Creating a detailed crowbar game asset
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Creating a detailed crowbar game asset

Blender
0.5 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
4 students enrolled
Created by Matthew Hore
Last updated 6/2017
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 5 hours on-demand video
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • They will be able to model in 3D, UV unwrap, high poly sculpt and texture in blender.
View Curriculum
Requirements
  • An understanding of how to use a PC. Some basic knowledge of 3D is helpful but not required.
Description

In this tutorial series we are going to learn how to make a game ready crowbar only using blender. We will go through the stages of low poly modeling, uv unwrapping, high poly sculpting, texturing and finally exporting from a nodal system to bring into something like unreal. The model will use a pbr workflow using a roughness and metallic to achieve a realistic result. So I hope you can get something out of my tutorial and thank you for watching. 

Who is the target audience?
  • Someone trying to build a game asset.
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Curriculum For This Course
26 Lectures
04:59:06
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Introduction
1 Lecture 01:03

In this tutorial series we are going to learn how to make a game ready crowbar only using blender. We will go through the stages of low poly modeling, uv unwrapping, high poly sculpting, texturing and finally exporting from a nodal system to bring into something like unreal. The model will use a pbr workflow using a roughness and metallic to achieve a realistic result. So I hope you can get something out of my tutorial and thank you for watching. 

Preview 01:03
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Introduction and Interface
2 Lectures 23:30

In this tutorial I will be covering the interface of blender and changing it from a right click to a left click to make it easier when using other programs. 

Preview 09:47

In this tutorial I go over some of the basics of how 3D works and also cover some useful tools which will help us in the future. 

03 - Basics of 3D
13:43
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Modeling
6 Lectures 01:07:39

In this tutorial we will be modeling the head of our crowbar.

04 - Low Poly modeling part 1
13:38

In this tutorial we are going to be blocking our the rest of the crowbar. 

05 - Low Poly modeling part 2
11:13

In this tutorial we are going to be cleaning up our mesh a little and adjusting our hard and soft edges. 

06 - Low Poly modeling part 3
06:55

In this tutorial we are going to be preparing our model for texturing by uv unwrapping it. 

07 - UV Unwrapping
13:47

In this tutorial we will be making a high poly model that is sculpt-able. 

08 - High Poly Modeling
09:17

In this tutorial we are sculpting in details and wear into our crowbar. 

09 - High Poly Sculpting
12:49
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Texturing
13 Lectures 02:43:50

In this tutorial we are going to be making small adjustments to our model and bake down our sculpted detail. 

10 - Baking our Normal Map
10:11

Talking about the node editor in detail, importing a material set-up for unreal and setting up lighting for texturing. 

11 - Material and Lighting Set Up
15:37

In this tutorial we go over what we need to download and how to set up the textures for a real time texturing experience.

12 - Texture Set Up
13:10

In this tutorial we are blocking out our main textures.

13 - Texturing Part 1
19:01

In this tutorial we will be hooking up our textures in the node system and fixing the normal problem. 

14 - Texturing Part 2
15:14

In this tutorial we will paint on our edge wear alpha.

15 - Texturing Part 3
14:22

In this tutorial we will be setting up the textures that we need for our red paint and changing the node system to accommodate for it.  

16 - Texturing Part 4
14:18

In this tutorial we are going to take a brief moment from texturing to organize our node editor.

17 - Organizing the node editor
03:18

In this tutorial we are going to continue on with our paint texturing.

18 - Texturing Part 5
18:18

In this tutorial we are going to combine our generated normal map with the normal texture we sourced. 

19 - Texturing Part 6
06:15

In this tutorial we are going to be making a bump map for our paint texture. 

20 - Creating and Baking a bump map
17:08

In this tutorial we are going to be converting our bump map we made into a normal map and plugging it into our node system. 

21 - Converting bump into a Normal then attaching it to our node tree
09:15

In this tutorial we are going to be adding the final polish to our textures so we can start exporting.

22 - Smoothing out Normal's using Alphas
07:43
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Exporting from Blender nodes
4 Lectures 43:04

In this tutorial we are going to be rebuilding our nodes for cycles so we can start exporting them. 

23 - Re-creating Material Nodes for Cycles
14:54

In this tutorial we will be adjusting the lights we have so they work in cycles. We will also be creating the textures which are going to be replaced by the final bakes.  

24 - Setting up lights for cycles and starting to bake textures out
08:47

In this tutorial we will go over the exact process for baking out each of the texture types. Finally we will be replacing our node trees with our final baked textures.

25 - Finalizing bakes and replacing node trees
07:54

In this final bonus tutorial we are going over how we can import our crowbar into unreal. 

26 - Exporting to unreal and reflecting on what we did
11:29
About the Instructor
Matthew Hore
0.5 Average rating
1 Review
4 Students
1 Course
3D artist and illustrator

Hi my name is Matthew I am an illustrator and a 3d artist. I have a passion for both subjects and mainly focus of character art sometimes weapons and occasionally vehicles. 

I studied with a bachelor at Qantm college in Melbourne, Australia where i majored in animation. 

Over the years I have studied many different programs for different projects like Maya, 3ds Max, Zbrush, Blender, Substance Painter and Photoshop. All of them I have gotten a pretty good grasp on but I mainly work in Maya as that is what I started with.