Creating and animating character with clothes 3ds Max and MD

Series of video-lectures how to easily and in short time create cool character using 3ds max and Marvelous Designer
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  • Lectures 14
  • Contents Video: 2.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 4/2015 English

Course Description

  • You will learn how to create, animate and visualize a character and his clothes using 3ds Max and Marvelous Designer just in 2.5 hours!
  • 14 videos will show you whole of the process of creating beautiful result in short time
  • If you are beginner and mid-user of 3ds Max this course is perfect for you!
  • Whole course is 2.5 hours-long and it will give you a lot of useful information about modelling, creating materials, animation and setting up the light in the scene.
  • You will be able to build cool character from scratch and in the end of a course you will be surprised how fast you get best results!
  • If you really into creating great-looking characters this course is definetely for you!


What are the requirements?

  • Students should have installed 3ds Max, V-Ray and Marvelous Designer. All of the links for trial software will be added in the description of the lessons.

What am I going to get from this course?

  • Create supercool character in short time!
  • Create and animate clothes for any character you've created!
  • Visualize your characters in the best perfomance!

What is the target audience?

  • This course is for students who already have basic knowdleges about 3ds max interface and are familiar with polymodelling.
  • It is also for students who doesn't know anything about Marvelous Designer - tool for creating clothes
  • Also basic knowledges of V-Ray render should be

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Creating simple character
01:07

This is a welcome video to our course!

14:51

In this lesson we gonna learn how to model character's head using concept art.

I have used 3ds Max 2014, but the files in Resources to this course you can open also beginning 2011 version.

The link to trial version of 3ds max you can find in resources to this lesson.

06:57

In this lesson we going to create character's body using concept art

17:03
In this lesson we going to create character's arms using concept art
06:19

In this lesson we gonna create legs for our character

06:50

In this lesson we going to setup the light in our scene using V-Ray. I have used V-Ray 3.0.0 for this course.

The link to trial version you can find in the Resources for this lesson.

15:20

In this lesson we going to create cool textures and materials for our character. The lesson consists of two parts.

16:19

This is the second part. In this lesson we going to finish with the materials and you'll see how cool will look your character!

09:35

In this lesson we gonna create a bones for our character using Biped Character Studio

13:46
In this lesson we gonna finish with

the creating a bones for our character using Biped Character Studio

Section 2: Creating clothes for the character
14:05

In this lesson we going to create and add textures to clothes in Marvelous Designer. The link to trial version you can find in Resources to this lesson.

Section 3: Animating character with the clothes and final render
08:21

In this lesson we gonna animate our character and export it to Marvelous Designer

06:33

In this lesson we going to finish animation of our clothed character and prepare everything for final rendering

00:27

This video is a final result of our course

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Instructor Biography

Ivan Panasenko, CG Artist/Animator

I am CG Artist since 2006, I began as 3d modeller with 3d studio max, and now I do mostly cinematics for games, advertisments, architecture visualizations, mobile games and a lot of other things. While working as CG artist I have learned a lot of different software in CG industry: 3ds max, ZBrush, Marvelous Designer, Photoshop, After Effects, Cinema 4d, RealFlow, Vue, Maya, DAZ Studio and lots of plugins for them.

Mostly I use 3ds max as a main Tool, but it is always easier to work when you know different ways to create this or that scene. That's why I always tell to people to learn more different software.

I worked with lots of studios, such as Trailer Studio, Birdlife Production, ARt DDs Video& VFX Production, Geizer and many others. There were different kind of projects from architecture design to game cinematics, automobile advertizing videos and web-product videotrailers. And everyone of them were really challenging!

Every time you learn something new!

And now I would like to tell some of my secrets to you, so lets start!

Ready to start learning?
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