Creating A facial GUI rig using blend shapes in Maya
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Creating A facial GUI rig using blend shapes in Maya

Connecting your blendshapes to you facial GUI
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
0 students enrolled
Created by Brian Mbugua
Last updated 7/2017
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 1.5 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build a flexible Facial GUI rig they can use on their characters
View Curriculum
Requirements
  • Some knowledge on how to use maya is required
Description

In this course ,I will teach you how create a facial GUI made with nurbs to drive your blend shapes,without any scripting needed.I will discuss the importance of mesh topology in rigging,then show how you can integrate Maya with adobe illustrator to ensure you have your own personalized GUI. I will also show you how to add limit information on your nurbs controls.

Who is the target audience?
  • 3d animators
  • 3d character riggers
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Curriculum For This Course
14 Lectures
01:31:15
+
Introduction
14 Lectures 01:31:15




lecture 5:attaching the blend shape files to your mesh
09:28

lecture 6:painting in the blend shape weights
11:46

lecture 7:designing the GUI using nurbs curves
09:12

lecture 8:adding limits on yours nurbs curves
10:20

lecture 9:linking Maya and adobe illustrator
08:04

lecture 10:importing adobe illustrator files in older versions of maya
05:09

lecture 11:Color coding your GUI
07:57

lecture 12:adding text to your gui
08:02

lecture 13:attaching your blendshapes to your GUI
07:52

lecture 14:deforming objects on your mesh and conclusion
03:09
About the Instructor
Brian Mbugua
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1 Course
Freelance Cg artist

My name Is Brian and I was born in east Africa.

Growing up I was really interested with computers and hence my love for 3d animation.

So I started to learn 3d animation and I got good at it,So I have recently decided to share my skills with others.

I am an Autodesk maya certified professional and I currently work as a freelancer for all types of Cg related projects.