Creating a Game Character in Maya and Unity

Detailed guide to creating games models in Maya and Unity, this course has over 80 videos and hours of content...
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Instructed by David Newton Design / 3D & Animation
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  • Lectures 106
  • Length 18.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2015 English

Course Description

Summary of this indepth course

With over 80 videos this course tries to cover all the main elements of creating a games model, that can be imported ito your favourite games engine (in this course we import into Unity5), there are hours and hours of training, and I have tried to be as thorough as possible with a clear direction of our goals.

Programmes used

  • Maya 2013
  • Photoshop CS6
  • Unity 5
  • ZBrush (but this is optional and only to demo quicker workflows)

I have been working hard over the last few months to put this together for you guys, this course was created after one of my you tube subscribers asked for it. It ended up being the biggest course I have ever done, I hope you enjoy it!!

What are the requirements?

  • As this is a beginners course you need know nothing
  • It would be handy if you have a working knowledge of Photoshop, Maya and Unity

What am I going to get from this course?

  • Create a good concept
  • Have an understanding of the games creation pipeline
  • Confidently model
  • Understand Texturing
  • Understand Rigging
  • Understand UV Layout
  • Animate and setup animations
  • Export and Importing
  • Get assets into Unity
  • Full understanding of loads of tools in Maya

What is the target audience?

  • Beginners and Intermediates would benefit from this course
  • Advanced users might be helped on certain aspects

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Course introduction and reference
04:34

Please download all the project files associated with this course :)

This lesson we will have a look at the course outline

10:39

Working in my design programme of choice photoshop, we will start to put togther our concept, using reference material gathered.


Please get in touch if you have any problems in this course I am here for you guys, please remember that, and if you love the course I would be gratefull if you left a review :)

15:37

Continuing to refine our concept.

08:52

Once we havea our concept sketch we will start to add colour and tone.

10:16

Our concept is completed but we now need to think about how we are going to model it, breaking your character up into sections make life a bit easier to visualise.

Section 2: Modelling In Maya
06:23

In this lesson we will set Maya up, in preparation for modelling.

13:55

OK so lets start building our base mesh.

10:27

We take a look at the Image Planes, and then using extrusion we develop our body.

16:34

We will now show you how to manually set up image planes.

18:00

We will now start to further refine the base mesh, paying attention to the geomentry as we go.

16:16

Modelling our base mesh arms.

13:34

Modelling hands can be tricky I try to use a simple approach to build on.

13:41

We will now use a bevelling technique to start to refine our face.

Creating the Face and Bevels - Part 2
06:55
12:56

Further facial refinements and the crown added.

Defining Face and Crown - Part 2
14:27
07:18

Quick bit of modelling for the hair, we will use a animation tool called the lattice deformer to make changes quickly.

07:18

In this section there is about 5 seconds of footage missing at the very beginning pointed out by Robert Tighe (cheers for that!).

It easy to fix by now you should have a good knowledge of the box modelling techniques, all you need to do is select the tio edges of the head and extude them use the scale tool to mertge them in and finally merge the vertexes as you have done before :)

Any problems let me know!!!


Cheers David

07:18

In this video we have extruded the hair using the head, however dont worry about this video as we will tackle the hair later this was just a test later, its a good idea to watch this video as we reuse the lattice deformer.

06:02

Lets now focus our attention on the Leg and Shin Guards.

06:02

please note in this lesson I have extruded the shin pieces already you have done this lots of times already so should not find it difficult, just select the face and extruded out. Depending on your model you might not want this it's personal choice.

16:16

We must now refine the boots.

05:19

Lets create nice folds in the pants.

Adding the Trouser Folds - Part 2
05:19
10:41

On to creating our belt.

05:51

Two lectures here covering the armour detailing

Now we tackle the Armour part 2
05:51
12:07

FInal armour adjustments.

16:02

Lets try to create nice plate armour for our model.

16:37

Final adjustments can be made quickly with the lattice deformer.

18:13

Various arm refinements need to be made.

13:02

Final hand refinements.

19:33

Here I am going to show you techniques for transfering high res detail to a low res model.

11:18

Second lecture in the course on transfer maps.

12:40

In this part of the course sit back and see how you can speed your models pipeline up by using ZBrush.

10:54

ZBrush part 2, take a breather!

05:17

Its critical to get the head correct, we will spend a bit of time here refining our model.

Back to Maya refining the Head - Part 2
05:17
07:47

More refinement...

More head refining - Part 2
05:17
03:23

Modelling a basic ear using method we have already used.

08:12

Finishing our ear.

10:32

Adding our ear to the head.

12:43

OK so we have covered loads of basic modelling techniques by now should be much much faster using Maya, now we move on to a new phase we need to basically flatten our UV in order to lay textures over the top.

07:07

Quick dip back to ZBrush to show you how we can easily modify the head geo.
Sit back and watch

09:43

This part of the course is all about UVs

18:03

This part of the course is all about UVs

18:22
This part of the course is all about UVs
16:09

Testing our UVs quickly

08:37

Lets now unwrap the body parts.

UV Unwrap of body - Part2
08:37
17:39

More unwrapping, hopefully this full on UV editing is sinking in, as you can see there are lots of different steps in creating a character.

08:50

Hair can be done in various ways, in fact I could create a course just on this subject.

04:17

Looking at alphas transparency in Photoshop and Maya

17:28

Redoing the hair.we will use the head as a base first we extract the faces from the head as a base for our hair.

17:21

Hair resculpt.

13:04

Adding the final UV for the hair.

07:33

Finishing the hair at last!

14:36

Remodelling our crown.

UV Checking once again using custom Maps
15:14
20:35

Final UV check.

07:35

Understanding UV sets and Maps.

Understanding UV sets - Part 2
07:35
10:13

Back to transfer maps for getting high res detail to a low res model.

Using transfer maps to tranfer high res details - Part 2
10:13
20:54

Creating a chain Mail patch.

05:55

Creating a texture pattern from our patch.

Chainmail Pattern - Part 2
05:55
16:48

Adding and positioning our chain mail texture quick dip into Normal maps.

16:42

Texturing our arm.

Quick Colour part 1
10:19
07:12

Quickly colouring our maps.

18:03

Tricks on texturing the face.

13:21

FInalising our texture map.

15:26

Creating normal maps, a handy plugin for Photoshop to create Normal Maps from textures.

05:56

Hair texturing.

Coming back to the hair for final tweaks - Part 2
05:56
11:52

Creating specular maps are essential to really make your models pop.

15:06

Bump maps are quick and easy to do in Photoshop.

06:21

The cloak and transparency.

07:01

Final model cleanup.

06:04

Modelling a Sword - Basically we recap what we have learnt to date.

Lets create a sword - Part 2
06:04
14:12

Setting up animation groups and parenting.

12:00

Rigging our character for animation.

14:46

A quick side project to show you about rigging and binding.

Set up and scene cleanup
04:49
05:22

Setup for rigging

05:28

The model needed to be put into a T-Pose as the A-Pose was causing weighting problems when smooth bound.

Model adjustments for optimal rig bind - Part 2
05:28
06:24

Lets set up our basic rig.

Creating a Basic Rig - Part 2
06:24
02:42

Smooth binding our rig to the character.

13:45

Adjusting skin weights.

06:14

Creating IK Handles for controlling our joint system.

09:02

IK Overview a quick side lesson on IK Handles.

07:21

Foot set up

15:05

Creating controllers for our Character.

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Instructor Biography

David Newton, Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.

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