount: 82% off
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Includes:
  • 4 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

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What Will I Learn?
  • Create simple 3D models in Blender for use in the Unity game engine.
  • Work with scaling and measurements to get the perfect-sized model.
  • Add materials and colors to give the models an attractive look.
View Curriculum
Requirements
  • Install Blender
  • Install Unity3d
  • Students will need to have beginner experience with both the Blender and Unity software.
  • Students will need to be able to use and navigate a computer.
Description

Learn how to create simple 3-D models in the powerful software, Blender, and make your creations come to life in the Unity game engine!


Gain the confidence and skills you need to create simple, yet beautiful game assets in Blender for use in Unity.

  • Learn the importance of creating models to scale.
  • Create a basic 3D model and export it into Unity.
  • Create more complex models and export them into Unity.
  • Add simple materials and colors to our models in Unity.


An efficient and fun way of creating game assets in Blender

Blender is very intuitive and provides many means of creating your models in a quick and efficient manner. You will apply such techniques in order to increase your ability to efficiently create your 3-D models. You will also add extra details to your models to make the process more fun and feel a better sense of accomplishment.


Course Overview

This course will cover the simple building blocks of working with measurements and scaling prior to creating our models, and then will dive right in to creating them. Students who have struggled or wish to create game assets will have the confidence and experience to do so by taking this course.

Blender is a powerful, free, intuitive, and open source tool which makes it a perfect piece of software to use when creating your game assets. Whether you are an experienced developer wishing to learn the simple tools to create 3-D game assets, or whether you're a beginning hobbyist, this course is a perfect start for learning how to create simple game assets.

Who is the target audience?
  • This course is for students wanting to create simple video game assets for Unity.
  • This course is for students who want to learn the proper way to scale and design models in Blender for instant use in Unity
  • This course is for students who have difficulty getting the right-sized model exported into Unity from Blender. This course will be heavily focused on modeling using correct measurements in Blender, so that when you export it into Unity, the size is perfect.
  • This course is NOT for students who want to create complex and realistic models in Blender. This course will teach you how to create SIMPLE models with basic colors.
  • This course is NOT for COMPLETE beginners in Blender/Unity. Students should have basic understanding of both the Blender software and Unity software. Knowing the basics of manipulating objects, extruding, object and edit mode, scaling, etc. in Blender is an important foundation for this course.
Compare to Other Blender Courses
Curriculum For This Course
36 Lectures
03:52:40
+
Course Introduction
1 Lecture 02:11
+
Understanding Measurements and Scaling
3 Lectures 10:59

Learn the importance of creating your models with appropriate measurements so that they turn out properly in Unity.

Preview 03:22

Learn some of the default sizes in Blender/Unity. It is important to familiarize yourself with this specific lecture, as it will help throughout the rest of the course.

Sizes to be familiar with
05:08

Default unit sizes that I personally refer to. These are good measurements to write down/keep in mind, since you'll be using them throughout this course.

Default unit sizes
02:29
+
Creating a Simple House
8 Lectures 47:52

Create the outline of your house. This lecture is important for ensuring proper measurements throughout the rest of the modeling process.

Creating the outline
10:01

Create the doors and windows for your house. You will be referring to the default unit sizes when creating these.

Preview 05:02

Work on completing your doors and windows. This will help in future lectures when creating doors and windows.

Finishing the Door and Windows (Part 1)
03:36

Work on completing your doors and windows. This will help in future lectures when creating doors and windows.

Finishing the Door and Windows (Part 2)
04:28

Efficiently create a nice roof with a small overhang for your house.

Creating the Roof
05:44

Create some window detail to make your model a bit nicer. This lecture isn't necessary, but the model will look a lot nicer by creating some window detail.

Adding Window Detail
08:16

Add some detail to the door, like you did to your windows.

Adding Door Detail
03:06

Assign some materials to your model and export it into Unity. You will create colors for your house in Unity, as this lecture shows, but you can also do it within Blender as well.

