In this course ,I will teach you how create a facial GUI made with nurbs to drive your blend shapes,without any scripting needed.I will discuss the importance of mesh topology in rigging,then show how you can integrate Maya with adobe illustrator to ensure you have your own personalized GUI. I will also show you how to add limit information on your nurbs controls.
My name Is Brian and I was born in east Africa.
Growing up I was really interested with computers and hence my love for 3d animation.
So I started to learn 3d animation and I got good at it,So I have recently decided to share my skills with others.
I am an Autodesk maya certified professional and I currently work as a freelancer for all types of Cg related projects.