This course will be using C# and Xamarin in Visual Studio to first create a simple crossplatform engine before create a 2D platforming game for iOS and Android. UsingXamarin, it is now easier than ever to have a unified code base that can be used for allof the major mobile platforms and it allows the developer to have more freedom andcontrol on how to create their game as opposed to other available engines. One of the main challenges is creating code that needs to perform the same functionalitybut differs for each different platform. This project will show the reader how to utiliseshared projects in Visual Studio to create classes that will perform this functionality.Another difficulty is the loading of assets which need to be saved in different locations foreach platform - this course will show the reader how to create code that will retrieveassets from different locations based on which platform is currently being targeted. Thecourse will also show how to create a game from start to finish and how to overcome anyobstacles that can arise during development. There will be 3 main stages to the course - creating the engine, creating the game, andthe final touches before releasing. The creating the engine stage will walk the viewerthrough creating a simple cross platform renderer for 2D games, as well as a way ofhandling audio and basic state system. The next stage will then create a 2D platformerstarting with designing the game to implementing all the character’s movements andenemy interactions as well as a simple menu system. The final stage will then show theviewer how to monetise their app and add analytics and achievements/leaderboardsbefore showing how to release the game on both app stores.
About the Author
Amerigo Moscaroli is a Senior Software Developer at Mazooma Interactive.
In this video we are going to install the tools necessary to create cross-platform games with Xamarin and create the initial projects.
In this video we are going to be creating an OpenGL view and draw our first display on Android.
In this video, we are going to learn how we can combat the problem of developing for platforms with many different resolutions and aspect ratios.
In this video, we are going to be learning how to get textures on both Android and iOS and send them to OpenGL to use in our drawables.
In this video, we are going to make a Scene class that is used to display all objects in a given part of the game.
In this video, we are going to be creating a class that will process all touches that will be received from both platforms.
In this video, we retrieve touches for both Android and iOS and send them to be processed.
In this video, we are going to learn how to retrieve audio for both Android and iOS.
In this video, we are going to implement a simple state system which we will be able to use to navigate through our game
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