Assigning Materials and Exporting into Unity
07:39

Evaluate your knowledge about how to create proper-sized models!

Quiz 1
3 questions
+
Creating a Simple Church
9 Lectures 52:16

Introduction to the section "Creating a Simple Church".

Preview 00:34

Create the outline for the entrance to your church. The creation of the outline for the main body of the church will come later in this section.

Creating the Entrance Outline
08:12

Use the outline to create the entrance to your church, and add a roof to it.

Creating the Church Entrance
07:14

Create the outline for the main area of the church, right behind the entrance of the church.

Creating the Main Area Outline
04:54

Use the outline to create the main area of your church, right behind the entrance of the church.

Preview 05:01

Add a roof to the main area of your church. After this lecture, you are nearly complete with the church!

Creating the Roof
02:33

Create a steeple for the church. This will give the church some nice extra detail which can make all the difference.

Creating the Steeple
03:38

Add some detail to your windows and doors, making the model look a lot nicer.

Adding Window/Door Detail
14:28

Assign materials to your church, and export it into Unity to put your awesome model to use!

Assigning Materials and Exporting into Unity
05:42

Quiz 2
2 questions
+
Creating a Simple Skyscraper
7 Lectures 39:22

Introduction to the section "Creating a Simple Skyscraper".

Preview 00:38

A quick overview of how to create colliders for your stairs for use in Unity. Without them, you probably won't be able to ascend the stairs without jumping (not realistic at all!).

Before We Begin...
02:56

Create the outline and first floor of the skyscraper before creating multiple stories.

Preview 10:02

Add stairs to the stairwell to finish off the first floor, then you should be ready to add multiple stories to the skyscraper!

Adding Stairs to the Stairwell
05:00

Add stair colliders, detail mesh, and materials before using the array modifier to add multiple stories.

Finishing up the Skyscraper
09:16

Add some finishing touches to the skyscraper, primarily regarding the roof.

Finishing Touches
08:21

Export the skyscraper model into Unity.

Exporting into Unity
03:09

Quiz 3
1 question
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Material Optimiziation
2 Lectures 15:17

Learn the first method of material optimization, which involves separating meshes that you want to have different colors, and then manually assigning materials to those individual meshes within Unity. This is not my preferred method of material optimization, but it is an option.

First Method of Material Optimization
07:46

Learn the second method of material optimization, which involves assigning materials and giving then generic names (e.g. "Red", "Blue", "Green", "Yellow", etc.). Doing this avoids the issue of having too many unique materials present in your scene. Instead of giving the name "Church_Blue" or "House_Blue", assigning the name "Blue" will allow Unity to reuse the material that is already present in the scene, which will allow for better performance without having to load up tons of unique materials. This is my preferred method of material optimization.

Second Method of Material Optimization
07:31

Quiz 4
1 question
+
Interior Assets
5 Lectures 01:03:35

Create a simple standing floor lamp and add a light source to it.

Creating a Simple Lamp
12:50

Create a simple couch, and add some small detail (such as small cushions) to the couch.

Creating a Simple Couch
13:14

Create a simple computer setup with two monitors, a computer tower and a lamp, all sitting on a simple desk.

Creating a Simple Computer Setup
18:43

Create a simple bed with a nice mattress, pillows and realistic-looking blanket. This is personally my favorite interior asset.

Creating a Simple Bed
14:15

Create a simple television. This is one of the easiest models to create.

Creating a Simple TV
04:33
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Course Conclusion
1 Lecture 01:08

Some ending comments!

The End.
01:08
About the Instructor
Josh Gambrell
4.4 Average rating
1,369 Reviews
21,571 Students
5 Courses
Sharing my knowledge and constantly expanding it.

My name is Josh, I'm 19 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm a Computer Science major by day, and a Udemy instructor by night. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, mathematics, and of course teaching here on Udemy! I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.