Learn how to create amazing 3D Art in the FREE 3D application Blender.
This course is project based, so it's not filled with meaningless modeling practices, but will teach you real-world examples and walk you step-by-step on how to create a usable 3D asset from start to finish.
What to Expect - This course is designed to not only allow a complete beginner to follow along, but even if you're a more experienced Blender user or 3D Artist you'll still be able to gain a wealth of knowledge from this course. Never get lost, as everything is step-by-step and recorded in real-time with easy to understand instructions the entire way.
You can use the model you create in this course in your LinkedIn profile, or an added kick to your portfolio and help you land that job at your dream studio. Even use the model you create in your own video game or short film. And as always you will get full lifetime access to this course for a single fee.
Mark Masters not only has several years experience teaching various 3D subjects at Digital-Tutors, but he's also a 3D Animator/Generalist working in the industry. This means you get the most relevant information on how to create industry quality 3D assets.
Who is this class for?
- Complete beginners
- Intermediate users
- Artists who want to improve their modeling skills in Blender
In this lecture we begin setting up our reference images to allow us to create the 3D model much faster.
In this lecture we begin the process of modeling the body of the Soda Can in Blender.
In this lecture, we start modeling the shape that makes up the top section of the Soda Can.
In this lecture, we continue modeling the shape that makes up the top section of the Soda Can in Blender.
In this lecture, we continue modeling top of the Soda Can and begin creating the inset detail.
In this lecture in Blender, we add in the top view reference to our scene, and begin filling in the hole at the top of the Soda Can.
In this lecture in Blender, we model out the tab for the Soda Can.
In this lecture in Blender, we finish adding the indented details at the top of the Soda Can.
In this lecture in Blender, we begin modeling the bottle cap for the Soda Can.
In this lecture in Blender, we finish modeling the bottle cap for the Soda Can.
In this lecture in Blender, we finish modeling the Soda Can.
In this lecture in Blender, we begin smoothing out all the geometry for the Soda Can.
In this lecture in Blender, we finish smoothing out all the geometry for the Soda Can.
In this lecture in Blender, we begin defining the seams on our geometry for UV Mapping.
In this lecture in Blender, we begin the UV Unwrapping process.
In this lecture in Photoshop, we take a look out how the Soda Can label texture was constructed.
In this lecture in Blender, we apply our Soda label texture to our geometry, and complete the Soda Can.
The first time I was introduced to 3D Animation I was 12 years old. I haven't looked back since. I began my career at Digital-Tutors where I taught various 3D subjects as an internal instructor. After working with the talented people at DT I moved to a new studio where I currently work as a 3D Animator/Generalist. Working on everything from commercials, film and video games. Apart from that, I've had the privilege to write several instructional articles for 3D Artist Magazine. Even though I'm currently working full-time as a 3D Animator, my passion for teaching has never stopped. I'm ready to bring my experience into Udemy and provide excellent courses that I would have wanted when I was learning.